916
Anim8or v0.98 Discussion Forum / Re: Height based textures
« on: April 18, 2008, 07:49:32 pm »
Well, it kinda can now. Use something like Photoshop to make a nice big square jpeg, something like 4096x4096. Towards the bottom of the image paint a sandy texture, towards the top paint a rocky texture, and paint grass in the middle. Use this to build a material. Now, once you have your terrain, apply the texture, but set the UV coordinates from one side, or the front or back, rather than top. The highest peaks of your terrain will get the rocky end of the material, the lowest will be sandy, and the slopes in between will be grassy.
I used this technique here for the canyon texture:
I used this technique here for the canyon texture: