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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fromsoysauce

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General Anim8or Forum / Selling Models made in An8 as assets?
« on: May 25, 2017, 08:43:50 am »
It occurred to me that, at least in Unity, there is a fairly well supported "Unity Assets Store." If I am totally honest with myself, I feel like the most fun I have in 3D modeling is designing characters and dressing them up cute. It's not nearly as fun to, for example, make terrain or back-drops. So I started a document for plans on having a product line for Unity Assets that anyone could use for their own projects.

Every character would come with a standard set of animations:
Air Attack

And usually at least 3-6 animations that are unique to them based on their design or equipment (i.e. a sword user would have slash animations)

Right now the idea is still in brainstorming phases, but I was thinking of having product lines mainly for public domain characters like Little Red Riding Hood, Lady Justice and the Grim Reaper. Also maybe down the line for gods and goddesses from various myths, like Artimis, Neith, Chalchiuhtlicue, and Kaggen.

Of course, having a more generic line is something I could do at some point too, like: Ninja, Mermaid, and Knight.

Of course,  this all still comes as second to my role as a video game developer, and will serve as something to do as a nice side hobby.

How does this sound to y'all?

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 23, 2017, 07:15:34 am »
3 Choices huh? I'm going to have to spend some time thinking about this...

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 20, 2017, 02:07:42 am »
Great work everyone! This was fun~

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 17, 2017, 02:26:10 am »
750 x 450, sure thing!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 15, 2017, 08:11:33 pm »
Ahh, right, well for what it's worth, here is a lower res version of mine.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 14, 2017, 03:28:34 am »
Hehehe it's good to know that's how it looks. When I design environments, I tend to try to make it feel like, if you were there, it'd feel soft. And when I make character I always want to design them in a way that they feel so cute, the viewer should want to just give them the hugs.

Now that I think about it, Thecolclough's piece and mine have nearly fully opposite aspects, what's lacking in "Be Lovely to Each Other" shows up in "Red Letter Day" and vice-versa.

RLD's got a very graphics design corporate feeling, mine has more of a art gallery/museum vibe to it.
RLD relishes in the crisp geometric hard shapes, mine's got soft biomophic shapes all about it.
RLD goes for realism, mine is instead impressionistic.
RLD hones strongly sculptural finality (solid still render),  mine's implies it's a moment surrounded by past and future (as if part of a animated movie).
RLD brings completely new imagery to An8, mine takes the source material and relishes in adaptation.

I feel like RLD has a lot more, for lack of a better word, muscle work at it's core than mine does. Mine instead focuses on the use visual techniques (the kind of stuff I learn as a game developer) to get more abstract and impressionistic representation of ideas rather than fully "real" representations. This idea comes up best when you think about Thecolclough's suspension rods being actual rods, vs my glow bugs actually being sprites applied to billboards. So to bring an RPG metaphore into this, Colclough's a sword and shield wielding warrior, and I'm a spellcasting wizard.

That-- or I'm just having way too much fun looking at what came out of this little an8 challenge. Or maybe both.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 13, 2017, 10:40:28 pm »

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 12, 2017, 08:11:36 am »
Hey everyone, I'm working on a video where I'll analyze all the entrees and, just for fun, I'll also give a kind of artist statement for my own entree.

Not giving any criticism on work, I'll just be expressing how each of the pieces made me feel on an emotional and philosophical level. Do any of you have titles for your works?

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 11, 2017, 05:55:50 pm »
Aww thanks Steve~

They are in fact a part of the render, I used the age old technique of putting sprites on squares with virtually unshaded material and having them float in the scene like this:

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 11, 2017, 08:11:44 am »
Oh- sorry, It seems I forgot to mention the important part in my post.
Seeing the finishing touches in @thecolclough 's render was the thing that inspired me to do the same on mine (hence the main addition being glowey bits). I've found this entire challenge fun and cool since seeing everyone else's entree seems to have brought out a good amount of creativity for me personally! Your render really pulls that warm color pallet off nicely~

P.S. I find that last bit to be an interesting incident, since mine has a mostly cool-color pallet.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 05, 2017, 09:57:59 pm »
@thecolclough, I'm just now realizing that there ie no mirror in your picture and that the words are actually being pinned up. Definitely come a long way since the first one in terms of visibility and legibility. I don't really see the sparkles as a problem and sorta thought they were a feature. Though this coming from the girl with a rainbow in her pic.

@davdud101 Thanks, what can I say: I started this claiming I'd go full out cute, so I deliver maximum cuteness!

Aww, well I hope things turn out ok for  your busy-ness.

@Steve, that plays a bit into why I really wanted to pull the aspects of my design from the tutorials of your legacy. Because I remember actually going through both the robin and shark tutorial as a kid and finding myself impressed that I could recreate the images of your tutorials virtually identically! Since they were so significant to my growth as a 3D modeler, I honor the memory by bringing the to the focus of my splash.

Finished Works and Works in Progress / Be Lovely to Each Other
« on: May 05, 2017, 12:28:34 am »
My entree for the Anim8or v1 splash screen challenge.

As you know my forte is making cutesy things, and Anim8or has graced me with countless joyful moments being able to really flesh out that art direction. Naturally when Steve said "Show off what you do best in Anim8or" I went all out to make the cutest image I could imagine that captured what I feel is the Anim8or spirit of fun and easy going 3D modeling. I even included Anim8or's 2 recurring characters, Robin (from the main page of the website) and Shark (whom has appeared in all of the Anim8or splash screens that I an remember). As a bonus, the use of bluish green for the grass and purple for the walls references the green and purple blobs from the old splash screen!


Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 03, 2017, 05:12:46 pm »
I made it!

And for anyone who cares here is a video about how the stages of development for it:

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 07:53:53 pm »
@thecolclough It's a lot better, though is the "NIM" yellow on purpose?  I think it might be easier to read if it were just as red as the other characters.

@davdud101, Thanks, and yea I'm not super sure what to do about the font yet, but I picked the one in the pic because it looked usable for a cute fantasy, which is what the rest of the image is framing.

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