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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - selden

Pages: 1 ... 9 10 [11] 12 13
151
Steve,

I'm very sorry, I wasn't clear enough in my responses. Those two terminal logs were for *successful* runs of Anim8or. I truncated them because you said you didn't need them past the line containing the CPU= information, but I included a couple more lines.

The terminal output  includes only two lines for a failing run of "Anim8or -traceinit" on a computer where it has never been run before:

begin: InitInstance()
call: AppInitRegistry()

I have attached a partial screengrab of such a failure, including the error popup "Anim8or has stopped working". Please let me know how to provide whatever additional information you need.

152
And here's the log on my home computer for build 1183, which seems identical
------

begin: InitInstance()
call: AppInitRegistry()
       creating dummy window.
       dummy window created.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 7.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 7).
end:   Draw3DOpenGL::CreateContext() return value = 0x00010000.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
       dummy window destroyed.
       creating main window.
       main window created.
       Anim8or = 0.98a (build 1185) 03-Aug-15.
       OS = Windows 7 Service Pack 1 (6.1) build 7601.
       CPU = x86 Intel Pentium 8 cores model 30 stepping 5.
       creating final OpenGL context.
       UsingDummyWindow = true.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 43).

153
General Anim8or Forum / Re: Anim8or on Windows 10
« on: August 08, 2015, 05:31:57 pm »
You don't have to wait. Microsoft provides a tool to manually download the upgrade at
https://www.microsoft.com/en-us/software-download/windows10

When you run it, you can opt to do an in-place upgrade or create a DVD or USB installer kit. If you select the latter, you can later do a clean install if you want.

Be sure to do a full backup of your computer before doing the upgrade, just in case.

Unfortunately, Windows 10 defaults to being spyware. Make sure you go through the Privacy settings and turn off all of the options. If you value your privacy, you also shouldn't use either Cortana or Edge. There are a lot of apologists who say it's no big deal because just about all the tablet and phone vendors are doing it, but I think that's being irresponsible.

In most cases the upgrade procedure can upgrade a fully patched Win7 SP1 or 8.1 with no problems at all, although it does download over 1GB of patches in addition to the base upgrade files.

On my computer it invalidated the previous disk search cache and had to rebuild it from scratch. While that's running, all disk accesses are *very* slow. If you have many files, it could take several hours to re-index everything, as it did on mine. Of course, if you do a clean install, there's not much to index, so you probably wouldn't notice that happening.

A clean install, wiping out all your files, can only be done after you've done an upgrade and the activation procedure has successfully registered your computer with Microsoft's servers. Otherwise you need a Windows 10 product key: your old Win7 or Win8 key is not valid for Win10.

Nvidia's GeForce Win10 graphics driver still has some issues, which might be the cause of some problems and slowdowns. Its discussion forum is 81 pages already, so you might want to skip to the end.

See https://forums.geforce.com/default/topic/860152/official-windows-10-353-62-game-ready-display-driver-feedback-thread-7-29-15-/

Some Firefox weirdnesses can be cleared up by disabling Firefox's hardware acceleration, which is enabled by default.

154
begin: InitInstance()
call: AppInitRegistry()
       creating dummy window.
       dummy window created.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 7.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 7).
end:   Draw3DOpenGL::CreateContext() return value = 0x00010000.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
       dummy window destroyed.
       creating main window.
       main window created.
       Anim8or = 0.98a (build 1179) 14-May-15.
       OS = Windows 7 Service Pack 1 (6.1) build 7601.
       CPU = x86 Intel Pentium 8 cores model 30 stepping 5.
       creating final OpenGL context.
       UsingDummyWindow = true.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 43).


------
Sorry for the delay in getting back to you.

Unfortunately, the log above is on a system where Anim8or has already been run. I'm at home right now and don't have access to any computers where it hasn't been run. I'll try to get access to one at work on Monday.

155
Bug:

It would be nice if Anim8or did not need to be run once from an Administrator account.

