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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: May 12, 2019, 01:56:47 pm 
Started by Steve - Last post by Steve
Thanks, I'll look into it.

 2 
 on: May 11, 2019, 10:28:56 am 
Started by Steve - Last post by thecolclough
found a bug in 1357: in point-edit mode, shift+move doesn't respect Grid Snap.  move without shift works fine, and everything's fine in the main Object/Edit mode.

 3 
 on: May 07, 2019, 01:57:49 pm 
Started by jbskaggs - Last post by Steve
You can output a text file with this informatio using a script. See the ASL scripting languge forum and the ASL documentation for more details.

 4 
 on: May 07, 2019, 02:41:34 am 
Started by jbskaggs - Last post by jbskaggs
For ten years I have used Sketchup for my woodshop, but now I  do not own a windows computer and sketchup does not work well on my system.  but I can model very fast on your program. I noticed for the first time today that you have cad notation.

Question:

Can you export a list of objects with their x,y,z sizes, material names and object names? 


 5 
 on: May 01, 2019, 01:45:55 pm 
Started by Norro - Last post by Steve
Yes, you can do this in other views, but you may need to change coordinate systems, direction, etc. That's why I specify both the view and the direction.

 6 
 on: May 01, 2019, 01:21:04 am 
Started by Norro - Last post by Norro
Thank you, but I don't understand why choosing FRONT view is important. Does the move tool operate differently depending on what view you're in? I thought the object moves in the X/Y/Z planes relative to the grid regardless of the camera angle...?

 7 
 on: April 29, 2019, 12:33:18 pm 
Started by neirao - Last post by neirao
Hi Steve, 
i remember when you release the Mirror Bones you was implements the use of the (X-Y-Z) buttons enabled/off as options for mirror!
Thanks if this are implemented again!  ☺

 8 
 on: April 29, 2019, 11:04:05 am 
Started by neirao - Last post by Steve
I don't think you can do this with the current Mirror Bones command. You'd need to use the Z-axis. But if there was an option for the X-, Y- or Z-axis it would work. I'll add one.

 9 
 on: April 28, 2019, 10:34:12 pm 
Started by neirao - Last post by neirao
Hi Steve, thanks for answering
i create this image sample to show the problem...
+ .an8 spider sample file
Thanks!

 10 
 on: April 28, 2019, 03:38:09 pm 
Started by neirao - Last post by Steve
Anim8or always mirrors bones along the X-axis of the parent bone of each group of selected bones. It doesn't depend on what view you are using. In your case the parent bone's X-axis points directly out of the screen but the bone that you want mirror is perpendicular to it, (i.e. it is in the Y-Z plane of the parent bones coordinates.) So the mirrored bone has the same orientation as the original.

If you enable Show Axis (hot key X) and select the parent bone, the green circle is the Y-Z plane and teh X-axis points out of it. I've attached a picture that shows this:


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