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Messages - selden

Pages: 1 ... 4 5 [6] 7 8 ... 15
76
Finished Works and Works in Progress / Re: Dreamboat
« on: January 15, 2018, 05:23:07 am »
What renderer are you using?

77
Finished Works and Works in Progress / Re: Anim8or models for Celestia
« on: December 30, 2017, 04:17:22 am »
It's been slowly growing over a very long period of time. Unfortunately, some of the links to other sites are no longer valid, but vetting and updating them (either with links to their authors' new sites or to the Web Archive) can be quite laborious.

78
Finished Works and Works in Progress / Re: Anim8or models for Celestia
« on: December 20, 2017, 06:15:01 am »
I'm slowly adding some interactive 3D components to the Resurgence maps. (See link above.) Here's an example, providing them with a power source.



79
It seems to me that grouping and ungrouping should not affect the layer memberships of the group's members in any way, or at the very least that maintenance of its distinct layer memberships should be an option.

To hearken back to CC's reference to architectural design, it seems appropriate to be able to group together all of the meshes comprising all of the layers of a room ( electrical, plumbing, furniture, walls, etc) so one can copy that room from one building to another while preserving its layers.

80
General Anim8or Forum / Re: How to set default font?
« on: October 19, 2017, 03:36:32 pm »
Steve,

Thanks!

It doesn't crash and it remembers the default font.



81
General Anim8or Forum / Re: How to set default font?
« on: October 16, 2017, 06:19:12 pm »
However, selecting the default font works great! Thanks!

82
General Anim8or Forum / Re: How to set default font?
« on: October 16, 2017, 06:10:10 pm »
Oops. Without making any changes (i.e. with the new Arc Rotate still the default), "Anim8or has stopped working" when I selected/opened an existing .an8 file which contains (among other things) multiple text strings, although the latter might be a red herring.

I've set Anim8or to be the default program used to open .an8 files.

In contrast, running Anim8or first, then using its "File -> Open..." menu item to open the same .an8 file doesn't crash.

A zip containing clipper.an8 is attached.


83
General Anim8or Forum / Re: How to set default font?
« on: October 13, 2017, 07:29:36 am »
Steve,

Thanks!

Claude,

Do you mean the .an8 model file? Actually I hadn't. Thanks for the suggestion!


84
General Anim8or Forum / How to set default font?
« on: October 12, 2017, 06:04:32 pm »
Is there any way to set the default font used for text in the Object Editor?
Is there any way to set defaults for the other fields in the Text popup menu?

I want to have about a dozen 3D text strings around an object. Unfortunately, whenever I select the Text tool it defaults to Ariel. The font I'd prefer is quite a ways down in the list of fonts shown by the Text popup, Scrolling through that list for each string can be rather awkward and time consuming.

I couldn't find any mention of setting default values for any of the fields of the Text popup in the online documentation for the Object Editor.

It'd be really nice if the values one types into the Text popup menu (other than the position) were remembered for use for the next time.

85
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 01, 2017, 07:04:08 am »
How do I "bind" an url to words so the url wont be visible and the words themselves become blue-ish and clickable
 
You do this by including the URL in the initial [ url ] tag, and placing the visible text in between [ url ] and [ /url ] tags like this:

[ url="http://anim8or.com/scripts/selden/export_cmod_plugin.a8s" ] CMOD export script by Selden [ /url ]
but without the spaces in the tags.

CMOD export script by Selden

86
You obviously are not looking at the picture while wearing appropriately tinted Puritanical glasses.

Some regions of the U.S. are *extremely* conservative. I don't know if that might be the background for the instructor who's voicing the objections, of course. However, to someone with that background, a non-human who exhibits human physical attractiveness and is wearing clothing which is designed to display that attractiveness (bare midrif and short shorts) is going to be quite distressing.

87
Steve,

Thanks!

That'll help a lot.

88
Anim8or v1.0 Discussion Forum / Re: v1.0b: point edit extrude faces doesn't
« on: September 17, 2017, 07:05:41 am »
Sorry: I'm using v1.0b 1298.

It works for me once in a while, but it's not predictable. It isn't obvious to me what the difference is. Maybe it's how Anim8or selects the points that are the ends of the cut?

89
Unfortunately, to the naive user, they aren't "single isolated groups." They're all selected, just in different locations in the mesh. It worked in v0.98. It'd be really nice if it could be an option in v1.0, even if the scaling were relative to Anim8or's origin instead of the center-of-gravity of the point cloud.

90
Anim8or v1.0 Discussion Forum / v1.0b: point edit extrude faces doesn't
« on: September 16, 2017, 08:06:47 pm »
Problem: Sometimes when two faces are selected, only one of them gets extruded.

I'm trying to create what looks like a pair of doors in the end of a cylindrical container.

I use the following set of operations: create cylinder, convert to mesh, point edit, select the top end,
inset, extrude face (inward), cut selected face in half, inset, leave both faces selected, extrude.

Only one of the two faces extrudes. When drawn as shaded surfaces, the face which does not extrude has a darker coloration than the face which does extrude. Presumably this is another symptom of the underlying problem.

I've attached the .an8 of the model after the faces fail to extrude properly.

Here's a link to a 2.5 MB mp4 screen recording of the failing extrusion attempt, showing everything from scratch:
https://www.classe.cornell.edu/~seb/celestia/files/cylinder.mp4

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