Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - selden

Pages: 1 ... 4 5 [6] 7 8 ... 12
Finished Works and Works in Progress / Interactive notebook: a WIP
« on: September 28, 2016, 10:12:15 am »
I'm in the process of constructing an interactive notebook for use with Celestia. Of course, I'm using Anim8or to design its models. It's interactive in the sense that one can turn its pages, not that one can create new entries. Writing on a page has to be done "out of band" by painting the surface texture for each leaf of the notebook.

A sub-project was to create what looks like a taped-in photograph. It'll be used in several places. I made that available on DeviantArt yesterday at

Finished Works and Works in Progress / Re: 4K logo overhaul
« on: September 28, 2016, 09:57:47 am »
Fortunately, the pricing for large disk drives is almost reasonable (~$125/6TB) if you're willing to use consumer grade devices in a RAID array. You'll have to pay a premium for enterprise or 10TB disks, though.

Daniel, restarting Anim8or is never a problem, whether or not a "background" copy is running. I sometimes have multiple copies running simultaneously.

Steve, here are my system specs:

Computer: Dell Latitude E6510 laptop
          Core i7 Q720 (1.6GHz), 8GB; Win 7 Pro x64 (SP1), Aero GUI
Graphics: Nvidia Quadro NVS 3100M (512MB), PCIe/SSE2, driver v341.44
OpenGL: 3.3.0
Display: 1920x1080 FHD, 60Hz (1080p)
Disk: PNY CS1111 SSD (480GB)

It's not that I can't stop it manually, but that it's a bug that it would be nice that Steve could fix. If I can report the program counter where it's looping, that might help him to fix it.

One of the problems it causes is that if it's not noticed right away (and I usually don't) then when running on a laptop computer, the resulting high cpu load can run down the battery quickly. Sometimes after a long day of modeling, I've even discovered several copies of Anim8or running like that.

Recently I've noticed a copy of Anim8or continuing to run, saturating a core, after I've closed Anim8or's design window. The design window has closed and Anim8or's icon has disappeared from the taskbar. I've had to use the task manager's "end process tree" command to get rid of the rogue process. Anim8or's model file seems to have been output properly, so I'm not at all sure what it's trying to do.

I've only been using the Object editor, none of the other design windows, and it only happens some of the time.

This happens with Anim8or build 1247 running under a fully patched Windows 7.

How can I find out where it's looping?

Anim8or v0.98 Discussion Forum / Re: Wrong texture mapping after point edits
« on: September 07, 2016, 08:45:51 am »
Sometimes one must re-edit *after* the uv map has been applied in order that the surface mapping be properly distorted along with the changed shape of the mesh.

Anim8or v0.98 Discussion Forum / Wrong texture mapping after point edits
« on: September 06, 2016, 11:53:47 pm »
Problem: surface texture image mapped incorrectly after "point edit inset" followed by "point edit extrude faces"

My continuing saga of trying to model an open book:

I'm trying to model the inside of a book's cover, with the endpapers seeming to be overlaying the edges of the leather covering that's wrapped around the coverboards. I decided that one way to do this would be slightly depress the interior area of the inside of the cover mesh, so that it'd have a raised area next to the edges where the leather is, and a slightly depressed area where the endpapers would be directly against the coverboards. From past experience, I knew I could do this using "point edit inset" followed by "point edit extrude faces".

To accomplish this, I used the following steps:

1. merged the facets on the right and left interior sides of the cover model into one large facet each.
2. applied the surface texture images to those facets
3. adjusted the mappings of those images slightly using the UV editor.
(Those three steps worked fine.)

Then, watching closely at the top edge of the model:
4. used "point edit inset" to generate a slightly smaller region in the interior of the front endpaper region.
5. used "point edit extrude faces" to slightly depress that smaller region.

I then changed the view to look at the front of the model and discovered that it no longer showed the image of the front endpaper. Instead it was a uniform purple.

Using "drag select" to select the appropriate facets of the model and then "apply" of the appropriate material did nothing visible. FWIW, when I defined a new material with no associated diffuse surface texture image, it did recolor those facets to the new uniform color, but nothing I do can make it draw a surface texture image on those facets.

This zip file contains a model showing this problem. As best I can tell, this time I've included all of the necessary surface texture images.

Thanks for whatever help you can provide, but I suspect this is a bug in Anim8or. I'm using build 1247.



Those textures were in another directory tree and I didn't realize that Anim8or was still using them.

I've attached a revised zip which I think includes all the missing textures.

Anim8or v0.98 Discussion Forum / Object exported to .an8 loses some textures
« on: September 05, 2016, 09:59:18 pm »
Sometimes when an object is exported to its own .AN8 model file, the resulting model loses some of its texture image files.

When the exported .AN8 model file is opened in Anim8or, several of its materials no longer have any textures associated with them although the original model did have those textures.

This problem is seen with Anim8or v0.98a (build 1247) and previous versions.

To reproduce this problem:
1. open the included model file reassembled_closed_book_3.an8

Note that the spine and back cover are brown.

2. export the object reassembled_book_3 to temp.an8 file

3. open temp.an8

Note that the spine and back cover are the default grey.

I've included screengrabs showing this happening on my computer.
I'm running Anim8or v0.98a (build 1247) under Windows 7.

General Anim8or Forum / Re: How Do I Realign My Object
« on: September 04, 2016, 11:45:24 am »
Often just selecting Join Solids is sufficient. Doing that will produce a new bounding box with the same orientation as Anim8or's axes. You usually don't need to add another object.

General Anim8or Forum / Re: Export as .cmod problem
« on: September 02, 2016, 12:19:42 pm »
Another possibility would be a typo in the image texture file's name, either in the model or in the SSC catalog file. Celestia has a variety of different symptoms when it can't find a texture file.

If that's not it, I dunno what might be causing the problem. You'll have to provide example model files, both .an8 and .cmod, including the textures. It probably would be appropriate to provide a zip of the relevant addon directory.

General Anim8or Forum / Re: Export as .cmod problem
« on: August 31, 2016, 10:12:28 am »
What type of surface texture image are you using?
Transparency is also provided if you're using a 32 bit PNG image: one which includes an Alpha (opacity) channel. If that's the cause, you can eliminate that effect by converting the 32 bit PNG image either to a 24 bit PNG (which does not include an Alpha channel) or to an image in JPG format, which also does not support transparency.

What version of Anim8or are you using?
There are at least two different .LWO model formats. Anim8or only understands the older version. Recent versions of Anim8or provide a better error message when they try to load a format that they don't recognize.

Thanks! I'm running it now. It's a large model, though, so it's running very, very slowly.

General Anim8or Forum / "Fix Normals" is greyed out. How to enable it?
« on: August 13, 2016, 09:57:43 pm »
What circumstances cause the option "Fix Normals" to be unavailable?
How can I persuade it to be available?

I'd like not to have to manually select each of the faces with reversed normals to repair them. Unfortunately, the "Fix Normals" option is greyed-out. See the attached screengrab.

Pages: 1 ... 4 5 [6] 7 8 ... 12