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Topics - fromsoysauce

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31
So guys, I found a neat website that allows anybody to freely sign up to sell anything digital, that includes 3D models. And so, I think I want to try my hand at making a series of models that go on that site for sale. I'm thinking that I want to sell models that progressively get more detailed in polycount starting with the bar set at <500.

This took me maybe 2.5 hours to make. I think it came out pretty well formed considering that low number of polygons. What do you think?

32
Finished Works and Works in Progress / Twilight Sparkle
« on: January 29, 2014, 06:35:20 am »
This was for two purposes:
1) Practice soft bodies.
2) I want to set up shop on shapeways, Ponies seem like a good place to start.

I'm aware her proportions are wrong. Differences in the style are intentional.

33
This is a technique I've been working at for years, because the two ideas just have seemed so incomparable. Normally when I make eyes on my characters, I do it as a really flat set of faces that's textured with the details of an eye, though details like the eye lid do wind up being modeled apart from the eye, the limitation for me has always been that it's not a convenient set up for making animations where the characters eyes move.

But after about 14 failed attempts over 4 years, I finally came up with a technique, that I am satisfied with.

Recently, I've been trying to make my personal art style a strong medium between American and Japanese animation. How successful I am with that is questionable. But I'd like to know if what you think about my new found eye technique, and if you think there's anything off, let me know.

34
General Anim8or Forum / Converting *.an8 to something for Unity
« on: January 07, 2014, 06:43:38 am »
I've decided that I want to learn how to use Unity to make video games. I wanted to know if there was a Script or some way of conversion that I could use to turn the animated anim8or files into something that can be loaded onto a Unity game.

35
Finished Works and Works in Progress / Maid Girl [WIP]
« on: October 22, 2013, 08:58:27 pm »
Sakuya from Touhou, I need to make the texture more definitive:

-edit

36
Finished Works and Works in Progress / Female Head, high poly [WIP]
« on: September 26, 2013, 05:38:19 am »
My fist try at making a head that actually has ball shaped eyes and eye sockets. Hair is just a pace holder:

37
I find it a lot easier to manipulate 2D images in anim8or than any other program, funny how that works. These are to be printed out and used for a stop motion.

How I did it:
http://fc05.deviantart.net/fs71/f/2013/251/d/f/marisa_kirisame_anim8or_doll_by_saijeehiguchi-d6lly8k.png

38
Finished Works and Works in Progress / Spheroid PLAYABLE DEMO!
« on: August 27, 2013, 02:37:41 pm »
I'm trying to raise funds to make this game as excellent as humanly possible! If you want to support you can pledge to our Indiegogo campaign here:
http://www.indiegogo.com/projects/spheroid/x/3932426#share

If you can't but still want to help, all you have to do is spread the word to everyone you think would be interested!

Other video's here:



EDIT-----
I just compiled a playable demo!
https://app.box.com/s/0gxv3o74skmovhh1dhqn

39


I've always thought that Deltafoot is almost Just as much of a staple to Difference as Aaron or Siiya. That said, when I updated the model, the changes were small. The Model has more polygons for one, this time his appendages actually connect to the geometry of his body. There's his arms and theighs actually have some muscular shape to them. There is now a forth segment to his legs where his foot touches the ground. Jaw-armor is gone, but now his mouth can open and close. His claws are now yellow and appear to be of good for digging.

40
Finished Works and Works in Progress / Girl In Shorts [WIP]
« on: July 03, 2013, 05:23:31 am »
I'm working on an alt costume for Siiya in shorts. The technical reason is so I can make all of her animations without having to move animate her skirt. I'll go back in the end and put the skirt back in. But in the mean hey, now she has 2 costumes for the game! Win Win!

41
Finished Works and Works in Progress / Spheroid better lighting!
« on: June 14, 2013, 05:58:46 am »
Progress is going well with this game, all 12 main characters, hero's and villains are DONE! The thing about this game is that it will use 0 textures (except for explosions and lasers), and I'm trying out things to make it look as nice as possible with such minimalistic limitations. I changed the 1 directional light into 3 different lights of different colors. Also some weapons will give off light for dramatic effect!






42

I'm making an updated version of the Siiya's model. I did a major change to the shape of her head, as well as made her head significantly smaller and thinner. I also made an effort o make her limbs have shape to them instead of looking like PBC pipes.

Her face is much more detailed, she's got nostrils and I was a lot more careful when making her mouth shaped right.

Compare to this:
http://fc00.deviantart.net/fs70/f/2011/334/f/8/normal_siiya_by_saijeehiguchi-d4htmj3.png

43
Finished Works and Works in Progress / Spheroid [showing gameplay]
« on: May 20, 2013, 12:09:57 pm »
Some video footage of my brothers game Spheroid.

44
Finished Works and Works in Progress / Mondrian Dragon
« on: April 11, 2013, 09:53:36 pm »

I'm going to use Pepakura to make a real life model of this for an Art assignment. In case you are wondering, the assignment was to make a 3D version of Mondrian. I did a google and found tons of cool Mondrian sculptures, but no Mondrian dragons! So I took it upon myself to fill in the gap!

45
Finished Works and Works in Progress / Aaron's new Idle Stance
« on: April 11, 2013, 05:37:40 am »

It has been decided that the 2D segs of this game will maintain the high-quality graphics that the 3D segs have. So I've also decided to do revamp the animations while I'm at it. Since this will mainly be used for battle, I found it to be fitting that Aaron have his game face on instead of the smile. This time around I also went for a pose that seemed better suited for action. It's no boxing or kung-fu stance, but it does seem much more appropriate than his previous, over casual, hand-on-hip "conversation" pose.

If it looks unbalanced tell me, and let me know why.

It's a really important pose, because apart from the run-sequence it's likely to be the pose that you will see him in for most of the time.

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