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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Blick Fang

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181
General Anim8or Forum / Re: Sequence with no bones? Telescopic
« on: July 19, 2012, 06:32:29 pm »
Well I have been trying to dissect Rudy's telescopic morph.  I want to see how it works.   And I am baffled.   I guess my brain can't grasp the motion with out key frames!  I am trying to find the setting that extend each tube and I am lost.   Any insight would be appreciated, as always :-)

182
General Anim8or Forum / Re: Sequence with no bones? Telescopic
« on: July 17, 2012, 08:25:56 pm »
Thanks Rudy!!

Thats exactly what I was looking for.  Thanks for putting that together.   8)  ;D

183
General Anim8or Forum / Re: Sequence with no bones? Telescopic
« on: July 17, 2012, 08:03:51 pm »
Heres a pic of what I am trying to do.  I went ahead and made them static.  But I see Rudy sent me an example

184
General Anim8or Forum / Re: Sequence with no bones? Telescopic
« on: July 16, 2012, 07:56:05 pm »
Hi Rudy


Do you have an example I can see?  I am trying to make a sequence of a tube with a shorter tube extending out and then yet another smaller tube extending from the previous like a telescope.

185
General Anim8or Forum / Sequence with no bones? Telescopic
« on: July 16, 2012, 07:39:41 pm »
Hi

Trying to make a telescopic cylinder sequence.  I wish I could do a sequence with out bones?  Can sequences be done with out bones?

186
General Anim8or Forum / Re: sharkscene.zip
« on: July 06, 2012, 06:11:39 pm »
THank You Rounder!!!!!!!!    ;D   8)

187
General Anim8or Forum / sharkscene.zip
« on: July 05, 2012, 06:21:33 pm »
Hi

There used to be a Zip file on the old now defunct geocities site named sharkscene.zip.  Its the shark in the anim8or manual.  I wanted to see it as I want to create a shark-like submarine in anim8or.  Does anyone have a copy of this?


Thanks

188
General Anim8or Forum / Its not snowing on my object :-)
« on: June 22, 2012, 08:04:24 pm »
Hi All

I am playing around with various Anim8or files.  I have the snow.an8 from here:

http://www.biederman.net/leslie/animations2.htm

I noticed the default grid will actually accumulate some snow.  So I put in an object of mine and the snow goes right through it.  I was hoping snow would accumulate on it.   Any ideas?   Glad to see this little program is still alive and well!!

189
General Anim8or Forum / Re: Copy a Figure1 into Figure 2
« on: March 13, 2012, 06:59:18 pm »
Voila!


Voila Indeed!  Thank you  ;D

190
General Anim8or Forum / Copy a Figure1 into Figure 2
« on: March 13, 2012, 05:35:32 pm »
Hi

I am trying to make my life more simple.  I have a person rigged as a figure.  I want to take him and all his bones and copy him into a new figure and just tweak the new figure a bit and have a new figure, totally separate from the first.  Is this possible?  I selected ALL and tried to past into a new figure and 'paste' is dimmed  :(

191
General Anim8or Forum / Re: daz suit now free
« on: February 16, 2012, 10:24:26 pm »
Hey can you make characters or is DAZ just a posing software?

192
General Anim8or Forum / Re: New Computer
« on: November 21, 2011, 04:58:14 pm »
Hi Gang

Thanks for replying so darn fast.  And thank you for you input.  Long Live Anim8or!  ;D  :D  8)  Going to do a little shopping around.

193
General Anim8or Forum / New Computer
« on: November 20, 2011, 09:49:30 pm »
Hi

I am thinking about getting a newer computer and was wondering what might be the best set up for Anim8or?  Will it play nicely with Win 7?

Thanks and Happy Sunday!

194
General Anim8or Forum / Re: How do I learn Blender?
« on: November 09, 2011, 08:14:46 pm »
davdud101

I can relate.  Blender is a bear.  Tutorials are for all different versions.  The 2.5 (Ithink) update gave the whole program a makeover.  Let un know if you conquer it.  :)

195
Hi  I am starting to build a character.  I thought I'd keep it simple and make a sphere, add some subdvisions and then start modeling the faces.  I noticed for instance, if I subdivide the face on a sphere or a cube, I get a nice clean even subvision.  Then, if I further subdivide THOSE subdivisions, only one of them is nice and even.  The others get 'starry'.  I think I know what you are going to tell me.  IT won't add a point where there already is one?

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