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Messages - Claude

Pages: 1 ... 14 15 [16] 17
226
ASL Scripts / Re: exporting vertice and edge data
« on: April 10, 2008, 02:51:18 pm »
On the Scripts page of the site under Object Export Plug-Ins,
you'll find an obj exporter.Study it with the help of the spec.
It exports vertices,indices of the points making the face edges
and a lot more.You'll have to remove what you don't need.

227
General Anim8or Forum / Re: when adding textures
« on: April 09, 2008, 03:43:34 am »
CobraSpectre

Just a precision:

For the shader option to be active,you need a video card supporting
OpenGL 1.4(multitexturing and shader version 1.0).
For the OpenGL renderer to be active,you need a video card supporting
OpenGL 2.0(probably because you need FBO with attached texture).

228
ASL Scripts / Re: Script Request: SKP Import
« on: April 08, 2008, 11:40:14 pm »
Only export script are possible.They are limited to static mesh and text files.

229
ASL Scripts / Re: motion tracking request
« on: March 18, 2008, 04:36:33 am »
AlDi

If you read what CaptSparrow wrote,he doesn't use a script.
He edits the Anim8or file using Notepad.(the scene part)
He also mentions a tutorial showing how to do it.

Then, download the Ic2An8 program here, this converts camera track data into Anim8or camera data, which you can then paste into the scene in Notepad.
http://hanes.250free.com/Ic2An8.zip

A small tutorial on how to add the data into Anim8or is included.

Hope this helps.
Claude

230
Anim8or v0.98 Discussion Forum / Re: Point editing features
« on: March 14, 2008, 03:27:51 am »
For the first point,this should make your life easier.
The script will allow you to snap your points to the point
with the right location and then you merge all of them.
Should minimize moving the points around.

http://www.anim8or.com/smf/index.php?action=dlattach;topic=168.0;attach=125

231
General Anim8or Forum / Re: help plez
« on: February 20, 2008, 05:38:52 am »
Any message in the Anim8or Debug Output console ?

232
General Anim8or Forum / Re: help plez
« on: February 20, 2008, 05:22:14 am »
Does the script have the file extension .a8s ?

233
ASL Scripts / Re: Some one can help me?
« on: February 07, 2008, 01:33:12 am »
Also make sure the "Preload Scripts" box is checked.

234
General Anim8or Forum / Re: Problem Concerning Frame Speed..
« on: January 27, 2008, 11:52:17 pm »
Select Menu View/Preferences.Check Limit playback at the bottom.

235
I don't know if there will ever be a UI for modeling script,but since
version 0.96,there's a new feature called "attribute".
You can see it under the Object menu.

I know that adding this feature to other items and making these
accessible to ASL, is on Steve's TODO list.When it's available,I don't
see why we couldn't use it as a form of interface for modeling script.
We will have to wait and see.

236
Have a look.

Bye
Claude

237
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 19, 2008, 04:17:16 am »
Here's what you're looking for I think:

http://www.anim8or.com/scripts/spec/Anim8or_Scripting_Language.html

Mesh and Meshdata Types section.

238
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 18, 2008, 09:40:41 pm »
If this is what you want,then you simply have to reuse the points created for
the existing adjacent quad or more precisely their index that you would have
to store.

239
ASL Scripts / Re: new - advanced_plane_plugin - available ;)
« on: January 18, 2008, 12:46:23 am »
2)The reason  I was saying you don't need it is that your doing it
again in the loop: for $i = 0 to and for $j = 0 to

4)UV and ST are both used.I've made a few corrections to the
uvcoords calculation.Have a look.

Bye
Claude

240
ASL Scripts / Re: How the set camera's position
« on: January 17, 2008, 02:29:44 pm »
The only way to set the camera position is through a controller script.
Leslie's tutorials should get you started:
http://biederman.net/leslie/tutorials/ASL%20Scripting/ASL_scripting.htm

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