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Anim8or v0.98 Discussion Forum / Large OBJ mesh (4 million vertices) crashes Anim8or build 1185
« on: September 20, 2015, 12:22:17 pm »
What's the maximum size of an OBJ mesh that Anim8or can import?
I tried to import a 724MB OBJ mesh (2Kx2K subdivisions: 4 million vertices) which had been created and exported by Blender, but Anim8or crashed.
A smaller version of the mesh (173MB, 1Kx1K subdivisions: 1 million vertices) imported with no problems.
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I'm trying to create a 3D map for use in Celestia. Here are low resolution screengrabs of the 1K mesh with a couple of different surface textures.
I tried to import a 724MB OBJ mesh (2Kx2K subdivisions: 4 million vertices) which had been created and exported by Blender, but Anim8or crashed.

A smaller version of the mesh (173MB, 1Kx1K subdivisions: 1 million vertices) imported with no problems.
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I'm trying to create a 3D map for use in Celestia. Here are low resolution screengrabs of the 1K mesh with a couple of different surface textures.