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News:

Anim8or v1.0 is available! Get your copy HERE and see the winner of the splash screen contest made by thecolclough.

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 1 
 on: Today at 03:17:00 pm 
Started by kreator - Last post by BlueDalek
Have the last six issues of Dotan8 Anim8or Magazine that I used to edit ( Perhaps I may start again !!)
Any problems in downloading please let me know.

Link gives me a 404 error on Drop box. ::)

 2 
 on: Today at 01:46:43 pm 
Started by Gyperboloid - Last post by nemyax
Why in "Component selection"  in the right toolbar "points" ("p"-hotkey) were renamed to "vertexes" ("v"-hotkey), since everywhere in edit menu there are "point - commands " and not "vertex commands".
The hotkey was changed to v so that you can switch to any component type effortlessly with your left hand.

 3 
 on: Today at 01:24:19 pm 
Started by Gyperboloid - Last post by Gyperboloid
Sweet, Steve !!! Though you should check it not from the v.1.0 but form v.0.1 , since this issue was there like always. It was the first thing I noticed since I discovered Anim8or . :) Cool !
Now just some tiny other things, since I don't feel would be a good idea to create more topics just about them and since there's  going kind of a discussion here about relative tools ( commands ) :

1) Why in "Component selection"  in the right toolbar "points" ("p"-hotkey) were renamed to "vertexes" ("v"-hotkey), since everywhere in edit menu there are "point - commands " and not "vertex commands".

2) Maybe the most unimportant thing : ( hotkeys do their job right so we don't touch them ) in p/e/f component selection again, with the use of LMB one item only is selected, while the previous is deselected. With the RMB you add to selection or deselect an already selected item while other not affected ( see deselected ). But , say you have only edges selected, if you click on them with RMB which deselect a selected item , the selection " jumps " on points ( vertexes ) . Whouldn't it be more logical if you click on only selected item with RMB it would do nothing as if you click on the only selected item with LMB ( though "doing nothing" is not exatly correct, since it deselect and select again the same component, right ? ). In other words the command ( RMB ) will " see" that there are no other components selected and it won't deselect the selected one. Just to keep thing as " clean" as possible, though as I said, that's not a bug, so see it as the most low priority.

3)
There was a bit of a discussion on how this should work - some people liked it the to grow the selection and others not. So I made it an option
Wow, nemyax, thanks! It works!... But still, it doesn't stay checked when I open the UI Configuration , the box is unchecked... I don't know if it's a tiny bug or it's my computer's glitch.

Just figured out, that not only every time I open the Configure UI dialog the box on Extend PFE selection is uncheked, but in some manner the Solid View Smooth Points option seems to get randomly enabled-dissabled, while the PFE selection in the work space get dissabled too. ???
I figured out how it behaves exactly. It seems that the " Extend PFE ( why PFE and not PEF :) ) selection " show ( and actually gets ) unchecked everytime the " Configure UI " dialog is called. Though Anim8or remembers  every other box settings status as I leave them, even after programm being closed. It happens no matter right after Anim8or start up, in the middle of the session, in other words not affected by other manipulations. Second to that it seems ( actually is ) the " Smooth point " visibility in " Solid views " in " Configure UI " always,  follows the status of the " extend PFE selection " . If I ckeck the " extend PFE selection " box while leave unchecked the " Smooth points " and hit OK, next time I open the dialog again, the " extend PFE selection " will be unchecked but the " Smooth points " checked. And now if I hit OK as is, next time I will open the " Configure UI "  both will be unchecked, the " extend PFE selection " because it gets so always and the " Smooth points " because it fallows the PFE status. Though that is something that happens to me and only if others can verify the same behavior on their systems it can be called a bug.

4) In the same dialog window there's an option about Anim8or color scheme. Since I don't think some will disagree that the new theme is awsome  8) , is there a need for that extra option in the Configure UI dialog ? Now if there would be kind of a choise to set a user color  :P , though the grey is the best for the eyes and why to " play " with colors in that manner doesn't seem clear. Others thoughts needed.

 4 
 on: Yesterday at 09:50:14 pm 
Started by Gyperboloid - Last post by Steve
Gyperboloid:
Quote
But it seems to ignore the move command in Object Coordinates and  still has the behavior like in the World Coordinates.
You're correct, the move command uses World coordinates when Object coordinates are selected. I checked earlier releases, including v1.0, and they do the same thing. I'll fix it.

#100-013 - Object/Move command uses World coordinates when Object coordinates are selected.

 5 
 on: August 20, 2017, 10:03:23 pm 
Started by Gyperboloid - Last post by Steve
There was a bit of a discussion on how this should work - some people liked it the to grow the selection and others not. So I made it an option

 6 
 on: August 20, 2017, 09:55:32 pm 
Started by fromsoysauce - Last post by Steve
A new Buiid->SplitSolids command will be in the next drop.

 7 
 on: August 20, 2017, 09:38:01 pm 
Started by ClassicTyler - Last post by neirao
nice! :)

 8 
 on: August 19, 2017, 03:38:03 am 
Started by fromsoysauce - Last post by BlueDalek
What about y'all? Why do you love anim8or?

Anim8or is user friendly. The simpler 'scene mode' allows you to quickly make movies.
Blender is great, but has a steeper learning curve and I have yet to make a movie with it.
I use Blender to create more accurate object files and import them into Anim8or .

I do hate Anim8or's tendency to mash up faces. Pain in the butt to have to reverse faces on objects so you don't get that dull surface sheen  after rendering.


I love looking at people's crude, raw cgi works of Anim8or...puts me in another world....You focus on the story rather than how good the CGI is.


 9 
 on: August 19, 2017, 12:14:25 am 
Started by ClassicTyler - Last post by ClassicTyler
No skeleton, and I box modeled.

 10 
 on: August 18, 2017, 11:05:22 pm 
Started by exile - Last post by RudySchneider
...that tutorial will come in handy !! ::)

I see what ya did there....!

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