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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - captaindrewi

Pages: 1 2 [3] 4 5 ... 31
31
Finished Works and Works in Progress / Re: Doodling
« on: April 08, 2016, 02:27:35 pm »
All so neat.i missed the fish previously so amazed by that and the approach to your 2d/3d solution.

32
General Anim8or Forum / free cool.. filter texture prog
« on: April 06, 2016, 12:07:59 pm »
give away of the day has filter forge 4 pro.....great for generating groovy textures.
stand alone or for integration into photo shop. today only.

https://www.giveawayoftheday.com/filter-forge-4015/
make sure you register it not just activate.
follow the instructions. ;)

33
General Anim8or Forum / Re: How do I resize a texture to fit in
« on: April 06, 2016, 12:03:54 pm »
use an earlier version of anim8or ....for resizing ...alt plus right button on your laptop... the good old days the sensible days.
then reload into the latest unfriendly to laptop users version for latest bells and whistles.

34
When i click on the axis selector buttons on the left they behave in a non sensible way.1229+1230.

Major changes for build 1229:
...
X/Y/Z-Axis Enable Buttons: Changes to LMB-Select One, RMB-Toggle to be consistent with P/E/F buttons.

Is that what you're seeing?
Thankyou Neymax, yes that's solved the problem for me...embarrassed once more.

35
When i click on the axis selector buttons on the left they behave in a non sensible way.1229+1230.
They appear as you would expect before one interacts with them.
Hope this isnt another function of my graphics card being naff because it seems very strange i'm the only one to mention it,unless someone else has and i've missed it. ??? ;)

36
General Anim8or Forum / Re: This Should Be Easy?
« on: March 27, 2016, 12:19:07 pm »
create your cube, convert to a mesh, select a face and then apply a material colour.

37
Ongoing Anim8or Development / Re: "Floating" Track Window
« on: March 04, 2016, 06:05:31 pm »
steve: win7 home premium 64bit
amd radeon hd 6520g
one monitor.

38
Ongoing Anim8or Development / Re: "Floating" Track Window
« on: March 04, 2016, 04:25:11 pm »
when i click anywhere on the screen floating timetrack and graph editor reduce down to the taskbar is that intended?

39
+1   Shift + LMB = MMB :)

40
Ongoing Anim8or Development / Re: "Floating" Track Window
« on: February 17, 2016, 10:40:09 pm »
Works well and adds another refinement to usability. :)
 

41
General Anim8or Forum / Re: how to open a .mdl and work with it in Anim8or
« on: February 08, 2016, 02:28:37 pm »
this is some sort of importer script for blender.i couldn't make any sense of what i was to do to make it work but you might . :o
scroll down to scripts.
http://jb.perin.pagesperso-orange.fr/

42
Ongoing Anim8or Development / Re: Normal Maps
« on: January 28, 2016, 02:06:46 am »
i can recreate a crash pretty consistently load a sphere ....load a diffuse and a normal map ....every thing ok here if i render.....pause there a moment........Now go back and reload the same maps again.....anim8or goes white screen and crashes for me at this stage even before i hit the render button, sometimes after i hit render[scanline]
slightly different results depending on what maps i use.
but it happens with just a basic sphere mesh,the EC normal map you supplied and any diffuse texture.


43
Ongoing Anim8or Development / Re: Normal Maps
« on: January 27, 2016, 11:49:02 am »
Had a try or two with normal map but anim8or crashes.
update...that was with a subdivided sphere with spherical uv mapping.
it worked ok with a basic mesh,i then subdivided the sphere afterwards and anim8or didn't crash.
update 2 seems ok now...but it did crash the first two times...will play some more.
update 3 perplexing :o just crashed again using a simple rectangular object.
anyone else getting this?

44
This is interesting and clever. The .an8 asks for a cloud object? i'm having fun playing with it.

45
well done,super entertainment.

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