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Finished Works and Works in Progress / Re: Anim8or Meshes put through Their Paces With BVH
« on: December 13, 2008, 06:44:24 am »
Yes that's not a walk around the block, Lynn, but I like very much to take on challenges, even more if I'm really interested in the final result - which I am for sure. And welcome back! I think it's always a good day the new gear's day 
You're welcome Andrew, as I said above it's not a joke but it can be done. Just like you said, the most tricky part will be to manage all that amount of actual animation data, but I've got some ideas to work it out. I'm currently stuck on a crash due to a bug that is silly (I guess) and slippery (for sure).
Have good time people!

You're welcome Andrew, as I said above it's not a joke but it can be done. Just like you said, the most tricky part will be to manage all that amount of actual animation data, but I've got some ideas to work it out. I'm currently stuck on a crash due to a bug that is silly (I guess) and slippery (for sure).
Have good time people!