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Messages - ENSONIQ5

Pages: 1 ... 60 61 [62]
916
General Anim8or Forum / Re: making a space ship
« on: January 08, 2008, 09:42:40 am »
Could I suggest you draw a picture of what you want (MS Paint or pen, paper & scanner) and post that.  It is difficult to know what you are trying to achieve.

917
General Anim8or Forum / Re: What am I going to do?
« on: January 08, 2008, 05:41:08 am »
I agree whole heartedly with hihosilver.  I have only been using Anim8or for about six months, and just about everything I know about it I gleaned from the PDF manual and experimentation.  The most important thing is to set yourself a goal.  For instance, how about attempting to model a room in your house.  Look at each item in the room, and think about how you might go about modelling it, creating materials, etc.  Each problem you face can be solved using the manual, the excellent tutorials on this site, or good old trial and error.  Certainly there are some things Anim8or lacks, like truly ray-traced reflective surfaces for example, but some lateral thinking usually provides a solution.

918
Finished Works and Works in Progress / Re: aging white rap artist
« on: January 06, 2008, 02:23:49 am »
Great job.  I like the moody lighting and dynamic camera motion, it really sets the mood.  The tree models are excellent.  I especially like the animation of the telescope, and the way the tools swing in the shed.  My only crit would be that there seems to be a lack of shadows in the room, especially around the shelves, which makes it look a little toy-like.

919
Finished Works and Works in Progress / Re: Finished space sequence
« on: January 04, 2008, 10:40:12 am »
Nate Bro: I actually think the smoke is a bit poor.  It is a bunch of morphing lumpy objects, but I should have made them less regular.  The bulk of the flame effect was added frame by frame in Corel Photopaint, post rendering.

Sciwizeh: The re-entry effect used a parabolic cone shape, with a double-sided material: outside transparent, inside orange emissive with a gradient texture applied bottom to top in the emissive field (with a bit of after touching in Corel).  The explosions used a combination of modelled flying debris, lights with changing colours, and post-rendering frame-by-frame retouching.

The cockpit instrument panels are open faced boxes with black interiors, and all instrument displays were added later with the exception of the wire globe and roll indicator.  These were mesh spheres placed within the dashboard box with their position origins relative to the cockpit (which moved and rolled through the scene), but their orientation origins fixed to the "world".  With the camera fixed to the cockpit, the globes appear to roll, while in fact it is the cockpit and camera that are rolling while the globes remain still.  The artificial horizon indicator again uses double sided materials, with a transparent outer face.  The lower half of the globe is green inner/transparent outer, and the upper half is blue inner/transparent outer.  So the face you see is actually the inside of this sphere.

920
Finished Works and Works in Progress / Re: Merry christmas once more...
« on: December 30, 2007, 01:40:03 am »
Lol very funny
How did you do the rope bending on the sled.

Thanks...
I made a figure from the sled and added several bones to the rope; then animated it normaly as you do with any figure... Many people forget that Figure Editor doesn't have to be used only for chraracters :)

That's right.  I have used Figure Editor to make VTOL engines rotate, undercarriage raise & lower, wheels turn & steer, weapons platforms aim, etc.  Morphing is great if you need something to deform, like an extending hydraulic ram or collapsing building, but it can be tedious for simple manipulations.

921
General Anim8or Forum / Re: Was doing hand model.
« on: December 28, 2007, 09:24:38 am »
I am not sure exactly what model you are building, but modifiers can only be applied one at a time.  Say you want to bend an object, and also twist it.  First, construct the twist modifier, bind it, and "effect" it.  Then construct, bind, and effect the bend modifier.

922
Finished Works and Works in Progress / Re: Merry christmas once more...
« on: December 26, 2007, 05:10:51 am »
He he he.  Very cute.  Nicely synched with the music.

923
Finished Works and Works in Progress / Re: Anim8or Christmas Card
« on: December 25, 2007, 09:26:04 am »
Some nice textures there, especially the polished timber table.  Love the candelabra.

924
Finished Works and Works in Progress / Re: Octopus
« on: December 25, 2007, 09:23:17 am »
Looks good, nice and squishy.  Needs evil, frowny eyes and suckers along the underside of each tentacle of course.

925
Finished Works and Works in Progress / Re: Skeleton WIP: Reboot
« on: December 22, 2007, 02:56:03 am »
This model is absolutely stunning.  It's one thing to make a complex model, quite another to make it accurate.  Not an anatomist but I would think the skull is the most complex bone structure to model.  Seriously well done.

926
Finished Works and Works in Progress / Re: Finished space sequence
« on: December 21, 2007, 12:42:38 pm »
Thanks guys.  Yeah, it really was three weeks.  I got so sick of the sound of my CPU cooling fan... nearly pulled the pin several times.  Infact, the first attempt to render failed due to a power outage after a week and a half.  AAARRRGGHHH!  It would have taken much longer if I hadn't blown $100 on another GB of RAM.  At least Anim8or isn't too resource hungry and I could still email and web surf.

927
Finished Works and Works in Progress / Finished space sequence
« on: December 20, 2007, 12:13:30 pm »
Ok, I've finished (or at least abandoned) the space movie thing.  Here's the YouTube link:



The opening sequence of 32 seconds (800 frames) took over three solid weeks to render, fully anti-aliased this time.  This was the most fun I have had in ages (I know, I have no life).  I am moving away from the whole science fiction thing for a while, and have started building a medieval castle.  Hope to post something here soon.

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