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Messages - ENSONIQ5

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886
Finished Works and Works in Progress / Re: Dead End Road.
« on: March 30, 2008, 12:38:49 am »
Excellent work floyd86.  The reflecting puddles and the spilled trash are excellent.  Nice and grungy.  Well done.

887
I love that muscle deformation in the first AVI.  Would you consider posting a wireframe+bone image so we can see how you rigged it?  It works really well.

888
Finished Works and Works in Progress / Re: Finished stuff
« on: March 28, 2008, 07:56:27 am »
Here's the latest finished piece (at least I think it's finished) done for the "Weather" comp in Animanon.com


889
Finished Works and Works in Progress / Re: my new woman modeling
« on: March 26, 2008, 07:56:05 am »
i'm not think " too long legs" because i used image reference style comic/manga, in this case is usually have long legs, I try to improve my modeling abilities ;D , I Not well understood what you said Tanzin ??? ,( sorry  i'm brazilian
and my English is weak ), I think you asked for what purpose I am modeling,Well, actually it is for games, as a training... I would like to work with games. and hihosilver i will post the wireframe.

thanks!

Ah, I understand.  Yes, things like leg length do tend to be exaggerated in comics.  I thought that was what you might have been doing.  Certainly your technique looks excellent, the wireframe will reveal more I guess.

xalener: Really? Do you look like Dager's model?  I'm....fascinated...... !

890
Finished Works and Works in Progress / Re: my new woman modeling
« on: March 24, 2008, 01:36:53 am »
Nice work.  I assume it is a slight caricature, with the extremely exaggerated leg length, especially once she has feet.  Also the upper arm seems a little thin and cylindrical.  There also seems to be something a little odd around the knee, although a different camera angle might clear this up.  So far though, nice modelling.

891
Anim8or v0.98 Discussion Forum / Re: Environment panoramas
« on: March 20, 2008, 11:59:26 pm »
I understand.  If cube maps will reflect that would be excellent.  Will it be possible for the camera to render the panoramic background as a background, without reflections, as in Scanline?  At the moment panoramic backgrounds are entirely ignored by the camera, and the background reverts to the background flat colour.

892
Anim8or v0.98 Discussion Forum / Environment panoramas
« on: March 20, 2008, 09:23:12 pm »
It seems environmental background images, like the image panorama setting, no longer render with ART, nor are these background images reflected in objects with anim8or or glossyreflector attributes.  Hopefully this is an easy fix, Steve, and not a big issue.

893
Anim8or v0.98 Discussion Forum / Re: ART syntax please?
« on: March 20, 2008, 10:29:26 am »
This is just excellent.  Here's a quick test render.

http://i132.photobucket.com/albums/q11/Boney_Moroney/Anim8or097test.jpg

Love ART, Steve.  Seriously cool.

894
Anim8or v0.98 Discussion Forum / Re: ART syntax please?
« on: March 20, 2008, 09:35:29 am »
Aha!  Thanks guys, this and a bit of experimentation has gleaned considerable results.  I shall be like a pig in mud over Easter fiddling with this!  Ray traced reflections!  How seriously cool is this!

One thing I have noticed, the renderer does not seem able to render environment panoramas any more, nor do reflective objects pick them up.  I shall fiddle further in this area, methinks, and post the results.

895
Anim8or v0.98 Discussion Forum / ART syntax please?
« on: March 20, 2008, 09:02:13 am »
I have had a bit of a fiddle with ART, and I am afraid I do not understand the interface at all.  Could someone provide a more detailed "how to" for this old dog?

896
General Anim8or Forum / Re: sequence>scene problem
« on: March 19, 2008, 02:00:24 am »
Might have had something to so with the rotational origin points of the bones.  Not sure.  Still, problem fixed, that's the main thing!

897
General Anim8or Forum / Re: wierd path problem
« on: March 19, 2008, 01:54:47 am »
Actually, you should be able to edit the curve in the same way you edit splines in object mode.  Click on the offending node with the spline tool (icon with a curvy line on it) and you should get two green lines branching off from the node.  Fiddling with these should smooth out the curve.

898
Finished Works and Works in Progress / Re: WIP: Dead end road.
« on: March 19, 2008, 01:52:30 am »
Nice grungy textures, especially the wall on the left with the graffiti.  Only problem I can see, with such a great set of textures on the walls and the downpipe, the ground looks a little too clean and perfect, almost like a raked Japanese garden.  I would suggest a filthier, greasier ground texture, maybe with a bit of litter like cigarette butts & newspaper pages.  Maybe a puddle or two, although that opens a whole can of worms with reflections if rendering in Anim8or.  Excellent job though, I love the photo-realism.

899
General Anim8or Forum / Re: sequence>scene problem
« on: March 18, 2008, 11:46:05 am »
Hmm... I'm not certain.  What strikes me is that the image from Scene mode has it's arms in a similar position to that in Figure mode.  I would suggest moving the arms down to a more natural position in Figure mode, and see if that fixes it.  If not, maybe someone more experienced with this sort of thing can help.  The pics are perfect, exactly what I meant.  This is a slow moving forum, so you will need to give it some time, but everybody here is keen to help, and rest assured someone will have seen this before and know exactly how to fix it.

900
General Anim8or Forum / Re: sequence>scene problem
« on: March 18, 2008, 11:02:45 am »
You will have to post three images.  1: screen shot of the figure, in figure mode. 2: Screen shot of the walking sequence in sequence mode. 3: Screen shot of the walking sequence in scene mode (preferably at the same point in the sequence).  With that info I am certain one of us will be able to help you.

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