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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - wedgehead

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1
ASL Scripts / Anim8or to .dxmesh
« on: January 09, 2009, 03:39:25 am »
I need a script that would allow me to export my anim8or models into .dxmesh models for DX Studio.
Help!
Anyone?

2
General Anim8or Forum / Figure Ed Problems
« on: November 13, 2008, 05:02:44 am »
I thought I had the figure editor figured out, until I tried using my model in Cre8or. Instead of ending up with a helicopter, I ended up with a helicopter, blades, body, and a figure called helicopter. Cre8or didn't know what to do!
I loaded the blades for the helicopter by importing them and named them blades in the settings menu. Then I imported the body, and named it body. Then I went to the figure editor and built two bones, one off of the root for the body of the helicopter, and a bone branching off of that for the blade assembly. I turned this bone 90 degrees. I then set the parameters for both bones, and then added the object pieces to the bones, and skinned the bones, and named and the whole thing helo. I then went to the sequence editor and made just one sequence and called it full throttle. (I made it so the blades turned about 270 degrees. I then went to the scene editor and added the helicopter and saved the scene without making any adjustments to the model, setting, ett.
When I opened the file with Cre8or I got far more than I saved.
Beyond that I can's remember too many specifics. I mean I tried everything and now I'm just a little burnt. Time to take a break and ask for some advice.

3
General Anim8or Forum / polygons and cre8or
« on: November 01, 2008, 05:05:49 am »
I'm about waist-deep in anim8or and I'm starting to wonder what I should expect from cre8or's game engine. I have a graphics card and all and can set most games at medium quality, sometimes higher, depending on the game. I can play Quake 4 with all the graphics settings at high.
I read somewhere, either here or in a tutorial, that I should try to stay below 2000 on the poly count for my models - I understood this to be an average figure. Is that the average for any one piece of a model, or the whole model? Say, a character, with moving limbs, etc?
(I have already downloaded cre8or and most of the tutorials.)
It would be a real drag to get all the way to the game making phase and find out my models are too complex, or far to inferior to what they could have been, understand?

P.S.  In case you need to know, I have a  Pent 4, 64 bit dual core chip, but its running 32 bit Vista. 1.5 Mb Ram, and a GT 7300 graphics card - it's a two year old e-machines. I've been using a flash drive as my virtual memory - that seems to have helped speed my system up a little, especially when I'm moving a lot of files around, but I can't say I noticed a diference when playing a high graphics game.

4
Finished Works and Works in Progress / First Model
« on: October 30, 2008, 05:00:30 am »
Well, here she is, my pride and glory! (I spent most of the afternoon experimenting on the prototype! I messed it all up and had to trash it.)

Things went a lot quicker the second time around. I intend to use this wheel and seven others for a large tank or howitzer. I'm thinking a long a Mars battle scene. Anyway, I still haven't textured it, but I did try to keep the poly count down. :D

5
General Anim8or Forum / Files and Figures
« on: October 25, 2008, 03:47:15 am »
I thought i'd found the easiest 3d program to learn on, but: How many files do I need to create and put in the folder with Anim8or? It must be at least five, right?(Scpt. Txtr. Modl. Proj. Imag.) Also, when I tried the walking bird I didn't get too far. I got the bones, etc, finished, but when I tried to put the foot on it wouldn't let me. By that I mean when I went to Build>AddObject, a small screen appeared asking for the name of the object. Only Object 01 is listed in the window of choices and it can't be changed. I'm using v.097c on Vista. ( I tried running in xp with no affect and tried running version .097b, also to no affect. None of the models/objects I made (feather, etc., was named object01. I tried renaming one - it didn't work. :-\

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