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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - VBSmiles

Pages: [1] 2 3 ... 14
1
Yeah i did the lazy texturing. Not even sure if I have that texture mapping prog on the computer.

Blickfang, yes it was done in anim8or alone. I'm very keen to lighting, materials and texturing * despite the laziness in texturing here *

2
neirao --- What browser are you using?  Windows Internet Explorer sometimes has issues with ZIP files.  Google Chrome or Mozilla Firefox don't have that problem.

By the way, did you click on the link below, which Steve posted in the first message of this topic string, rather than the direct download link that appears in the topic "New preview with XP fix ready: v0.97f?"  That one didn't work for me, either.

http://www.anim8or.com/download/preview/files/anim8or_v097d_preview.zip


Im not sure of the problem but I'm thinking its the download itself. My friend downloaded it and it acted corrupt or just wouldnt run. I sent them my own download of it and it now runs fine for him. as far as I know he uses chrome. ( what I use )


4
Anim8or v0.98 Discussion Forum / Re: I'm working on reported problems...
« on: October 23, 2013, 05:29:49 pm »
The highest priority is to get Anim8or working on Win-XP.

huh, even my poor arse is using win 7 64 these days

5
whoa, wtf, working on anim8or again?

6
well this blows my eggplant to hell  :-\

Unless there is high winds though that thing is blowing around too much or leaves arent blowing enough.

7
Finished Works and Works in Progress / Eggs
« on: June 23, 2012, 09:35:03 pm »


Uploaded with ImageShack.us
Not bad concidering how long it's been since i've done anything in anim8or  ;D

8
General Anim8or Forum / Re: Can't run Anim8or in Windows 7
« on: June 23, 2012, 07:37:49 pm »
ugh, guess im going to have to do the eggplant tutorial to remember it all

9
General Anim8or Forum / Re: Can't run Anim8or in Windows 7
« on: June 23, 2012, 07:34:57 pm »
Oddly enough anim8or is working fine on my system though... ( so far )
Been so long since i've even used anim8or it seems complicated LOL

10
General Anim8or Forum / Re: Can't run Anim8or in Windows 7
« on: June 23, 2012, 07:13:46 pm »
Intel Graphics Express Series is crapola with no good OpenGL support. I havent downloaded anim8or yet to confirm this ( i also use this flimsy integrated graphics hell. )

11
General Anim8or Forum / Re: Future of Anim8or
« on: May 29, 2012, 07:51:46 pm »
Just saying hey to those that know me and was wondering what's been going on. It's been so long since i've visited the forum and application that I was sure it was given up. Good to know Steve is still alive and doing well. So what's the scoop on anim8or working in win7 ?

12
ASL Scripts / Sculpt Maps
« on: March 17, 2009, 12:34:32 am »
Has anyone made an exporter for Second Life's Sculpt Maps? Wondering also if Steven knows about Sculpt Mapping.

13
Anim8or v0.98 Discussion Forum / Re: a few small ideas
« on: February 18, 2009, 04:26:17 am »
3) Lights can be turned on and off ( but not your object presentely. I think Steven mentioned  something like that as a possibility)

2) unsubdivide and mirror

1) ...

14
Anim8or v0.98 Discussion Forum / Re: graphic display bug?????
« on: February 15, 2009, 10:41:57 pm »
Graphic cards and windows versions are minimal.

Windows newer versions don't use much more power than previous versions. There are however slight differences in interface design. More common though is windows functions are sometimes outdated or just incompatible with older versions of the same function call. Steven has already stated that he uses OpenGL funtions - Not DirectX. and I would assume he stays away from basic graphic windows functions as well, with exception to maybe interface design, which is usually done anyway when creating a basic window. ( which may or may not have it's own faults. )

Graphic cards rely on drivers that are frequently updated to insure that they work on whatever Operating system you are using, with whatever newer functions that are being used ( along with past functions ) whether it is DirectX or OpenGL. Many with more emphisis on DirectX basicly because it continually changes. ( I cannot give reference to OpenGL, as I've never studied it ) Steven works with one graphics card exclusively. NVidia. And he knows the functions he uses will work with those cards.

O.K. so I've basicly turned this thread into a learning edition. So what was my point?
Well,pretty simple. If you are having trouble, first blame the stupid Intel driver, not the Operating system. You are probably going to have trouble either way. I also use this stupid card and use windows Vista and have yet to find any newer drivers, or updates for Vista concerrning graphics. 

15
Anim8or v0.98 Discussion Forum / Re: Windows 7
« on: February 07, 2009, 07:57:11 pm »
easy to assume microsoft is doing better. The api doesn't change much. I would place money on the video card being a good choice ;)

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