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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fromsoysauce

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16
General Anim8or Forum / Re: Selling Models made in An8 as assets?
« on: May 30, 2017, 03:47:54 am »
I see what you mean- but I think it's coming at it from a very different direction.

The key word in my OP was "side hobby".

I find myself making a video game, and then have a bunch of assets laying about that I don't really know how I could used for a different story. But maybe it could make some small extra cash that could go into funding the next game, if I turned them into purchasable assets.

I can usually make a cute character model, all properly outfitted and rigged in just a day. And as an artist, sometimes I just wanna model ideas. But this winds up creating things that do not fit with the game I am working on at the time.

So, as you might be able to get a sense of, I have a bunch of spare models just lying around and nothing to do with them.

17
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 29, 2017, 11:39:18 pm »
17 out of 26? That's Really impressive thecolclough congrats!

Also I want to say thanks and congrats to Steve for getting this far with the cool little program!

18
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 28, 2017, 12:24:39 pm »
ENSONIQ5 brings up a fair point. I find it admirable that he decided to determine what to consider as factors for picking his votes consistently across all entrees. Though I dispute suitability for Renegade. Since for my perspective, Anim8or is a means toward telling stories, so I knew from day one of judging that it'd have my vote.

@ronaldefarmer Thanks. What can I say besides, I love designing characters. I feel like "taking a spin" on existing characters is a fun way to try to express what the characters mean personally to me! Yea there were a number of steps that went into making the text for my bit.

19
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 28, 2017, 03:05:12 am »
I'm not sure any single entry could possibly cover everything. 

You are correct, each of us seemed to hone a specific point, and sharpen it as far as we could, to try to cover everything would be to dull the metaphorical point ;)

20
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 27, 2017, 07:21:37 am »
Yea my title was just as thecolclough reported.

21
General Anim8or Forum / Selling Models made in An8 as assets?
« on: May 25, 2017, 08:43:50 am »
It occurred to me that, at least in Unity, there is a fairly well supported "Unity Assets Store." If I am totally honest with myself, I feel like the most fun I have in 3D modeling is designing characters and dressing them up cute. It's not nearly as fun to, for example, make terrain or back-drops. So I started a document for plans on having a product line for Unity Assets that anyone could use for their own projects.

Every character would come with a standard set of animations:
Idle
Walk
Run
Duck
Jump
Fall
Land
Damage
KO
Attack
Air Attack

And usually at least 3-6 animations that are unique to them based on their design or equipment (i.e. a sword user would have slash animations)

Right now the idea is still in brainstorming phases, but I was thinking of having product lines mainly for public domain characters like Little Red Riding Hood, Lady Justice and the Grim Reaper. Also maybe down the line for gods and goddesses from various myths, like Artimis, Neith, Chalchiuhtlicue, and Kaggen.

Of course, having a more generic line is something I could do at some point too, like: Ninja, Mermaid, and Knight.


Of course,  this all still comes as second to my role as a video game developer, and will serve as something to do as a nice side hobby.

How does this sound to y'all?

22
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 23, 2017, 07:15:34 am »
3 Choices huh? I'm going to have to spend some time thinking about this...

23
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 20, 2017, 02:07:42 am »
Great work everyone! This was fun~

24
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 17, 2017, 02:26:10 am »
750 x 450, sure thing!

25
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 15, 2017, 08:11:33 pm »
Ahh, right, well for what it's worth, here is a lower res version of mine.

26
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 14, 2017, 03:28:34 am »
Hehehe it's good to know that's how it looks. When I design environments, I tend to try to make it feel like, if you were there, it'd feel soft. And when I make character I always want to design them in a way that they feel so cute, the viewer should want to just give them the hugs.

Now that I think about it, Thecolclough's piece and mine have nearly fully opposite aspects, what's lacking in "Be Lovely to Each Other" shows up in "Red Letter Day" and vice-versa.

RLD's got a very graphics design corporate feeling, mine has more of a art gallery/museum vibe to it.
RLD relishes in the crisp geometric hard shapes, mine's got soft biomophic shapes all about it.
RLD goes for realism, mine is instead impressionistic.
RLD hones strongly sculptural finality (solid still render),  mine's implies it's a moment surrounded by past and future (as if part of a animated movie).
RLD brings completely new imagery to An8, mine takes the source material and relishes in adaptation.

I feel like RLD has a lot more, for lack of a better word, muscle work at it's core than mine does. Mine instead focuses on the use visual techniques (the kind of stuff I learn as a game developer) to get more abstract and impressionistic representation of ideas rather than fully "real" representations. This idea comes up best when you think about Thecolclough's suspension rods being actual rods, vs my glow bugs actually being sprites applied to billboards. So to bring an RPG metaphore into this, Colclough's a sword and shield wielding warrior, and I'm a spellcasting wizard.

That-- or I'm just having way too much fun looking at what came out of this little an8 challenge. Or maybe both.

27
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 13, 2017, 10:40:28 pm »
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28
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 12, 2017, 08:11:36 am »
Hey everyone, I'm working on a video where I'll analyze all the entrees and, just for fun, I'll also give a kind of artist statement for my own entree.

Not giving any criticism on work, I'll just be expressing how each of the pieces made me feel on an emotional and philosophical level. Do any of you have titles for your works?

29
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 11, 2017, 05:55:50 pm »
Aww thanks Steve~

They are in fact a part of the render, I used the age old technique of putting sprites on squares with virtually unshaded material and having them float in the scene like this:

30
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 11, 2017, 08:11:44 am »
Oh- sorry, It seems I forgot to mention the important part in my post.
Seeing the finishing touches in @thecolclough 's render was the thing that inspired me to do the same on mine (hence the main addition being glowey bits). I've found this entire challenge fun and cool since seeing everyone else's entree seems to have brought out a good amount of creativity for me personally! Your render really pulls that warm color pallet off nicely~

P.S. I find that last bit to be an interesting incident, since mine has a mostly cool-color pallet.

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