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News:

The first Beat release of v1.0 has been released. See the General Anim8or Forum for details.

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 1 
 on: Today at 02:46:57 am 
Started by Steve - Last post by captaindrewi
C:\Users\admin\AppData\Local\Microsoft\Windows\INetCache\IE\KEON9V7O\animv100beta\Anim8or_v1.0beta.exe
I have no idea how it got there... i absent mindedly just clicked on the zip file and then when presented with the unzipped exe, pinned it to the start menu then ran from there, which gave me the result as described previously.

 2 
 on: Yesterday at 09:17:49 pm 
Started by Steve - Last post by Steve
Unobtainium: these are good suggestions, and well illustrated. High on my list to add are alignment, size matching (i.e. scale shape A to have the same height as shape B), paste multiple (array, along path, etc.), and "punch a hole" tools. However I want to be careful and not make the basic operation too complex because that can make it quite difficult for new users.

 3 
 on: Yesterday at 08:56:20 pm 
Started by Steve - Last post by Steve
Raxx: Thanks for all your help with this version. The new color scheme is much less tiring to use especially for ling sessions. And the topo tool is now my most used tool.

A while ago you posted something about not wanted the end-points selected automatically when an edge is selected. I can't find the post. Do you remember what your suggestion was?

captaindrewi: Glad you got it working. Do you remember what the location was where it caused problems? I'd like to investigate.

johnar: Thanks! Looking forward to Froyd's future adventures!

 4 
 on: Yesterday at 06:13:31 pm 
Started by slex - Last post by slex
thanks  for the tips, I'd like to achieve the blur within Anim8or.
ENSONIQ5 thanks for the tip about the fog, I forgot it totally  ??? , the easiest solution by far is using fog with the same color as the light, and it does have depth- object is more blurred as it goes far away from camera, works pretty good.
 
I have a problem here: sharp edge of the front side of the fog that appears after rendering with scanline- is it possible to make front edge more grainy? I've tried changing numbers but no luck, it looks OK in opengl render 

 5 
 on: Yesterday at 04:20:20 pm 
Started by slex - Last post by thecolclough
...and Anim8or isn't able to create depth renders internally...
it can, actually, but only if you use the still-image renderer.  there's a checkbox to include a depth channel.  however, Scene mode > Render > Movie doesn't have that checkbox, so you can't do depth-channel renders for a video (unless you go through each frame manually, which would be a pig of a job!)

 6 
 on: Yesterday at 04:11:46 pm 
Started by Steve - Last post by Trevor
These are all nice features but I'm not sure they are CAD functions, at least not as described in An8.
The CAD functions tend to revolve around snaps and measures.
Modeling functions would encompass selection of faces and Booleans (Booleans also have a script, but I agree that it would be awesome if it were built in.)

That all said, CAD literally does mean "Computer Aided Design" so anything that Aids is a CAD function.
But, there are many Aids that are enabled without entering "CAD Mode" in An8 (Icon = Ruler standing on end)

Trev

 7 
 on: Yesterday at 01:47:02 pm 
Started by slex - Last post by ENSONIQ5
Focal blur is possible but you'll need an external 2D image editor like Photoshop or Gimp.  The idea is to create a 'depth map' of your scene where close objects are white and distant objects black, with everything in between in shades of grey.  This map is used to apply a blur to your 'beauty' render, by manipulating the map you can choose at what depth the image appears sharp.  It's tedious in animations as it needs to be applied to each frame separately and Anim8or isn't able to create depth renders internally, however you can simulate the effect with fog.  This tutorial walks you through the process: http://www.anim8or.com/tutorials/from_users/focal_blur/focalblur_2.html

 8 
 on: Yesterday at 11:51:54 am 
Started by slex - Last post by thecolclough
there's nothing in vanilla Anim8or as far as i'm aware.

depending on the placement of objects within your scene, though, you might be able to render the elements as separate images (the new Layers feature is useful to facilitate this) and then composite them using a defocus filter in a separate imaging or video-editing app; i've done that recently for my new film logo project.

this approach could start having problems if you've got elements (say a ground plane, for example) which are partly in the foreground but carry on into the background too, as you'd really want it to get blurrier gradually as it recedes instead of having a step change in blur levels between layers.

 9 
 on: Yesterday at 11:24:41 am 
Started by slex - Last post by slex
Can anybody tell how to achieve motion blur or 'partial out of focus blur' in Anim8or?

Is that even possible or it need to be made with some external app?

update'' I've seen the motion blur technique  in the ''Spinning airplane prop'' thread, thanks ENSONIQ5 :), so the question is only about 'out of focus' blur- how to do it?

 10 
 on: Yesterday at 10:48:43 am 
Started by Steve - Last post by johnar

Congatulations on Anim80r Version 1 beta Steve.

 I've only had a short time with V.1.beta, but is opening older files as good as gold, and so far all is working just fine.

 Awesome job Steve.
 Hip Hip ...
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 Hip Hip ...

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