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Messages - Project Test Chamber

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31
Wow, thats awesome. Looks like such a high quality render and great abstract kind of look to it. Anim8or is really progressing well with some of its newer features!

32
General Anim8or Forum / Re: how do i make a wood texture?
« on: December 28, 2008, 09:06:16 pm »
Just wondering, what actually is a procedual texture, i'm not sure if ever come across that term?

33
good idea, i think i might dim the bulb a bit and add a bit of dirt or dusty kind of look on the bulb and the metal lamp itself. as for the walls i'm going to increase the resoltuion and make the bump map stronger so it makes them look less flat :) I'll add a bit more shine to the paving as well.

34
Finished Works and Works in Progress / Re: A short project-wip
« on: December 27, 2008, 08:16:44 pm »
Looking really good now. You've deffinatly improved on this second image and the sea looks pretty good. Only thing i would say is to make your textures more detailed. You could do this in several way dependant on how you want things to work. For example for the sea you could use just one very large texture map and apply this along with a bumpmap. Another option would be to save memory by making a smaller texture map but this time making it seamless (programs such as photoshop or Gimp can do this for you, you may also be able to find free plugins for various programs as well). By making it seamless you can repeat the texture over and over without having to create a massive texture map.
Making the textures is another area where there are different methods. you can either find several textures and try to use these in your texture map by using brushes in a paint program to apply them. I've also tried another method in gimp where you generate a randomised colour map with lots of different colours. Next you adjust the colours to suit your needs, in this case maybe a dark green or browny green for grass. Next you generate another map over the top to add another layer to add further detail and change the layer properties to darken or lighten ( i can't remember exactly but just experiment a bit) and again change it to another landscape colour. What you end up with is a very natural looking landscape which is totally random and looks very fitting with the landscape. You may have to make adjustments in particular spots say for a rocky area you may have to select the area you want and generate a map only in the selected area. Its quite hard to explain exactly how to do everything but i hope i've given you some ideas and help if you needed it. If you get stuck with it just ask. Also to give an example of the texture map i got out of it heres a landscape i used with it.

35
Ok so recently i've been working alot around the script and storyline but i have also started creating a little preview of what the film will be like... not really a trailer yet as it is far to early but its just an insight into what the film is going to be like. I've got to finish up creating a few more objects and then do the animation but expect this little preview to be ready and released in the coming weeks. I'm going to try and make it as atmospheric and exciting as possible. As for now here are some very early preview images of the corridor scene! I'll try and upload more images on the website and i may even have a movie clip to show but we'll see about that one! www.test-chamber.110mb.com or www.test-chamber.tk

Here are the half finished preview renders of the scene. Find them below in attached!

Any comments and questions are welcome.

36
Finished Works and Works in Progress / Re: light ray Particle intensifier
« on: December 25, 2008, 08:38:54 pm »
Has the kinda team fortress style to it which is really cool. You'll know what i mean if you have seen or played the game.

37
Finished Works and Works in Progress / Project Test Chamber: Update
« on: December 09, 2008, 12:36:52 am »
I think the script will be a little later than i first thought and i think its going to be finished now around christmas time/new year. Also check the website over the next few weeks both the TV Page and the main website as i'm going to finally making more updates! Last updates on the site were in november/october!

www.test-chamber.tk Or www.test-chamber.110mb.com for the Homepage

www.test-chamber.110mb.com/TV.htm TV Page

38
Finished Works and Works in Progress / Re: Voltage 3D Product Visualisation
« on: December 09, 2008, 12:32:28 am »
Yep, going to be making these in the coming weeks!

39
Finished Works and Works in Progress / Voltage 3D Product Visualisation
« on: December 05, 2008, 12:26:26 am »
Heres a little something i did in graphics GCSE at school for my project, which is to create promotional material for a new company.

40
I'm yet to add in all the trees and buildings so that will be next. I might also add some other hills in the background to add more realism. The sky used there is only a temporary sky map and i'm going to be making a better one for when i make the outdoor animation shots.

41
yeah thats an awesome idea, hardest thing about the tv is setting up a easy to use navigation system on it. I was thinking of making like a little interactive tv guide with various catagorys within it and then the video content within those catagorys which you can pick from... It might take a while to set that all up though...

42
New render with reflections

43
Ok i haven't worked on these much yet but i tried to make a decent job of the textures. The texture map is 3000 x 3000 pixels so theres plenty of detail there, i also created a high res bumpmap for it.
At the moment this is just the plain landscape with no other objects on. The two render below were done using firstly the Art renderer and then the second with the scanline renderer. The art renderer only took a min or two but the scanline took about 2 hours! You can really see the improvments made on render time with the art renderer! Resulting images look virtually the same!

I'll upload these and some more images to the website soon when i get a chance to update it.
www.test-chamber.110mb.com

44
General Anim8or Forum / Re: The map that goes bump
« on: November 16, 2008, 12:22:47 am »
Looks great, I see what u mean but i didn't notice at first. I think this may just be a case of what lighting set up you've got, try changing the angle of the light and see if it changes the bump mapped area. If not then i'm not entirely sure. Is your bump map just made out of black and white? is it ok if you upload an image of the bumpmap so i can take a look?

45
with the website or the main animation project?

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