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General Anim8or Forum / Re: What kind of Anim8or are you?
« on: May 01, 2008, 06:00:28 am »
colclough: Yup, me too. It's relatively easy to make, say, a spaceship that looks really cool, but I am yet to see anybody, on any platform, make a CG human that actually looks like a human. Sure, Beowulf comes close, but they still look artificial. My personal interests tend more towards machinery and technology than plants and animals anyway, so I suppose my animation follows suit.
My modelling background is parametric (latheing, extruding, etc) and this whole wireframe modelling caper is kinda new to me. Seems to me that there is a whole art just in edgelooping. I also have little interest in gaming, so my models are built more for accuracy than low poly.
My modelling background is parametric (latheing, extruding, etc) and this whole wireframe modelling caper is kinda new to me. Seems to me that there is a whole art just in edgelooping. I also have little interest in gaming, so my models are built more for accuracy than low poly.