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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - BobtheVila

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Anim8or v0.98 Discussion Forum / Re: Animated textures
« on: June 26, 2008, 07:09:42 pm »
Actually I agree with funk dude. I think anim8or should be more things intergrated into it's GUI so that you don't need to go to it externally.

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ASL Scripts / ASE exporting
« on: June 26, 2008, 05:53:07 pm »
Is it possible to make an ASL for saving as an ASE. This is a format for unreal editors/others. I think modeling in anim8or is the best in interface, so I think ASE exportation is possibly good. Alot of unreal editor people need to buy 3d programs because they don't want to use blender.

3
Actually the image based shadows can work, this masking is done in SilentHill2-4 and DT-Racer, the whole pixel wide halo that's not so annoying.

Actually you could mix both as it's not getting soft shadows, it's getting soft shadows that go soft based on distance. I think you could do both hard and gassious passes and then combine them using alpha destination plus depth detection to make distance determining soft shadows.

A sample version can apply aonly a mere extra sample, then use a gradient object fill-in, they work very well. They leave sharp points sharp and fill the rest in quite well, looking like the high sample version.  It may look smoother then the blending used now too.

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