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Messages - VBSmiles

Pages: 1 2 [3] 4 5 ... 14
31
Finished Works and Works in Progress / I need a christmas Bailout
« on: December 14, 2008, 07:07:23 am »
 ;D
Well, it's a start...... maybe you guys can give me ideas to work on or something. :P

32
Anim8or v0.98 Discussion Forum / Re: An additional feature
« on: December 11, 2008, 10:12:16 pm »
Because GE "brings good things to life" :P
I think you are refering to a graphical Interface. However That takes time to design, create, and link to all of the existing and CHANGING features. This takes out alot of precious time that could have been used to make Anim8or even better. This is also why there are new Attribute boxes. That way Steven doesn't add buttons for things that end up being trashed. Hope this answers your question.
If not, perhaps you will define GE for us nincompoops. :)

33
Finished Works and Works in Progress / Re: Christmas Scene
« on: December 09, 2008, 01:47:47 am »
Nice light trick Kreator. Wouldn't have thought of that one myself.

34
Although I personally haven't confirmed what you are stating. It is not needed. Just place a target inside or near one of the objects. This way you have an object facing the second, and the second facing a 3rd ( target )

35
Finished Works and Works in Progress / Re: My Megas project
« on: December 07, 2008, 03:25:36 am »
Looks pretty cool :)
uh. hey, his head is a car!

36
Finished Works and Works in Progress / Re: Christmas Scene
« on: December 07, 2008, 03:22:43 am »
As for the small local lights.... that would eat up ALOT of render time. But in a dark scene the emissive values on the objects should look pretty nice.
However. If you keep a minimum amount of colors in your lights. you might be able to slip in a couple locals for the feel.

37
Finished Works and Works in Progress / Re: Just goofin around....
« on: December 07, 2008, 03:11:10 am »
Excellent image VBsmiles.

Perhaps you could have a go at dragging the camera back and decreasing the field of view to eg 20 degrees. This would give the same picture with less distortion of the front elements?

Well, I am unable to drag the camera back farther as it is already sticking out of the wall  :P The field of view I chose was to allow a maximum view, like you would see in a photo taken by a profesional photographer. I could have however made the room bigger

A   slightly darker shadow   at the foot of the water filled pedestal will make it sit better on the ground and help to bring it forward in the image.

didn't notice, but may look into different lighting later.

Maybe drop the pedestal down so you can see all the word a'nim8or' ?

Thought to do this, but attempted an avi instead. Havent looked at the thing since LOL!
Glad you like my render headwax :)
Thecolclough..... you should have seen my egg ship a couple years ago :P

edit... never rendered shadows... they was taking too long and sometimes with undesireable results.

38
I brought this subject up long ago in the old forum and even displayed a small animation to help show what I would like to see.
Can't recall Steven's exact responce, but I think part of it had something to do with IK.

39
Anim8or v0.98 Discussion Forum / Re: Next full version?
« on: December 01, 2008, 11:41:03 pm »
Steven tends to suprize the heck out of me with things that many would not have  thought of ( and/or things you'd think would never make it in anim8or. )

40
Anim8or v0.98 Discussion Forum / Re: Sugestion to add new option
« on: November 27, 2008, 09:47:22 pm »
Interesting Idea.... An "alpha shadow" of sort.

41
Anim8or v0.98 Discussion Forum / Re: Sugestion to add new option
« on: November 25, 2008, 04:34:51 am »
Your post sounds confusing. But I think I know what you are wanting to do.

Basicly you are attempting to cast a shadow in 3D but rendered in a 2D video.

Before making suggestions, I'd suggest trying green screen techniques.
Personally, I wouldnt know how to set up the lighting or materials to do such. Perhaps there's a tutorial around somewhere.

42
Finished Works and Works in Progress / Re: Self illumination 2.0
« on: November 24, 2008, 06:39:50 am »
Looks great floyd

Being a light finatic, I think it could be better.
Try mixing local and infinate lighting, rather than spotlights.

43
General Anim8or Forum / Re: The map that goes bump
« on: November 16, 2008, 09:41:06 pm »
I'm guessing as the others that it is just the lighting. Even though you didn't add lights, it still has default lighting set up. Usually they are opposing lights, one high and bright, diagnally in front and the other in back and low.
I would try turning the pot and see what happens. Perhaps making a video will help you see the effect more clearly.

Nice teapot btw. Bet it would look great with ART reflections.

44
General Anim8or Forum / Re: designing a funeral urn help
« on: November 16, 2008, 09:34:27 pm »
Try out the egg tutorial located on this site. This may probably help you get started the best. An urn doesn't sound all that difficult to create in 3D, and that tutorial may be all that you need.

45
Finished Works and Works in Progress / Re: Reflections
« on: November 16, 2008, 08:48:35 pm »
Yuppers. the more elabrate the scene, the more realistic the reflection ;)
Nice render.

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