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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Kiji8989

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31
General Anim8or Forum / Re: sequence issue
« on: August 19, 2008, 09:23:01 pm »
ok, I also needed that. Thanks to both of you! I'll put a note of thanks in my videogame. :)

32
General Anim8or Forum / Re: sequence issue
« on: August 18, 2008, 08:43:41 pm »
bump

33
Finished Works and Works in Progress / Re: (wip) Twist of the Moon
« on: August 17, 2008, 11:07:28 pm »
Game. And I'm using reality factory, which is actually very easy to use!

www.realityfactory.info/cms

34
General Anim8or Forum / sequence issue
« on: August 10, 2008, 08:18:32 pm »
I am trying to make a walk cycle. I have checked to make sure the legs are painted correctly, and when I try to lift a leg, heres what happens...


35
Finished Works and Works in Progress / (wip) Twist of the Moon
« on: August 10, 2008, 05:28:55 pm »
You're an orphan wolf; your parents died when you were only adolescent. Your mother would tell you stories about a treasure that would only appear when the moon became blood red, and one day you uncover an odd marking in a tree, that was the exact same one your mother would draw in the dirt while telling the story. So you must travel to an unknown land, and learn skills to uncover the treasure you've heard of as a pup.

Welcome to the Twist of the Moon!

In the game, you start out as a basic red wolf. But you can change your color and markings using special gems that you can dig up in special areas. But be careful! You need to claim a territory first! If you dig in another territory, you'll have to battle the alpha of the pack you intruded! Hunt or steal food to survive, claim your own territory and get a den of your own. You can kill then loot other animals for scarlet leaves (money) and other collectables. Or just settle down and join an already made pack.

Here is a screenie of the basic wolf.



36
General Anim8or Forum / Re: Animating
« on: August 05, 2008, 08:23:45 pm »
View your figure in Perspective and move and rotate it so that there are no other limbs close to it or behind it, then paint.

Thats the thing...I'm doing a bear, and the limbs are HUGE. So, Its like, impossible to do that...

37
General Anim8or Forum / Re: Animating
« on: August 05, 2008, 07:43:28 pm »
ok, I added bone limits and didnt save afterward...oops. XD Ok, next question. Is there a way, so that when I paint a leg the weight brush, it doesnt go to the other leg?

38
General Anim8or Forum / Animating
« on: August 04, 2008, 03:20:46 pm »
I have my model skinned and rigged, but when I try to animate it, none of the bones move...help?

39
General Anim8or Forum / Re: A question
« on: August 03, 2008, 05:53:13 pm »
thanks!

40
General Anim8or Forum / A question
« on: August 03, 2008, 05:35:07 pm »
I am trying to make a videogame callled Twist of the Moon. I already have some bases, but some are free and arent rigged or animated. How can I rig them? Do I need to add a skeleton?

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