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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - selden

Pages: 1 [2] 3 4 ... 13
16
Steve,

It works fine for me!

Trevor,

Sorry 'bout that.


17
Anim8or v1.01.1318+ crashes when loading the .an8 model of Lusitania which is provided in the thread

http://www.anim8or.com/smf/index.php?topic=5703.msg42831

Anim8or v1.01.1318 does not crash.

This is running under Windows 7 with current patches on a 1.6 GHz Core i7-Q720 with an Nvidia NVS 3100M with video driver v342.


18
General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 05:24:27 pm »
itsstillthinking,

Anim8or currently is a 32 bit application, so by default it can't use more than 2GB.

Supposedly a 32 bit app can access as much as 4GB if it's properly designed and has been built with the linker option /LARGEADDRESSAWARE, but I don't think that's the case for Anim8or. For details, see http://msdn.microsoft.com/en-us/library/aa366778.aspx

There are some utility programs which can patch 32 bit applications so they can access more than 2GB. Whether or not they'd work with Anim8or, I don't know. The procedure for using one of those patching utilities is described at https://www.maketecheasier.com/increase-memory-limit-for-32-bit-applications-in-windows-64-bit-os/

19
Anim8or v1.0 Discussion Forum / Re: Copying a material?
« on: February 25, 2018, 10:42:28 pm »
Thanks!

Sometimes I don't see things that are right in front of me. It'd be nice if they were mentioned in the manual, though.

20
Anim8or v1.0 Discussion Forum / Copying a material?
« on: February 25, 2018, 03:29:38 pm »
Is there any way to copy or replicate a material in the object editor for the same object?

I thought I'd seen a way to do that somewhere, but my searches of the documentation haven't located it.

I'm trying to match all of a material's characteristics except for the surface texture images being applied. Manually copying the various values from one material to another can be tedious, time consuming and error prone, especially since you can't have two materials open at the same time. Running two copies of Anim8or with the same project open can make that a little easier, but then there's the danger of accidentally modifying the wrong one.

21
Thanks!

22
What do you mean by "refresh"? I don't see any "refresh" button. Am I overlooking it? "F5" (used by browsers) does nothing.

I've tried switching back and forth between objects, drawing modes and views. None of them help, nor does minimizing and re-expanding the Anim8or window.

23
Problem: Reference image is missing its texture

Details:

If an object contains a reference image, copying everything to a new object does not display the reference image's texture. A blank (black) reference image is drawn instead. See the attached screengrab.

Workaround: Exit and restart Anim8or. The copied reference image is then drawn with its texture in the new object. (This can take a painfully long time if one is working on a large model.)

This problem is seen when using Anim8or v1.01.1318 and previous versions.

Simplified instructions to duplicate:

Open an empty .an8 file
Import a reference image (object editor -> Build -> Reference Image ...)

Copy all to clipboard ( Ctrl-A Ctrl-C )
Create a new object (object editor -> Object -> New)

Paste into the new object ( Ctrl-V )

The new reference image is drawn black.

See the attached Zip file, which contains a model with a reference image. Since it has been saved, when you load it and select object02, the reference image will be drawn.

Selden

p.s. Similarly, sometimes when I copy a mesh from one object to another, it isn't drawn, either. Maybe it's a related problem?

Unfortunately, I haven't been able to duplicate this mesh viewing problem predictably. As with the reference image, though, if I exit Anim8or and restart it to edit the resulting .an8 file, the copied mesh is present and visible in the second object.

s.

24
When I import the stl files directly into Anim8or, then I am able to select all surfaces using Ctrl-A!. The objects also are oriented differently. "As usual" different 3D software packages use different orientations for their axes.

It'd still be nice if Ctrl-A worked when using the previous workflow. To phrase the problem somewhat differently: Ctrl-A doesn't always work when editing some .OBJ files.

25
Doh. :rolls eyes:

For some reason I hadn't realized that Anim8or could import .STL format.

I'll see what happens when I do that.

26
I think it should be a selectable option. My recollection is that Anim8or has always exported everything, including the pieces hidden by using the H/h keyboard commands.

I'd prefer that, if it is implemented and if the user chooses that option, Anim8or not pass the hidden parts to the export scripts at all. Otherwise all of the export scripts will have to be rewritten to look for a flag that indicates whether or not a vertex is to be exported.

27
Steve, that's fine. As I mentioned, there is a workaround.

28
General Anim8or Forum / Re: Using Animator 8 (beginner)
« on: February 04, 2018, 04:30:30 am »
Before diving more into the complexity of Anim8or Version1 I have some questions please:

1. I am interested mainly in making engineering models, such as a steam engine, a clockwork etc. mechanism, a woodwork project. I am not interested in making models of cars or aircraft, people, vases etc. which have mainly smooth flowing surfaces.         Is Anim8or version 2 suitable for such engineering type models?
Version 2 probably is a long way off, so I assume you made a typo and meant version 1.

Yes, Anim8or works quite well for designing mechanical objects with straight or curved edges. You don't have to use the "subdivision" options which can be used to design the "free flowing" surfaces that you seem to be describing.

Quote
2. A three-part online tutorial class is offered at: https://www.tradebit.com/filedetail.php/164976574-part-1-anim8or-tutor-course  at USD 7.45.

    a) Does this fee cover all three parts, or is it USD 7.45 for each part?

    b) Does it cover Anim8or Version 1 (it doesn't say)?
Sorry: I dunno. I've never looked at it. There are quite a few free tutorials. See http://www.anim8or.com/learn/tutorials/index.html
Quote

3. http://www.anim8or.com/support/index.html offers a pdf version of the manual but I can't see any sign of it at the address shown for it. Where can I get it from?

Thanks.

Although it doesn't describe the updates contained in v1, the v0.95 PDF manual is quite useful. Its link is on the page http://www.anim8or.com/download/index_v095.html -- http://www.anim8or.com/download/files/animv095dPDF.zip

Many of the updates are described in the online (non-PDF) version of the manual, which starts at http://www.anim8or.com/learn/manual/

29
Nope, no groups are involved, either.

To be more specific:

I used MeshLab v1.2.3 to convert two STL models into OBJ format, then imported the OBJs into Anim8or. (That process causes all of the meshes of each of the OBJs to be imported as a single solid.) I moved the two solids so they were properly aligned, then typed Ctrl-A so I could try to find out which surfaces of those meshes needed to have their normals flipped. (When selected surfaces are drawn blue, their surface normals are pointing in the wrong direction. Yellow surfaces are OK.) That's when I discovered Ctrl-A selected only the surfaces which were in one of the two meshes which had been imported.

Fortunately, though, there is a workaround: Object/Point Edit's "Drag Select" option can be used to select all of the surfaces in the current Object, including those that Ctrl-A doesn't select.

30
CC,

Thanks for the analysis. Unfortunately, in this case I hadn't selected any layers at all. All of the layer settings were left in their default states.

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