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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - ENSONIQ5

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916
Cool, its OK again.  Cheers guys.

917
Um... is it just my machine or has animanon.xtreemhost.com been domain snatched?

918
General Anim8or Forum / Re: cutting out part of a circle help
« on: March 01, 2008, 08:06:26 am »
Personally, I would draw a contour, tracing one half of the object's cross section, then apply the Lathe tool, to rotate the contour around the Y dimension (vertical) and creating the mesh you want from the outset.  This method creates as complicated a shape as you could ever want, extremely quickly, so long as it is axially symmetrical.

919
Cheers.  Yes, the Rubiks cube construction & animation would make a good tutorial.  In my opinion, it is the little details that make a good model or animation excellent.  Hope to see more of your work soon.

920
That's really cool.  Being rubbish at solving rubik's cubes, I would have cheated and started with the completed cube, and rotated faces randomly until the cube was all messed up, then reversed the AVI!  The modelling is excellent, showing the slightly rounded edges of each cube, just like the real thing.  It would have been easy to ignore this and make them proper cubes, but that would have resulted in a poorer model.  Well done.

My only suggestion:  Occasionally it is possible to see right down between banks of cubes, and it is clear that there is no internal mechanism.  Rather than fully modelling this complicated set of axles, I would simply place a black sphere central to the cube, large enough to bridge the small gap between banks of cubes, so the cubes don't look free-floating in space.  But that's a minor observation.  Very well done.

921
Finished Works and Works in Progress / Re: In the beginning
« on: February 12, 2008, 02:36:18 am »
Very, very nice, lovely texture on the planet.  Only one irrelevant crit: the illuminated portion of the planet should probably be considerably thinner if the sun is where the image places it, more like a fingernail crescent, to be totally accurate.  However, to have the sun visible in the frame, and enough of Earth visible to allow people to see what it is, I think a fair bit of creative licence can be taken, especially in an image such as this, so I agree with your composition completely. 

922
Finished Works and Works in Progress / Re: Finished work.
« on: February 05, 2008, 08:08:18 am »
Thats extremely good floyd86.  The textures, lighting effects, short depth of field focus and artistic camera placement are excellent, not to mention the construction of the scene itself.  Very nice!

923
Finished Works and Works in Progress / Re: The River Movie
« on: January 28, 2008, 05:16:38 am »
That's good thinking, and it works well, except for one small problem.  When the boat disappears up the right river fork the "reflected" boat is hidden behind the curve of the river bank.  A true reflection would still be visible for a bit, being reflected from the water's surface.  It is certainly a nice technique though, and if the camera angles or river course were adjusted so that issue could not be seen, it would be perfect.

924
Nice idea colclough.  Mine is here: http://youtube.com/user/ensoniq5

925
Finished Works and Works in Progress / Re: Space machine render
« on: January 22, 2008, 09:51:46 am »
I like the ring system.  Nicely conveys a sense of scale and depth.  Looking forward to the vid.

926
General Anim8or Forum / Re: Newbie problem
« on: January 19, 2008, 03:03:57 am »
It seems, though I have not thoroughly checked this, that if you select an object, and group it with itself three times, for example, you must ungroup it three times before it is actually ungrouped.  In other words, it seems the heirarchy structure of grouped objects remains true even if an object is grouped only with itself.  My best guess is that somehow you have grouped an object more than once.

927
General Anim8or Forum / Re: Texture list mirror, gold, silver, etc....
« on: January 17, 2008, 11:30:45 am »
The Anim8or renderer does not support ray-traced reflective surfaces, but using the Env. Map feature in Textures, with an appropriate cube map or longitude/latitude image, gives a good result.  To create a mirror surface the Env. Map setting should be set to 100.  The ambient/diffuse colour should be black, Rough should be set to 100.

Obtaining the reflected image can be a bit of a pain.  In the past I have constructed them from renders of the project itself.  In other words, leave the actual environment map till last, when you can use renders of your project from different angles to construct it.

928
General Anim8or Forum / Re: Newbie problem
« on: January 17, 2008, 12:14:10 am »
Actually you can use this effect in a helpful way.  If you have a lot of objects on the screen and are trying to select a particular point, while avoiding points behind it, grouping the objects you don't want to edit, either together or to themselves, is an excellent way to lock them out of the editing process.

929
General Anim8or Forum / Re: Hole in Cube
« on: January 15, 2008, 10:33:13 pm »
Thanks for the pics Jene, that is exactly what I had in mind.

930
General Anim8or Forum / Re: Hole in Cube
« on: January 15, 2008, 05:53:51 am »
How about draw a square, place a N-gon with 32 sides in the centre of it, select them both and select Join Splines, then extrude the spline in the Z dimension.  Voila!

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