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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Claude

Pages: [1] 2 3 ... 18
1
General Anim8or Forum / Re: Do textures not update automatically?
« on: November 02, 2018, 04:42:10 pm »
In the ASL Scripts Database,there's a 
Reload Textures script by Kubajzz.
Not automatic,but faster I hope.
See if it helps.

2
General Anim8or Forum / Re: Arrgh! Hard Disk Crash!
« on: August 12, 2018, 09:06:34 pm »
More likely Vancouver for SIGGRAPH  :)

3
Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 16, 2018, 03:42:38 am »
I realized that ,but I couldn't bypass your firewall.:)

4
Ongoing Anim8or Development / Re: File Input add to ASL in Build 1321
« on: March 16, 2018, 02:19:32 am »
The ASL spec adress is wrong.
http://file///C:/Users/Steve/docs/RSG/Anim8or/website/scripts/spec/index.html
Have you updated the web site?

5
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 02:32:56 pm »
User defined functions are available.
http://www.anim8or.com/smf/index.php/topic,4814.msg35005.html#msg35005

Steve ,the spec still says:
"There is currently no support for user defined functions."

6
General Anim8or Forum / Re: Thanks!
« on: February 14, 2018, 03:02:13 am »
How about using the export_c_plugin.a8s .
You could change the precision.
The print() function format is similar to C's printf function.

7
This button called Object/Axis mode lets you move an object's pivot or origin.

http://www.anim8or.com/learn/manual/buttons/b_axis_s.png

There's also some special functions in menu Edit/Pivot.

Sorry if my answer lacked details.

8
In axis mode,you can move and rotate the pivot point.

9
an8 file is a text file.You can open it in a text editor,
see what's left and possibly make corrections to
save it.
If you can't do it yourself,post the file.Someone,I'm
sure will have a look at it.

10
Try  version 1.0b.See if you have the same problems.

11
General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 23, 2017, 02:17:36 pm »
-In menu Options,check Float time track.
-In menu View/Z Limits,you can adjust zfar and
 znear of the  viewport.Try to keep the same zfar/znear
 ratio.The precision of the Z buffer is limited.You
 could end up with artefacts caused by Z fighting.
-In menu Render/Render Image,you can also adjust zfar
 and znear for the renderer.I don't know much more
 about it.Experiment and see if it helps.

12
Finished Works and Works in Progress / Re: Swobu
« on: November 13, 2017, 03:03:48 pm »
If you want the position of the object to be fixed on
the left of the key,why not make the key a corner one
and using the key left handle in the graph editor make the curve flat?
N.B Probably need to adjust the first key too.

Update:yes you have to.

13
Anim8or v1.0 Discussion Forum / Re: V1.0b small material bug
« on: October 24, 2017, 06:08:41 pm »
Steve

1 - 2 Never had any problem with that.
3      I understand the lesser of 2  evils choice.

Nice to have confirmation of  the material priority rule.
Thanks for your time.
Have a nice day.

14
Anim8or v1.0 Discussion Forum / Re: V1.0b small material bug
« on: October 23, 2017, 12:23:40 pm »
I understand how it works.It's fine.
My point is if the material name is the  material identifier,
there should be no duplicate especially if it brings a
malfunction in the eye of the user.
My suggestion was simply when a material is created
to extend the search for a duplicate to the entire file.

15
Anim8or v1.0 Discussion Forum / V1.0b small material bug
« on: October 23, 2017, 02:24:05 am »
Create material one in object mode.
Create material two in file mode.
Create mesh.
Apply material one to a few faces.
Apply material two to a few different faces.
Material two appears on all faces.
I think the problem is that they both have
the default name material01.

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