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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - captaindrewi

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When i click on the axis selector buttons on the left they behave in a non sensible way.1229+1230.
They appear as you would expect before one interacts with them.
Hope this isnt another function of my graphics card being naff because it seems very strange i'm the only one to mention it,unless someone else has and i've missed it. ??? ;)

General Anim8or Forum / Re: This Should Be Easy?
« on: March 27, 2016, 12:19:07 pm »
create your cube, convert to a mesh, select a face and then apply a material colour.

Ongoing Anim8or Development / Re: "Floating" Track Window
« on: March 04, 2016, 06:05:31 pm »
steve: win7 home premium 64bit
amd radeon hd 6520g
one monitor.

Ongoing Anim8or Development / Re: "Floating" Track Window
« on: March 04, 2016, 04:25:11 pm »
when i click anywhere on the screen floating timetrack and graph editor reduce down to the taskbar is that intended?

+1   Shift + LMB = MMB :)

Ongoing Anim8or Development / Re: "Floating" Track Window
« on: February 17, 2016, 10:40:09 pm »
Works well and adds another refinement to usability. :)

General Anim8or Forum / Re: how to open a .mdl and work with it in Anim8or
« on: February 08, 2016, 02:28:37 pm »
this is some sort of importer script for blender.i couldn't make any sense of what i was to do to make it work but you might . :o
scroll down to scripts.

Ongoing Anim8or Development / Re: Normal Maps
« on: January 28, 2016, 02:06:46 am »
i can recreate a crash pretty consistently load a sphere ....load a diffuse and a normal map ....every thing ok here if i render.....pause there a moment........Now go back and reload the same maps again.....anim8or goes white screen and crashes for me at this stage even before i hit the render button, sometimes after i hit render[scanline]
slightly different results depending on what maps i use.
but it happens with just a basic sphere mesh,the EC normal map you supplied and any diffuse texture.

Ongoing Anim8or Development / Re: Normal Maps
« on: January 27, 2016, 11:49:02 am »
Had a try or two with normal map but anim8or crashes.
update...that was with a subdivided sphere with spherical uv mapping.
it worked ok with a basic mesh,i then subdivided the sphere afterwards and anim8or didn't crash.
update 2 seems ok now...but it did crash the first two times...will play some more.
update 3 perplexing :o just crashed again using a simple rectangular object.
anyone else getting this?

This is interesting and clever. The .an8 asks for a cloud object? i'm having fun playing with it.

well done,super entertainment.

Ongoing Anim8or Development / Re: Topo Tool
« on: January 20, 2016, 01:40:51 pm »
Unfortunately that doesn't help when using the uv tool as you need both mmb and rmb for scaling the uv image etc.[re functionality of laptops without built in mmb]
Sorry I'm interrupting the main subject matter of this topic.

Ongoing Anim8or Development / Re: Topo Tool
« on: January 20, 2016, 09:54:44 am »
I also agree that MMb should either be minimised OR at least have an alternative.
I do have a MMB and wheel, but having been recently using An8 on someone elses laptop I found soo much functionality missing without MMb... Big one was unable to deselect things...
Would be nice to have an alternative key to act as mmb for laptops that don't have a mmb. As Trev has highlighted.
I have drawn attention to it before.

ASL Scripts / Re: Script Request Thread
« on: January 17, 2016, 01:53:07 am »
Always interesting at the very least.Also a very enjoyable vid snippet.

General Anim8or Forum / Re: An8Render
« on: January 08, 2016, 10:11:42 am »
Claude...i am not a gamer.i dont know if my vsync is on or off.don't know how to turn it on or off.
system memory see .jpg. was not in full screen last time i ran the app.
ran it again but this time in full screen and have attached the resultant debug file.

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