Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cooldude234

Pages: 1 ... 57 58 [59] 60 61
871
Finished Works and Works in Progress / Earth Modeled By Robert
« on: March 01, 2010, 11:42:36 am »
I edited and made a few high res textures, then layered them on a sphere.
I was mostly screwing around seeing what would come ot and here it is.

Comment please ( :


Render time around 30 sec,
time spent around 3 hours, tweaking out stuff and editing textures.

872
Finished Works and Works in Progress / Re: My Newest graphic
« on: February 23, 2010, 12:50:12 am »
Quote
Quality degragation always happens when converting to gif format from .avi
Not if you use the correct sofware, the only differnce that would be made between the two is the resolution (unless you keep it the same, and if you have a huge avi that would make the gif run very slow), but the picturedoes look good.
I also agree with Bobert, a picture of the wire fram would be nice.  ;D

873
Finished Works and Works in Progress / Re: An old building of mine
« on: February 23, 2010, 12:44:56 am »
I'm just using windows internet explorer 8

874
Finished Works and Works in Progress / Re: A forest Render, RATE PLEASE
« on: February 21, 2010, 01:37:13 am »
Also does anyone notice the double picture posted (doubles of the same pic)or is it just me, I only posted one so thats kind of wierd?

875
Finished Works and Works in Progress / Re: A forest Render, RATE PLEASE
« on: February 21, 2010, 01:35:59 am »
Well Thanks for the reply  ;D (I actually mean it), and yes it was made in 20 mins, also 3 minutes to render in scaleline is EXTREAMLY LONG for my computer (even at high poly with big textues and antialiasing on),
so point one
I generated (by height) a terrain which took about ten minutes, in the mean while I made the tree stump (which with the anim8or tools goes quilcky), I applied a texture I made for a differn't project, then made the tree branch, aplied it's texture from the same project as the base of the tree texture, used the random script to distribute it randomly arund the tree, deleted some branches, joined it's solids, realized terrain had been done generating, so I imported it into anim8or used the same random script to distibute the trees amoungst the terrain, then twiked it, rendered it, and wala, roughly 20 minutes.
piont 2 (not as long)
I was bored and desided to attempt a forest with the random scripted
point 3
Comparing how long this took and how fast I make buildings ( I make buildings - untextured, in about five muniutes), I think it was pretty good timing, but could be done quicker
And to stop wasting your time
I do think it wuld turn out better with more time spent on it.

876
General Anim8or Forum / Re: Hello Again
« on: February 20, 2010, 10:15:01 pm »
I remember you (somehow?), I hope you get better, and mabe you should get a labtop? (Just saying, if you spend that much time there you mine aswell have a computer to bring with you)

877
Finished Works and Works in Progress / A forest Render, RATE PLEASE
« on: February 20, 2010, 09:55:34 pm »
I quickly did some tree tests with a terrain, mind you this was done under 20, and took a whole 3 minutes to render!, but then again I was rendering 3 things at onece so thats probably why.

Well here it is. CAN SOMBODY RATE!!! ANYBODY!!! 0 meaning bad - 10 meaning good (I like it when people rate things, that way I can tell if it needs to be worked on, well I know it needs to be worked on, just I dont know how much!?!?!?!RATE)
Any other feedback (comments and things) are welcome/preffered than no one answering.

878
I love the model (it makes me jelous! :D). I can't wait till its textured!

879
Finished Works and Works in Progress / Re: 32 Ford
« on: February 20, 2010, 08:47:19 pm »
It's kind of hard to tell what it is...
... but the toic name gives that away.

If you show a more complete peice of it or a differn't camera angle, it might be easier to see.

I hope it turns out good!  ;D ;D ;D

880
Finished Works and Works in Progress / Re: An old building of mine
« on: February 20, 2010, 08:45:06 pm »
Here's a of some untextured (untextured because there not finished).
Once again the ground was only done quickly for a reference.


Here's a file where you fly around the buildings in 3D, it was made in cre8or.
Heres the link to it
:   :  :'.  : :. '
:.. :  :  '.: : '.    http://download844.mediafire.com/5ufrh5nhmccg/mhj5gdmztj1/Anim8orFile.zip


Check out cre8or if you haven't yet.

881
General Anim8or Forum / RendersInAnim8or
« on: February 17, 2010, 04:34:34 pm »
Just a small question, I was render a scene and thought if there were any of types of renderers that somone might have brought upthat works in anim8or. So is there any other renderers to render my scene besides Scanline, Art Raytracer and OpenGL?

882
Finished Works and Works in Progress / Re: An old building of mine
« on: February 17, 2010, 03:37:24 pm »
Well my buildings has gotton better, more detail, less poly, yet looks better and more uniqueness (avoiding the grid look). I like the last picture because I got the lighting to be a little bit better. Also I never use googles 3d buildings (I think they suck) instead I use googles street veiw.
And the spec map does affect the attribute, I got it to work before doing it that way.
Well I just tried that method (spec map), it diidnt work, I think I either might have proped the surface separetly or jut used a eviorment map? I did it somhow?

oh well.
Here's a newer building than the rest. You can tell I tried to excape fromm that grid feel. Can you rate it 0 bad - 10 good. Thanks!

883
Finished Works and Works in Progress / Re: An old building of mine
« on: February 16, 2010, 11:31:22 am »
There is map to make it reflective in certain parts, it's the spec map, when you assign your attributes to make your reflection you use a specular to control your amount you want to reflect. If you use a texture on the specuar it will work, but I didn't do it that way, the windows are a separate peice. Each building took about five minutes to make (excluding the objects on the roof), and the ground level was made quickly, the main thing was making the buildings.
Also noump map was used on the buildings, If can't tell, save the picture and open it of in a veiwer, the picture is alot bigger then

884
Finished Works and Works in Progress / Re: An old building of mine
« on: February 16, 2010, 01:47:31 am »
I found the file!  ;D I might put some more detail into it if I finish my newest city (I'm on the 30th building, only 170 more to go!).
Aslo, just to state this, I edited all the textures/made them using multi pictures, including the windows.

Just as a small question, sorry if it sounds stupid but how to do you get it so when you click on the picture it becomes bigger?

And finaly heres a newer picture of one of my cities. I was testing out making some skyscrapers, sorry I didn't add any textures on the buildings (I was being azy), and the ground/road was only a low res textures I quickly made. In other words... ...entirely made by me, from scratch even textures. Hope you like it ;D


885
Finished Works and Works in Progress / Re: An old building of mine
« on: February 09, 2010, 03:48:32 pm »
I don't exactly know where the file went to, but I do have more pictures of it.
 ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D

Pages: 1 ... 57 58 [59] 60 61