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Messages - fromsoysauce

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Finished Works and Works in Progress / Re: Heavy Gear Robots
« on: March 25, 2017, 02:10:52 am »
As a girl who loves the 1-eyed mecha looks of the Armored Core series of games, I approve!

Facebook posted a memory of this render:
So I wanted to make a 2017 update of her, she was the 3rd character I came up with, and that was back in 2009...

Finished Works and Works in Progress / Redoing my avatar
« on: March 14, 2017, 10:18:14 pm »
Last year I was really fond of the youtube video format from "the animation squad" folks like Domics, Jaidenanimations and such who tell short stories humorously using cartoon characters.

I'd like to try doing something like that, except with 3D animations instead of drawn ones. I took a lot of time trying to come up with a look that I feel represents what I stand for, is easy to read, but also not boring on a conceptual level, I doodled this:

Then I spent some time coming up with a pallet. Since my favorite color is green, I wanted to make sure that was the main color, so around that I came up with the idea to use secondary colors for the pallet (Green, Orange, Purple).

Just finished rigging the model, 2 versions, chibi and less-so:

By the way, I am still planning on using Robin-Chan in videos too, likely the tutorials will feature both.

General Anim8or Forum / Re: "An8-Chan" side project
« on: February 27, 2017, 07:54:48 pm »
Character sexualization is actually one of those things that go over my head. Being the asexual girl I am, the very idea of a character or person being "sexually attractive" is very strange to me. I do remember having heard that some characters are societal deemed "sexy" that I can't see as all that interesting aesthetically. Like Bayonetta. She sorta just looks like an awkward giraffe with guns to me.

Despite that though, I have been told in the past that that some people even describe my own characters as sexy:

Though in reality, as a girl game developer, when I create character designs, I tend to feel most satisfied with designs that look like things I think would be fun if that were what I looked like walking in public confidently. (of course, that's putting aside fantasy things like crystal wings and bird talons)

Finished Works and Works in Progress / Re: Have a Good Valentines Day
« on: February 16, 2017, 04:25:51 pm »
Thanks AlecJames! I've very proud of this one!

Glass Wing had these events called "The Twilight Trials" they were sorta like the role a "boss battle" would be, except instead of fighting a monster, you did a monster of a platforming challenge.

I've done away with that in favor of Dreamscapes. These are actually going to be designed primarily to be casual fun rather than harsh challenges. Also being set in a dream means I have a lot of artistic freedom to make things weird in a pretty way!

Finished Works and Works in Progress / Re: Poster styled shot
« on: January 30, 2017, 02:46:56 am »
Technically since Ken and Kuni went off to form their own company everything so far is getting retconned, which is why Glass Wing Retold is the start of getting the universe I'm building to make sense.

I don't know if "ALL" my games will have 1 universe because of how if I want to establish a certain world with certain mechanics that limits the martial I have to work with for story telling.

But there is some overlap for sure. I am going to reboot Bullet Life sometime shortly after Glass Wing Retold, and Bullet Life will take place much further in the future of the GW verse.

General Anim8or Forum / Re: "An8-Chan" side project
« on: January 06, 2017, 09:13:02 pm »
People are messaging me on other sites explaining:

"Anim8or's mascot has never looked so sexy!"
"Now Robin is a sexy gal, that's a very cool char design :)"

Now at the moment- I have to take a moment to rerig her (since I did learn a few things about rigging when I made her adorable, slender, digitigrade legs as well as that cute fan of feathers that make up her little tail). But I am very very happy with the way things came out. It's a simple design which is pretty much characteristic of my signature in design philosophy, but at the same time there are a number of interesting traits she has, here's the run down: Red, Yellow, Blue, the primary colors of paint, incorporating her source material as a bird in the form of a pretty dress of red feathers, a fairly unique hair style, four three-fingered claws. Fantacy ears, and that fanning tail.

Maybe it's just me- but as I was posing/animating her I couldn't help but feel like she's drawn in a way that coincidentally (or perhaps subconsciously) is comparable with the art style used in some of the promo-art in the Shantae Pirate's Curse by Way Forward.

It got me starting to think of the possibility of making a video game around Robin (yes I do still intend to have her appear in the tutorial vids I will make on youtube) but I'm talking about an actual action adventure game.

Primarily I'd like to explore her as a character by way of the above mentioned traits in her design. But bonus points if I could see to it to add some level of puzzle challenges which call back to some of the features in Anim8or that it does particularly well.

An example off the top of my head. My personal favorite tool in anim8or is the cut-edge tool, as it is handled in a way that is far easier to execute in Anim8or than more complicated programs. So what if she would have an ability that let her cut the edges into certain surfaces, and she did it with her talons. I am not sure what kind of effect that could have on gameplay, but I'm sure I could come up with something.

What do y'all think?

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 05, 2017, 06:48:39 pm »
I mean- I try to enunciate - but I do see that the audio file goes back and forth between sentences on clarity.

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 04, 2017, 01:53:58 am »
I would buy a good USB mic if I had money. but I make just enough to pay for the monthly necessities...

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 02, 2017, 11:02:51 pm »
Oh I see. You mean that, in the vid, the tutorial is all technique and no theory.

Finished Works and Works in Progress / Re: Practicing making a tutorial
« on: January 02, 2017, 01:45:49 am »
@thecolclough, That's my voice, but I have a below average breathing capacity and don't own a proper mic.

@AlecJames , good call, that didn't even occur to me. I'll probably revisit this in another video to make more sense on that!

Welp 3 is enough to call it a pattern.

If I may ask what kind of pauses would you like?

I didn't think to pause, because this style of tutorial is under the impression that the viewer is not to be watching it simultaneously while trying to achieve the effect, but would pause the video themselves when needed, and feel free to re-watch any parts of the video they needed to.

Finished Works and Works in Progress / Practicing making a tutorial
« on: December 31, 2016, 09:06:06 pm »
Hey again y'all! Before I actually go and make a more dedicated series of tutorials, I felt it would be better to warm up making tutorial style videos. So I created this tutorial on a specific technique I use when 3D modeling. Let me know how I did ^_^

My main priority when making tutorials is to not waist my viewers time, so I aim to make my videos no more than 6 minutes long so that they can just cover the material of the specific point. If the viewer should need to take a moment, I am under the impression that it is up to them to pause the video, or scrub to the previous relevant point.


Just tell me what you think! Should I lean to a more expressive reading of my lines? Or would you rather I go for a more monotone and clear reading?

Thanks Steve, I probably miss-clicked it at some point when trying to check the "info"

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