Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Claude

Pages: 1 ... 15 16 [17]
241
ASL Scripts / Re: sequence asl issue
« on: January 15, 2008, 02:36:30 pm »
Sorry

Only Object is implemented at the moment.Figure,Sequence and scene are
on Steve's ToDo list.

242
ASL Scripts / ASL limited capacity for modeling script creation.
« on: January 15, 2008, 12:48:42 am »
Steve

Not long ago,I wrote a triangulate script.In the actual
state of ASL,modifying a mesh that way is impossible.
In that particular case, it was easier to create a new mesh
anyway and it's what I did.But, it still is impossible to destroy
the original mesh and the pivot point data can't be copied.
I released the script anyway.

Then,I tried to write a split point script,prelude to other
script possibly like bevel point.In such a case,we should
be able to modify the original mesh not create a new one
and I thought it would be possible since at first look,there
was no need to remove faces,add or remove edges,but still the
ASL limitation showed up.

See the original mesh with 1 point selected
and  the result when the script is ran.

Point is split and we're left with an orphan edge because
even if you reorganize a mesh no edge is deleted.

I'm sure you're aware of the situation and I was wondering
if you intended to allow more flexibility in the future
or if the limitations were there to stay?

Also,if you know,what are your plans for ASL?All the other
parts(figure,sequence and scene), will they be part of a big
release or will they come in installements?Part of preview
or a full version?
Any thoughts on ASL future would be nice to read.

Bye
Claude


243
ASL Scripts / Re: Drawing Lines
« on: January 11, 2008, 05:16:22 am »
Here's an example not including the variable declaration and initialization:

Code: [Select]
             /* Lets search for the selected point */
              for $ii = 0 to $numPoints - 1 do
              {
                 if ($mdata.GetPointSelected($ii) == 1  )
                 {
                   /* Do whatever you want if the point is selected */
                 }
              }


244
General Anim8or Forum / Re: Morphing
« on: January 07, 2008, 02:11:03 pm »

245
General Anim8or Forum / Re: anim8or for windows vista
« on: January 03, 2008, 04:55:27 am »
Have you read the site page entitled Vista Problems.

246
General Anim8or Forum / Re: Coordinates in Modeller
« on: December 27, 2007, 03:59:24 pm »
Under the 3 XYZ buttons,there's 3 coordinate buttons.

If I remember well, your description is the way it works in object coordinates
(middle button) and the book describes the screen coordinate mode.
(right button)

247
General Anim8or Forum / Re: Vista won't let Anim8or
« on: December 27, 2007, 04:15:31 am »
Have you right clicked on  Anim8or.exe and
then gone to properties/compatibility and select XP.

If you have done this and it still doesn't workk,then update your videocard
driver from the manufacturer site.

And please don't double post.

248
General Anim8or Forum / Re: Future Features For Fun
« on: December 20, 2007, 12:31:05 am »
This is a group of 2 scripts I wrote a while  ago.It allows to snap multiple
points to a target one.Try it and let me know if this is what you were looking
for.Don't forget to have a look at the readme file.

http://homepage.ntlworld.com/w.watson3/main/files/Snap2Pnt.zip

Claude

Pages: 1 ... 15 16 [17]