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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - VBSmiles

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16
Anim8or v0.98 Discussion Forum / LOVING these specular reflections!!!
« on: September 25, 2008, 06:20:02 am »
Steven, these specular reflections rock. Didn't realize that bumpmaps would effect the reflection. also didn't realize that textures work with them. VERY COOL! Great job!!!


17
Finished Works and Works in Progress / Steel ball
« on: September 25, 2008, 06:07:27 am »
did a very small animation trying out a texture. too bad it went too fast....


http://video.google.com/videoplay?docid=-7305120954820690204&ei=pBvbSN7tD5LAqALF3-ylCw&q=Steel+Ball

18
Anim8or v0.98 Discussion Forum / Anim8or Cartoons !!! :)
« on: September 22, 2008, 06:07:26 am »
 ;D by mistake I learned that it is VERY EASY to make a cartoon in anim8or now.



Same global light settings as when using the new AmbientOccluder  except dont use it.


19
Anim8or v0.98 Discussion Forum / AmbientOccluder
« on: September 22, 2008, 02:18:20 am »
hmmmm. My scene is brighter than yours, Steven  :'( .....

20
Just a note that you can activate rendering more than once.

21
Anim8or v0.98 Discussion Forum / bug,
« on: September 19, 2008, 03:16:29 am »
Ok, was reaquanting myself to morph targets and found a problem.
I am sure this is something from a previeous version that was overlooked, but thought I'd mention it anyway.
As you can see in the second image, the outside of the spring is much bigger in the x,y cordinance than the original. The only morph I made was using a bend modifier.it also only shows up in scene mode. Not object mode ???

22
Anim8or v0.98 Discussion Forum / Lights
« on: September 15, 2008, 08:59:38 pm »
I like the new global lighting intensity you added to the program, but was wondering why you didn't add them as a component of each light? It would seem more useful this way, ( but then I'm not up to par on the 3d stuff internally as much as I used to be, though understand that global lighting is different from the lights itself )

23
Anim8or v0.98 Discussion Forum / bug report 97c
« on: September 15, 2008, 03:12:11 am »
OK, I'm not sure if it is a bug. It may be intended that way purposely.

It is related to the lights again, but unsure exactly why it happens. Might have to do with the Ray parameters soft size being up to 300, as it doesn't show this at low values. Anyway the randomness appears where there shouldn't be any shadow ( in the sky of reflection)

Note that I have cast shadows but not recieve.......

I can deal with it though :)





Another thing I noticed is that in object mode, I am unable to see the Object/Axis.

24
Anim8or v0.98 Discussion Forum / Light intensity bug in object mode. (.97c)
« on: September 14, 2008, 10:25:09 pm »
In Object mode AND Art raytraced rendering, the light intensity appears to be much too bright

25
Anim8or v0.98 Discussion Forum / views
« on: September 14, 2008, 09:33:50 pm »
Absolutely love the new views! definately makes things a whole lot easier :) ty Steven

26
Anim8or v0.98 Discussion Forum / script.......
« on: September 08, 2008, 03:52:06 am »
eek! seems the ASL is uh..... incomplete?

Was wanting to create new materials using the new attributes that was added in this version. So I did a quik review of the scripting language along with material script that was here.

What I am seeing is that the material typeset in the manual doesn't include some of those that was used in the script :o

Is there duplicate typesets with different names?

Anyway, I kind of understand why the attributes would be incomplete. Get but not set  >:( bummed out on that. maybe you could squeeze me some code  ;) :P



27
Finished Works and Works in Progress / The Mirage
« on: September 01, 2008, 04:40:05 am »
Still havent decided to make anything serious, but having fun anyway  ;D



And a sepia/instant version  :o




28
Finished Works and Works in Progress / Dont ask
« on: August 26, 2008, 06:39:28 am »
Just a quiky and goofing around trying to reaquant myself with anim8or and some of the newer things also...

29
Anim8or v0.98 Discussion Forum / Lights
« on: August 26, 2008, 01:35:31 am »
In investigating the render problem more with monti carlo, it seems to be effected when using local lights, but not with global lighting. ( havent tried spot lights, sorry )

While I conducted this test I also learned that deleting all of the lights does not restore the default light as anticipated. don't know if this is an old or new find.

30
Anim8or v0.98 Discussion Forum / ART rendering bug
« on: August 21, 2008, 03:03:29 am »
maybe... havent yet read all of the forum so it may have been noted.
If you need it I will send the file.



Seems that it doesn't like monti carlo :-\

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