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Messages - headwax

Pages: 1 ... 3 4 [5] 6 7 ... 40
61
Anim8or Challenges / Re: Challenge #28: Greek!?!
« on: November 01, 2011, 05:28:32 am »
Well well, you are making me laugh :) Maybe I am getting her mixed up with cheese ? :) I will look that font up. So it is "sans seriffe? Sneaky. Can't trust those greek godesses :) This was my last one, just a retexture, none of my meshes bar the plate, post processing was fun

http://andrewfinnie.blogspot.com/2010/04/illustration-friday-ahead.html

62
Finished Works and Works in Progress / Re: Old house WIP
« on: November 01, 2011, 04:57:10 am »
Yes dwsel, you've turned into a wonderful piece. a great render and it does, as $imon says, beg a story to be told about it.

63
Anim8or Challenges / Re: Challenge #28: Greek!?!
« on: November 01, 2011, 04:53:27 am »
Gee, there was a Greek God who used to turn himself into a column so he could watch the beautiful girls bathing at the local outdoor baths.... :) If only I could remember his name .... :) Gee this is a hard one Raxx. Maybe one of the gorgonzola sisters. Medusa sans body. Lots of snakes, Must google her to see if she was a God or just a relative :)

64
Finished Works and Works in Progress / Re: Just in Time for Halloween
« on: October 20, 2011, 02:34:42 am »
Okay, it must be time for the CoriDavis Halloween render contest!

65
Finished Works and Works in Progress / Re: Just in Time for Halloween
« on: October 18, 2011, 11:48:40 pm »
Hey wonderful ghost! Beaut  pumpkins! :)
Where is everybody?
Who knows.

Just need an injection of new blood.
If anim8or were used in schools it would be a big plus to the forum.

PS  a good idea would be to put all your work in one thread. That way your previous wwork won't be buried.

66
General Anim8or Forum / Re: Create TAN8 Map
« on: October 18, 2011, 10:58:02 pm »
Not  yet. Terranim8or is a hardly tapped program though

67
Finished Works and Works in Progress / Re: Old house WIP
« on: October 08, 2011, 07:35:14 pm »
thanks dwsel

My workflow wouldn normally be to make the whole lot in obj mode.
It's a good idea of yours to do it in scene mode to keep memory down.!

I guess I have been spoilt recently. I am presently working on a 1.2 gig carrar file - so no need to keep poly count down.
Yet. :)

good luck with the comp!

68
Finished Works and Works in Progress / Re: Old house WIP
« on: October 08, 2011, 03:06:20 am »
Instancing? You using a replicator in Carrara? That'll keep the vertex count down. But if you want to you can turn the instances into meshes, group the whole lot, export it as an obj file. When you reimport it you will h ave one object that you can mess with.

69
Anim8or Challenges / Re: [ VOTING OPEN ]Challenge #27: War Machine
« on: October 07, 2011, 08:40:33 pm »
Yes it was fantastic work - I have to admit that $imon's rips as well.
Congrats to Ensoniq5 and everyone who managed to make something.

The number of entries might be dwindling - but the quality is getting better and better.
Thanls again Raax for all your work!

70
Finished Works and Works in Progress / Re: Old house WIP
« on: October 07, 2011, 01:03:56 am »
hey great stuff :)

For me I would bash it around a bit use a warp modifier? Just pull a few verticies around so the building looks lived in.
Has anim80r got soft select - can't remember - if so that would help.



 

71
Anim8or Challenges / Re: [ VOTING OPEN ]Challenge #27: War Machine
« on: October 05, 2011, 12:56:04 am »
nice work everybody

thanks Raxx ;)

72
Finished Works and Works in Progress / Re: A little city project...
« on: September 22, 2011, 09:58:32 am »
Heya Arik well  what a great job you have done :)

You do anim8or proud !

Cheers from oz

hope your fawcette is  okay after the new plumbing.....

73
General Anim8or Forum / Re: anim8or educational resource
« on: September 15, 2011, 01:10:15 am »
good on you for taking the initiative gents.

that's wonderful news

74
Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 08, 2011, 10:09:30 am »
Hey ensoniq5 :) yjanks. Oh I wasn't being honest, just embaressed at my only clumsy footedness :) If I had saved the car file it would have ,made life eaiser. Thanks for sharing your heat haze  method by the way.

Gyperboloid - so this is the rampant war chicken ? Nice start.!

75
Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 06, 2011, 09:17:07 pm »
well I mucked aroud last night with an old model
and forgot to save my scene :( heh
take it as a wip

eg turbine is mislocated, bad uv on LHS of pilot cockpit, crooked engines, hard edges on the wings
and I don't know how to use windows live movie maker :0
so the smoke and lights are a smoke screen
I'll try and do something more 'clean' later
and add a still


!!!!!!!!!!!  ensonique that is classic esp the oz logo :)




the music is good tho
anim8or mesh, uvmapper pro (thanks Raxx! ) Carrara render

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