The first time Anim8or (any version, including the most recent v0.98a [build 1179]) was ever run under Windows 7 (x64 Enterprise in this case), it crashed immediately with no error messages when it was run from an account that did not have administrator privileges.

It crashed (with no error popups) every time it was run until it was been run once from a privileged account.

When it was run from an Administrator account, it ran with no errors.

When it then was run from a non-privileged account, it generated an error popup complaining that it could not register a file type but otherwise seemed to work fine.

The next time it was run from the same non-privileged account, no error popup appeared and it worked fine.

My guess is that when it was crashing, it was trying (and failing) to create an entry in the system registry and was not failing gracefully. If that is what was happening, it'd be nice if it tried only to create entries in the registry of the non-privileged user.


156
I use the "eye" viewpoint button often when starting in Object mode. It's a relatively quick way to make the entire model visible, especially one that's too large or too small to see otherwise.

157
jdonzae,

I've been fighting with the UV mapping for days. I have a high-poly version that looks OK (its polygons correspond to the squares of the texture), but I had hoped to use this method to reduce its vertex count. Oh, well.

158
Problem:

When a taper modifier is applied to a 16 sided cylinder, the texture
which had been applied to the cylinder is distorted on the result. The squares drawn in the texture are stretched irregularly.

The texture's coordinates should be stretched linearly, just as the
points in the model are.

I tried cutting the cylinder's facets to provide more xyz coordinates
for the texture to be "anchored" to, but that made no difference
whatsoever.


The attached zip file includes a model which has a cylinder before being tapered and the results afterward. I've also included a text file describing how to reproduce the problem.


159
General Anim8or Forum / Can one change the mouse precision?
« on: May 30, 2009, 11:11:47 am »
Is there a settable option somewhere which can increase the resolution of mouse control?

In the object editor, one can use the mouse to move an object in extremely small increments: placement seems precise no matter how much magnification is being used.

However, this is not the case for rotation, scaling or UV placement. They all have rather coarse increments when using the mouse. This makes it very difficult to orient or size objects precisely.

Scaling and rotation can be set much more accurately when using their numeric menu options, but it usually takes a half-dozen tries for me to find the right values. Also, there seems to be no corresponding set of numeric controls for UV placement. Am I overlooking them?


160
floyd,

I created the torus manually so that the surface texture could be applied correctly.

Bent and merged solids should not be able to crash Anim8or.

161
My computer specs:

3.4GHz P4-550, 1GB ECC memory, 4GB page file, WinXP Pro SP3 with Internet Explorer 8 (IE8 replaces system dlls)
256MB Nvidia GeForce 7800 GTX, ForceWare v182.50

It crashes when Anim8or is the only program running, and I've used Anim8or with much larger meshes, so I don't think it's directly related to memory capacity.
I'm aware of the reversed normals. Flipping them makes no difference for this problem.
Please read the included txt file.

162
Symptom:
Anim8or v0.97d crashes with no error message: its window simply disappears.

To reproduce:
Load torus.an8 which is included in the attached zip file
switch to point-edit mode
select all faces
select Edit/Subdivide faces (U)

Anim8or disappears without even a *poof*

The zip file includes some comments about how the torus was created.

163
General Anim8or Forum / Re: how to tile textures around a cylinder?
« on: April 25, 2009, 02:48:09 pm »
Thanks. I'll give UVmapper a try.

FWIW, I did manage to do something similar using Anim8or by tiling a cube and then bending it into a cylinder, then bending that into a torus.

164
General Anim8or Forum / Re: how to tile textures around a cylinder?
« on: April 25, 2009, 11:47:47 am »
Unfortunately, the UV editor's middle mouse button only seems to change the tiling along the length of the cylinder. Is there any way to persuade it to change the tiling around the circumference?

165
General Anim8or Forum / Re: how to tile textures around a cylinder?
« on: April 25, 2009, 11:30:26 am »
Thanks!

I'd completely overlooked that.

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