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Topics - Kiji8989

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1
General Anim8or Forum / .3ds made my wireframe wonky
« on: February 07, 2011, 06:23:35 pm »


When I finished my model in .an8 format, (Left) I then exported it to .3DS. I then re-opened the .3ds file to see if anything funny happened during conversion. I got the image on the right.

I tried it with multiple models, only to get the same result.

Does anyone else have this problem/know how to fix it?

2
ASL Scripts / Converting into a .act file
« on: September 03, 2008, 10:03:18 pm »
For RealityFactory users. I want to know is there a code for convertin a model into a .act file?

3
General Anim8or Forum / Rigger/Animator wanted! Possible trade!
« on: September 03, 2008, 09:53:04 pm »
http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/32442

I cant pay anyone, so you'll do the job for free. I can, however, make a trade. I can code things. I know HTML, CSS, and a hint of PHP. For any questions, post here please.

4
General Anim8or Forum / Animations on truespace?
« on: August 22, 2008, 08:52:26 pm »
Is it possible to upload the animations from the models from anim8or and upload them onto truespace? I've noticed they have a similar rigging/skinning feature, so I was wondering.   :)

5
General Anim8or Forum / Unable to add texture?
« on: August 19, 2008, 09:59:45 pm »
Yes, this noob has other questions.  ???

So I put this texture on one of my models right? (it had no issues untill now) And then, it started to put this message that popped up everytime I opened that file saying that they cant load my texture (all of the other textures are the same format and still work untill I put it onthe model) What does this mean and is there anyway I can fix it? Or is it a bug?

6
General Anim8or Forum / sequence issue
« on: August 10, 2008, 08:18:32 pm »
I am trying to make a walk cycle. I have checked to make sure the legs are painted correctly, and when I try to lift a leg, heres what happens...


7
Finished Works and Works in Progress / (wip) Twist of the Moon
« on: August 10, 2008, 05:28:55 pm »
You're an orphan wolf; your parents died when you were only adolescent. Your mother would tell you stories about a treasure that would only appear when the moon became blood red, and one day you uncover an odd marking in a tree, that was the exact same one your mother would draw in the dirt while telling the story. So you must travel to an unknown land, and learn skills to uncover the treasure you've heard of as a pup.

Welcome to the Twist of the Moon!

In the game, you start out as a basic red wolf. But you can change your color and markings using special gems that you can dig up in special areas. But be careful! You need to claim a territory first! If you dig in another territory, you'll have to battle the alpha of the pack you intruded! Hunt or steal food to survive, claim your own territory and get a den of your own. You can kill then loot other animals for scarlet leaves (money) and other collectables. Or just settle down and join an already made pack.

Here is a screenie of the basic wolf.



8
General Anim8or Forum / Animating
« on: August 04, 2008, 03:20:46 pm »
I have my model skinned and rigged, but when I try to animate it, none of the bones move...help?

9
General Anim8or Forum / A question
« on: August 03, 2008, 05:35:07 pm »
I am trying to make a videogame callled Twist of the Moon. I already have some bases, but some are free and arent rigged or animated. How can I rig them? Do I need to add a skeleton?

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