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Messages - BOB_I_Ts

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31
Body shaping done next the face.
realtime editing on Plugin had same issue with parameter directive  :'( variables reset back to 0 after switch int counter ,so i grouped body lengths to scale tool then non-uniform scale gender z axis muscle x and weight y but user can still alter lengths separate in plugin menu

Image show variation top left side is default has go down through them values increase
parameter limits were set between -100 to 100 should i increase the limit ?
wasnt space for foot and hand so i chose Torso parameter over other because it scales rib cage region allowing broad or amp to shape !
This now leave only the face using point attributes menu i guess maybe adding hand feet as floats on v1.0 .

32
General Anim8or Forum / Re: Sequence Mode
« on: June 02, 2010, 01:01:55 am »
1)create a bone with new bone tool ,make sure you have bone01 selected as this will solve complications if you plan to use weights
2)click menu build add object

3) double click model wire frame to choose weight or multi bone skining

my old anim8or tutorial for multi bone skining anim8or version 0.81 skining and bone limits

33
General Anim8or Forum / Re: Help! Project Due!
« on: June 02, 2010, 12:56:16 am »
sequence mode Steve coded main editing to work in prospective view

issue is you need to enable animate mode so button is green and select the tip of the bone
it will only rotate if you mouse clicks and hold on the edge tip left ,right ,middle mouse/(alt and right mouse )moves bone on different axis in prospective view-port will also work if free & no limit is set

other view-ports are locked to only work if you use following
back/front = middle mouse
left/right = left mouse
top/bottom = right mouse

34
ASL Scripts / Re: command script 101
« on: June 01, 2010, 01:34:29 pm »
collapse points command

align selected points to specified coordinate

how to use
align options :
create attribute align set to type (string)
names for string to correspond with collapse x,y,z,xy,xz,yz or xyz (all strings use lowercase)

set alignment
create attribute collapse set to type (point)
copy paste coordinate from existing point or manual input   :)

special thanks to Kubajzz  8)

edit:  :-[ i forget to set y coordinate in the collapse in the xyz string command file updated

35
anim8or works space is actually 3d environment  just press ctrl and R or click view-port title for a quick view change popup

a way i personally use for parallel editing is i set viewport to view > all then when using move tool with right mouse button held the object or selection will move in the 3rd axis of each view port right mouse also works in 3rd depth with most of anim8or tools

orientation issues ?
menu edit > rotate >rotate none ,this will reset orientation angle
menu edit > locate > locate about origin ,this will move model to centre based by shape of its bounding box

if you use build > join solids this will re-assign the bounding box ,do not use this command unless you have completed editing which require orientation

another way is to double click object and set x-y-z to 0.000 ,every thing you can select has a double click menu in anim8or

2) apart from above info you can enable snap to grid "ctrl and G" button is next to the arc rotate tool menu options > grid ... has snap to grid options
you can just lock each axis just press xyz buttons or hotkey (x)(y) or (z)

does this help !

36
ASL Scripts / Re: command script 101
« on: May 31, 2010, 11:58:39 pm »
thanks Kubajzz ,il take look at it tonight , ,I will try something like collapse points  command x,y,z aka flatten command with points

37
ASL Scripts / collapse points command
« on: May 30, 2010, 10:00:13 pm »
Being non-programmer ive come to understand basics of parametric script from great starter advice from asl masters like Kubajzz and Null.
But soon i hope to learn about the command types which seem to work in different way

im unsure how to begin with these push ,pop ,marked,unmarked (no idea) etc functions or how they work together in ASL ?

so to gain understanding how commands work in ASL  i request any simple examples

something simple like nudge X+10 command : select point or points and move them along x plain by + 10
should be enough to help

38
ASL Scripts / Re: Converting a mesh to script - is this possible?
« on: May 30, 2010, 09:29:43 pm »
very cool so hull generates like a lathe + fill function between vectors !

39
haha itle end v1.0 ... but im unsure what to do for final update !im kinda rusty on texturing ill use Terabits tattoo 3d painter haha the bobbrush's 1 ~ 16 used in 1.86 were done by me cool that he included them in the installer

image show new improved UV almost finished

40
ASL Scripts / Re: Converting a mesh to script - is this possible?
« on: May 29, 2010, 05:07:11 am »
good that you found solution you needed ,dont forget to let us know about your new software in general when ready to realease it

41
ASL Scripts / Re: Converting a mesh to script - is this possible?
« on: May 28, 2010, 06:34:13 pm »
yes with in reason ,you need to be more specific on what the script has to do !

example of yes trinity export script
what it does is convert any mesh into a parametric shape plugin and allow you to merge 2 morph altered versions of same model

42
i have began to use reference to get best shape possible from the wire cage which i managed to bet below 2000 with out loss of key shape features

reference

face is based on mathematical  PHI golden ratio aka  Marquardt's mask
http://www.beautyanalysis.com/

i was tempted to use da vinci golden ratio body drawing but it only seem to only match tailored lengths not body diameters so i used real flesh reference  ;D from 3d.sk website

43
Finished Works and Works in Progress / Re: I have a new JeeP !!!~
« on: May 28, 2010, 04:50:10 am »
exlant texture work on ! Landrover sorry im not technical with car names

unsure on advice on machine models as i mainly done organics but if you enable snap to grid and (bevel tool) the selected edges around windows snap to grid will allow you to place edges so they return back to original position you can sharper curves on sub-d surfaces

44
Finished Works and Works in Progress / Re: The first time...
« on: May 28, 2010, 04:39:15 am »
wow alot polys keep up the hard work 
i could never make my mind up which was best sub-zero or scorpian

45
General Anim8or Forum / Re: Hi, Im back...
« on: May 28, 2010, 04:30:58 am »
welcome back nikolas i recently came back from only about  um ! 3 - 4 years befor i got bored from mmo's and come back
there lots new features put in anim8or so im sure Steve is coding some top secret 5 dimensional algorithm for true solids
 
I knew Steve use to get swamped by emails all time so i thought best not make him not place his head on his hands and think "ou no not Bobit" Hello Steve hehe
 mind I also wander if rounder returned from destroying innocent colony's on eve and if null has returned from fulfilling his destiny of becoming god yet !

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