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Messages - Modeler_in_the_Myst

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31
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 07:29:36 pm »
Maybe put less rings on the texture and use more expanses of flat colour.
Right now it just looks so busy it's hard to see the silhouette.

32
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 03:38:33 pm »
You mean in the anim8or render, right?
To adegree, but mostly the gameplay render. All the coils are really noisy in a visual sense, but their lack of shading makes them a rather bland.

33
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 04:50:21 am »
OK then, gameplay is gameplay.
Hmm, it's probably a work in progress, but maybe bake in some extra shading on the badies textures?
Right now it looks both a bit noisy and samey, as contradictory as that may sound.
I am sorry if I am sounding too negative.

34
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 23, 2012, 12:59:19 am »
Isn't it a bit steep then to be walkway? I've never seen a just a straight up path at that angle. It's either curved, so it arches, or it has steps.

35
Finished Works and Works in Progress / Re: Spooky roof WIP
« on: March 22, 2012, 04:12:46 pm »
Nice lighting, bump mapping and material work there, but. . . that hexagonal pattern really doesn't scream "Roof!" to me.
It looks more like road cobbles and even then not quite.

36
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 19, 2012, 12:44:22 am »
 I'll try that. Thank you for taking the time and effort, Arik_the_Red.

37
General Anim8or Forum / Re: Free offer to print your model!
« on: March 18, 2012, 09:51:48 pm »
Aye, what ye would'na give fer a good replicator?

38
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 18, 2012, 04:30:14 pm »
Thanks. I've been trying with the lights, but so far it doesn't look right at all. As for the other suggestion, I am afraid I do not follow.
But thank you.

39
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: March 18, 2012, 02:47:43 pm »
Anyone know how to make glowing eyes? The emissive material property works OK for the eye itself, but it doesn't provide any illumination for the scene, like the area around the eye.

40
Finished Works and Works in Progress / Re: Retro seats
« on: February 11, 2012, 02:56:03 pm »
Nice work with the materials and modelling, you definitely captured the feel of the Jetson-esque era.

41
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: February 11, 2012, 03:55:04 am »
Wow, animation this time? Yeeps, I'm really going to be stretching my artistic legs.
Well, at least it's robots, I think I grok rigid animation in theory.

42
Anim8or Challenges / Re: Challenge suggestions.
« on: February 11, 2012, 01:58:33 am »
at above poster : thank you, I'll look into that. So when this here competition supposed to start? Seems awful lonely quiet in this here forum these days.

43
Finished Works and Works in Progress / Re: Trans-Neptune - the Web Series
« on: February 03, 2012, 03:00:35 pm »
Ooh, I like it. Maybe make the walls darker so the seats stand out more, lightening up the door a little as well for greater contrast, but now it looks MUCH more unified.


44
Anim8or Challenges / Re: Challenge suggestions.
« on: February 02, 2012, 12:50:23 pm »
I often rely too much on the subdivision tool to do my modelling for me, resulting in gooey, cartoony creations. And that's fine in and of itself, it's a style I like, but a giant robot would be an excellent way for me to stretch my legs, as it were.
I am Modeller in the Myst, and I approve this message.

45
Finished Works and Works in Progress / Re: Trans-Neptune - the Web Series
« on: January 31, 2012, 10:46:31 pm »
One possible source of inspiration for a good 'look' for a space outpost is the Sean Connery movie, Outland. Ignoring the primitive computers and 70's fashion, it really looks how I personally would expect a space outpost to look, gritty and functional, like an oil rig.
A place to work, not to live.
A little detail but noticeable all the same is to maybe change the inside lip of the mugs to a smoother curve. Right now it looks too sharp. The plate might also benefit from a few more polygons or a subdivision.

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