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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - Kilminster

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Anim8or v0.98 Discussion Forum / too many faces for fix normals?
« on: May 25, 2008, 08:30:07 pm »
Hi Steve,

sorry that I didn't find any news on the materials bug I encountered some time ago but this new one happens both in the latest 0.95 as well as in the 0.97 beta.

I am in the process of building a spherical ship from the Perry Rhodan series. Since I had trouble with the cutouts for the airlocks (specificly the mesh not really looking smooth around the cutouts) I started building spheres with more divisions (by hand)

The present one is based on a sphere with 96 divisions around the equator and 64 from "north" to "south". Together with the details for the engine bulge and the airlocks I ended up with a mesh of 31540 points, 63345 edges and 31691 faces.

Since I had to connect that mesh from several submeshes (because the airlocks were done once and then copied and rotated for example) the mesh's normals have mixed orientations. Trying to do a "Fix normals" on that mesh however results in an immideate shutdown of anim8or.

It appears as if there is a maximum of points, egdes or faces per mesh for that operation.

I would attatch the file but even as a zip it is over the 128 kB limit. The shutdown occurs both in the 0.95c as well as the 0.97 beta on two different mashines (both with XP)

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Anim8or v0.98 Discussion Forum / minor materials bug
« on: April 15, 2008, 08:28:45 am »
Don't know if this was reported yet, so here goes.

WHat I do is this: for finetuning I copy parts of an object into a new one for further editing. Sometimes it is easier to select the old object completely and just delete what I don't need in the new one.
Since I don't want to overload the materials slider I then delete not used materials (that belonged to the deleted meshes in the object)

in 0.97 beta I often get a message that the material still has 1 reference to it but selecting all faces with that material does not show anything. Deleting that material anyway however results in the remaining meshes either losing all material information or switiching to one of the remaining materials.

Loading the same file in 0.95 I can delete the material without warning and without undesired results.

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