Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KiwiNM8OR

Pages: 1 2 [3] 4 5
31
Finished Works and Works in Progress / Re: I call him doob
« on: September 24, 2008, 08:58:16 am »
What a doob! He looks as if he could end up in some cool adventures. Maybe meet up with other doobs with missing bits or go looking for his missing bits, yet never find them, but always searching and ending up in exciting adventures with unexpected results. Fun times. It's cool to be a doob.

32
Finished Works and Works in Progress / Re: Max reflections
« on: September 24, 2008, 08:46:17 am »
Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.

I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occlusion in the dictionary.

33
General Anim8or Forum / Re: to embed or not embed that is the question
« on: September 24, 2008, 07:03:32 am »
Sweet as. Cheers guys and thanX to Raxx for the insight.

34
General Anim8or Forum / to embed or not embed that is the question
« on: September 23, 2008, 12:22:41 pm »
Can we embed video on this site or is a link to YouTube (or wherever) more appropriate?

35
Anim8or v0.98 Discussion Forum / Re: v0.97d Preview Ready
« on: September 23, 2008, 12:19:39 pm »
( Might want to emphisize that AmbientOccluder is a scene attribute)

Also RayDepth is also a Scene attribute for those who do not know as I found out by trial and mostly error. All good though.

36
Finished Works and Works in Progress / Re: Dielectric renders
« on: September 22, 2008, 11:03:40 am »
I agree. I also like the glassy/ceramic reflectiveness of the diamond stand.

37
Finished Works and Works in Progress / Re: Max reflections
« on: September 22, 2008, 03:35:02 am »
Darkjesture : rather than explaining here please follow this link where I have provided an explanation there. Cheers for your interest. http://www.anim8or.com/smf/index.php?topic=1064.0

Thanks again to Steve for your attention in this area

Also some examples by thecolclough can be found at : http://www.anim8or.com/smf/index.php?topic=1288.msg9394#msg9394

38
Cheers thecolclough. I do find the class:glossyreflector attribute quite a fun feature of animator. I've made heaps of these models including a dodecahedron but what gets me is that I haven't tried a single sphere! Good one and good example when examined close up and you can see the sphere is a mass tile of mirrors, clever. I really like the Blue Cuboid : it's eerie, even on a gothic scale. I can imagine floating through there with the eerie blue light following me...

39
Finished Works and Works in Progress / Re: Max reflections
« on: September 20, 2008, 08:50:45 am »
Now that I know that currently the RayDepth is set to the default of 12 I can shape my current experiments more effectively knowing the actual setting. Cheers.
 

40
Cool. Hmmm, latest character class in WOW?

41
Finished Works and Works in Progress / Re: Max reflections
« on: September 19, 2008, 09:44:47 am »
Awesome Steve. Cheers very much. I like the improvement. Looking forward to the update.

42
Finished Works and Works in Progress / Re: Max reflections
« on: September 17, 2008, 07:37:44 am »
I'm not too sure myself. I suspect a design flaw because I accept that at a programming level I don't understand exactly how the reflection process works. But I have had that flaw in other experiments. It could be an alignment of the mirrors too. I started off with a sphereinder with a flat top and base and experimented with different numbers of sides to see what offered the best reflections. Therefore the top and base are not "flat" but divided (like a pie chart) according to the number of sides. I'm not sure if that makes a difference but that was how it was made. In this example I just used 4 (flat, not divided) sides. Then I used Edit=>Subdivide faces a few times so that I could then use the taper modifier to "lift" the view of the ground grid in the distance. In Scene mode it is rendered with a FOV of 90 degrees. The file is there for interest and inspection. Cheers for the view.

43
Finished Works and Works in Progress / Max reflections
« on: September 16, 2008, 07:43:39 am »
I've been experimenting with the number of reflections glossy reflector can do and I think I've hit the limit but ya never know - somewhere out there in Anim8or Land someone can probably do better...

44
Finished Works and Works in Progress / Re: Dielectric renders
« on: September 16, 2008, 07:25:52 am »
Excellent onespirit5777. I too would like to know how music sounds through glass headphones. Nice mike too. I'm still experimenting with dielectrics with unexpected results. Well done.

45
Cheers VBSmiles They're easy to construct too. Glossyreflector can seem to only reflect up to about 10 reflections (at least so far). But that wasn't an issue for my example due to the curvature of the mirrors and FOV of the camera so I did not need as many reflections to achieve the effect. Cheers.

Pages: 1 2 [3] 4 5