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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Claude

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
Anim8or v0.98 Discussion Forum / Re: Scene mode bugs
« on: November 14, 2014, 06:47:45 pm »
"I cant test this on my xp laptop as there is no option under 'renderer' to use openGL.
 (probably a microsoft thing?)"

johnar
The opengl renderer requires that your videocard
supports opengl 2.0 which is not the case according
to the spec you posted.

Hope it helps.

Claude

62
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 08, 2014, 02:50:29 am »
Sorry,if I meddle here.

If you have an active firewall,you might want to try this:

Some firewalls have a program control feature.
They check if a starting program is on a safe list
they build and block it if it's not.
To check if it's the case,make sure all anim8or processes are dead in the task manager.The easiest way is to restart your PC.
Kill your firewall,cross your fingers and start  anim8or.
To stay totally safe,you may want to disconnect your
internet link.
Since it's quite easy to do,I think it's worth a try.

63
Anim8or v0.98 Discussion Forum / Re: question about float keys
« on: October 14, 2014, 03:23:33 am »
In this post Reply #22,you will find a zip file with a pdf file in it.It
should answer  your question.
http://www.anim8or.com/smf/index.php/topic,4739.msg35564.html#new

Claude

64
ClassicTyler

Have you tried selecting  two sided in the material editor ?

65
Sorry if I interfere,but this post should answer your question.
It comes with a bonus: explanation of the Bone ID
making reference to the weightedby
list.
http://www.anim8or.com/smf/index.php/topic,2077.msg15145.html#msg15145

Hope it helps.
Claude

66
Ongoing Anim8or Development / Re: GLSL Shaders
« on: August 28, 2014, 07:13:13 pm »
You're welcome.
Since I have a Nvidia card, i would like to use Nsight for Visual Studio ,but I
have the VS Express Edition that doesn't support plugin.
Instead,I use AMD CodeXL.It's a free standing app.Very useful.Not perfect,
but a lot better than total darkness.

Claude

Modification:
Additional comment in Reply #24

67
Ongoing Anim8or Development / Re: GLSL Shaders
« on: August 28, 2014, 03:32:54 pm »
Hi Steve.
I had a quick  look at the new GLSL shaders.I had seen before on the run
shader editing, but never  per material. Surely save a lot of uniforms.
I noticed that if you modify a material a new shader program is created,
but the old one is not deleted.At first, I thought you kept it for the undo
function,but it's not the case since  undo creates a new one.
Thought I'd let you know.
Hope it helps.
Claude

68
General Anim8or Forum / Re: Textures
« on: July 20, 2014, 01:44:17 am »
Welcome ronaldefarmer.

69
General Anim8or Forum / Re: Textures
« on: July 19, 2014, 07:31:54 pm »
Speaking of editing textures, what do you think about the possibility of some method of automatically refreshing textures after editing in an external program, rather than having to reload them in the materials editor after each edit.
http://www.anim8or.com/smf/index.php/topic,2715.0.html

70
Reference image and "lines" are probably on the same plane:
z = 0.0
Double click on reference image and change location z coordinate to -50.0
Hope it helps.
Claude

71
General Anim8or Forum / Re: An8Render
« on: May 18, 2014, 12:11:35 pm »
"dullard" hey! I've learned a new word.
The file is in the post dated
January 31, 2014.

72
General Anim8or Forum / Re: An8Render
« on: May 17, 2014, 02:08:50 pm »
Welcome Raxx

I've nerver seen this explained on this forum neither the
preceding one.
Always thought it should be part of the Anim8or file
format specification.Not necessarily the entire math explanation or the code,but at least the formula and the calculation of a,b,c,d from the file data.Maybe as an appendix.

Might also be helpful for your Anim8or<-> Collada converter eventually.

Thanks
Claude

73
General Anim8or Forum / Re: An8Render
« on: May 16, 2014, 01:46:27 pm »
Thanks ianross

You tried An8Render2.
The apollo-soyuz assembly looks good.
3 lights are used,2 spots and 1 infinite.
The morph test model as I said before, looks awful,
but it serves its purpose with multiple morphs,multiple keyframes with all kinds of bells and whistles like threshold,corner,etc
Could you please post your OS and  videocard model.
I'm always interested in getting this info.

Thanks again.
Claude

74
General Anim8or Forum / Re: An8Render
« on: May 15, 2014, 11:43:47 pm »
Hi

I had to stop working on An8Render :( and until I' m able to start
again, I thought I would share part of the research result.
I know this post won't be on the most read list,but I hope it could be useful to users writing Anim8or related apps like renderer.converter,etc , or users interrested in the Anim8or 3D file format or simply the math  used in Anim8or.

As mentioned in the file title,it's about controller interpolation. Info is presented in a pdf file.I zipped it to be able to upload it.

In the preceding post, I uploaded back the An8Render2.zip file in case someone would like to see morphs rendered using the interpolation code.

Hope you enjoy the read. :)
Claude

75
Minor thing,I noticed:
when the CAD ruler is on and the mouse wheel is used to zoom  in and out, the dimension lines are not updated.

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