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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - fromsoysauce

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Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 20, 2017, 10:51:26 am »
Neat! reminds me of one of my favorite cartoons growing up "War Planets"

Though the caption at the bottom reminds me that I have a question, to what extent are we allowed to digitally alter the render in an image editing program?

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 15, 2017, 06:32:44 pm »
Question, could I do a full composition? Like rendering a full outdoor environment? Or do I have to stick with more basic single color background with maybe a chess board?

Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 14, 2017, 08:59:17 pm »
This should come as no surprise, but for my take on it, I'mma prioritize making it look cute.

General Anim8or Forum / Why do we love anim8or?
« on: April 14, 2017, 10:57:23 am »
My brother and I were having a talk about why we've been using this freeware program for a decade.
We've always found Anim8or to the program we use the most. Even considering the fact that when we make our games we do everything from modeling, music, to programming without help.

The only other 3D program I use is Maya, but I don't model in it, I just use it for animation because it is very easy to run it's FBX animations in Unity. But my models are always made straight out of Anim8or.

My brother added that the maya forums have an unusual feeling to them, since he would ask about if Maya had a tool, basically he tried to describe An8's cut edge tool. The reaction he got from the people there was basically : "Why would you ever want to do something like that?" Without actually addressing the question to solve it as a problem.

From what I understand, people who primarily use Maya treat 3D modeling as digitally sculpting things. Where as, at least for my brothers and I, Anim8or let's us make models by what feels more similar to making a drawing but in 3D (a-la our collectively most used tool "add-edge") or otherwise a digital form of origami, a-la cut-edge tool (our second most used tool).

Maya on the other hand, as far as 3D modeling, seems to require some rudimentary understanding of sculptural principles.

Besides how much I appreciate how An8 simulates 3D drawing + Origami, here are some other reasons I love it personally.

1) It's a tiny file, that can be installed like nothing.
2) It loads up pretty much instantaneously, even on lower-end computers.
3) The Arc-Rotate tool. It can do everything you need a camera to do and is easy and intuitive to maneuver.

What about y'all? Why do you love anim8or?

General Anim8or Forum / Re: "An8-Chan" side project
« on: April 14, 2017, 05:12:09 am »
Sooo I am going to be updating the model for Robin in that I will make her scales actually modeled into her legs and arms instead of just textured.

Anim8or Challenges / Re: Challenge suggestions.
« on: April 13, 2017, 11:57:21 pm »
I second Davdud101's notion.

Anim8or's splash has always been a bunch of pretty random objects, soo what if it's splash screen consists of a handful of renders composited together by the community.

Finished Works and Works in Progress / Re: Redoing my avatar
« on: April 13, 2017, 09:00:45 am »
So I made a ton of poses:

In the past year I noticed a lot of channels coming up in the flavor of just talking about some topic or funny life expirence in the form of a cartoon, one of the best examples being JaidenAnimations :

Soooo I've been wanting to do something like that for a while, since it looks fun. I'm going to try and see if I can take my own spin on this format of videos, but instead of hand-drawn animation, doing it using models made in anim8or.

General Anim8or Forum / Re: "An8-Chan" side project
« on: April 06, 2017, 08:39:28 am »
I can see why you would say that. While not that game, there was an JRPG I fondly remember enjoying as a kid called Xenosaga:

Here, however, is a figure showing my style in the form of a timeline:

2007-2012 I was in a phase where I didn't know what I was doing, so I tried to emulate animu. You can tell that it's falls short of that. 2014-early 2015 I tried to create my own style distanced from animu. People told me that they didn't like the direction I was going, so I gave my fans polls, and with their suggestions, winded up combining elements of My Little Pony and The Spectacular Spiderman, and suddenly I had found a definitive style that worked exceptionally well for me.

General Anim8or Forum / Re: "An8-Chan" side project
« on: April 06, 2017, 01:18:05 am »
Aww thanks, V! But what I can do now is just the result of analyzing Nintendo's 3D models and practicing.

I'd do offer personal lessons for 3D modeling and game making if you are interested in my techniques. My student's seem to appreciate my lessons enough to refer to me as "Sayuri-sensei", which is something they came up with, not me.

As mentioned earlier in the topic though, I do have plans to make a Patreon powered animated show which doubles as some solid lessons on making models with anim8or. So if you have any ideas for topics you might want to be covered in that show, feel free to shoot ideas.

General Anim8or Forum / Re: "An8-Chan" side project
« on: April 05, 2017, 08:47:16 am »
Glad you like her. I am going to make some small amendments soon enough, so I'll keep your ideas in mind.

Finished Works and Works in Progress / Re: Heavy Gear Robots
« on: March 25, 2017, 02:10:52 am »
As a girl who loves the 1-eyed mecha looks of the Armored Core series of games, I approve!

Facebook posted a memory of this render:
So I wanted to make a 2017 update of her, she was the 3rd character I came up with, and that was back in 2009...

Finished Works and Works in Progress / Redoing my avatar
« on: March 14, 2017, 10:18:14 pm »
Last year I was really fond of the youtube video format from "the animation squad" folks like Domics, Jaidenanimations and such who tell short stories humorously using cartoon characters.

I'd like to try doing something like that, except with 3D animations instead of drawn ones. I took a lot of time trying to come up with a look that I feel represents what I stand for, is easy to read, but also not boring on a conceptual level, I doodled this:

Then I spent some time coming up with a pallet. Since my favorite color is green, I wanted to make sure that was the main color, so around that I came up with the idea to use secondary colors for the pallet (Green, Orange, Purple).

Just finished rigging the model, 2 versions, chibi and less-so:

By the way, I am still planning on using Robin-Chan in videos too, likely the tutorials will feature both.

General Anim8or Forum / Re: "An8-Chan" side project
« on: February 27, 2017, 07:54:48 pm »
Character sexualization is actually one of those things that go over my head. Being the asexual girl I am, the very idea of a character or person being "sexually attractive" is very strange to me. I do remember having heard that some characters are societal deemed "sexy" that I can't see as all that interesting aesthetically. Like Bayonetta. She sorta just looks like an awkward giraffe with guns to me.

Despite that though, I have been told in the past that that some people even describe my own characters as sexy:

Though in reality, as a girl game developer, when I create character designs, I tend to feel most satisfied with designs that look like things I think would be fun if that were what I looked like walking in public confidently. (of course, that's putting aside fantasy things like crystal wings and bird talons)

Finished Works and Works in Progress / Re: Have a Good Valentines Day
« on: February 16, 2017, 04:25:51 pm »
Thanks AlecJames! I've very proud of this one!

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