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The second Beta release of v1.0 has been released. See the General Anim8or Forum for details.

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 1 
 on: Yesterday at 08:29:13 pm 
Started by Steve - Last post by fromsoysauce
You probably noticed that up to this point, I've just been doing screenshots and not renders, well I came up with a configuration that keeps the solo pose Robin originally had, and Tetris's Shark into the frame nicely, so now I'm getting things started for rendering purposes.

I really like the way that their tails collectively create a swooping curve.

I am picturing a background with lots of plants so as to make the pallet of the characters present stand out nicely. The Anim8or logo will probably go in the top right.

I like the dynamic in this pose because one could read into it some layers of depth if they wanted to (i.e. the models we make with anim8or can feel dear to us, or at least I often feel that way) , but it also is just visually pretty to look at.

@davdud101 , heheh well you know how it is, T-pose should look stiff for the sake of ease of rigging. Fun fact, I did use Steve's shark tutorial for her.

Edit---
Wip of my take on the logo, thoughts?
Edit---
Added logo to composition.

 2 
 on: Yesterday at 08:16:48 pm 
Started by exile - Last post by exile
Since forum members seem to be reading my post, I'll update: I tried using morph targets instead of bones to move the "smooth hand". Not too bad, although more control and ease of positioning the fingers would be nice. I noticed that the conversion to subdivisions had no effect on these edits - the number of points for the 3 extruded joints of each finger stayed the same. Also, selecting faces is a much faster way of working than selecting points, but it's easier to mess things up, too, especially if x and y are both selected. I don't know if more segments would be better or if too many points would make the operation even more tedious.

Hands are difficult in all kinds of animation, but a small library of hands that work well could be used with different characters.

 3 
 on: Yesterday at 06:50:26 pm 
Started by Steve - Last post by davdud101
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

Same, FSS, the tail looked pretty stiff in the very first iterations. She's so cute, well done :)

 4 
 on: Yesterday at 03:31:17 pm 
Started by Steve - Last post by thecolclough
thanks for the feedback, again - glad you're liking the design :)

makes me think of the 20 century fox logo.
hadn't thought of that before, but i can see the resemblance now you mention it!

The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe)
same here actually; that's the main thing that's still niggling me.  i'm thinking i might try a version with the front faces of the text changed to the highly-mirrored material used on the two plinths, and leaving the sides glassy

At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

 5 
 on: Yesterday at 05:39:31 am 
Started by johnar - Last post by johnar
Don't you call them "epples" over there? =)
??? Can't say i've ever heard that.
  Kiwi, (nz) english definately "Apples".
 ...Ah ha... It's just dawned on me...... They'd say something like "Epples" over in Australia

 Like "Feesh and Cheeps", (fish and chips), and "sweeming" (swimming).
 Lol, so 'no'. Not here mate. We're Kiwis here, that's Ozzy  ;)

 6 
 on: Yesterday at 01:40:37 am 
Started by Mactetra - Last post by davdud101
Good luck! Animation on the bird looks good, though a bit stiff.

 7 
 on: April 27, 2017, 11:31:49 pm 
Started by Steve - Last post by fromsoysauce
Well, what I do to sell the idea of clothing is to make it all wrinkly, notice the wrinkles in Sharkie's sleaves and shorts

I usually do this by cuttinig new edges around some edge then extruding the origin edge out a bit.

 8 
 on: April 27, 2017, 08:47:03 pm 
Started by Steve - Last post by davdud101
thecolclough, that looks awesome!! The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe), but that's just me. The scene looks really cool, though.

Noting tha the towel will be added soon.... fromsoysauce, got any tips on cloth modelling? Like I said, I'm going for the most realistic scene possible. I'll probably be using Raxx's plugin PHUR and even adding tons of tiny fibers sticking off of the towel. But, one step at a time!

I'll post a new update sometime later tonight. I've got a couple ideas that'll make my scene a bit more of a contender in this comp! :)))


 9 
 on: April 27, 2017, 08:42:53 pm 
Started by Steve - Last post by fromsoysauce
At long last, I finished rigging Sharkie! I must say that I'm pretty happy with the result, this was my first time trying to put together an anthro character. What do y'all think of her? I can't wait to come up with an image with her and Robin together.

@davdud101  If I'm not mistaken, I feel like each of us are trying to play to our individual strengths, so whatever is comfortable for you.

@thecolclough, Your's is real chic, makes me think of the 20 century fox logo.

 10 
 on: April 27, 2017, 08:36:56 pm 
Started by fromsoysauce - Last post by fromsoysauce
I know, though these are screen shots not renders.

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