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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 12:53:15 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi thecolclough,

Thanks a lot for taking the time to respond! I have tried using morphing on the wings both up and down in conjunction with simple up and down bone movements but this looks like something that could work well!

Never thought about motion blur on the texture so I'll give that a try!
And thanks for the link, the rotation will probably do it...just got to try and get it right!

Thanks again!
Ian

 2 
 on: Today at 12:02:55 am 
Started by Nellucnaiv - Last post by thecolclough
two things...

1) have you tried applying motion blur to the texture rather than the render?  it's a bit of a bodge, and you might need to swap between two different versions of your bee model (one with normal wings and one with blurred) depending whether it's still or in flight, but it might be worth a shot.

2) don't know if you're already doing this, but maybe try rotating the wings as well as moving up and down - the first result on this search page illustrates the pattern: https://www.google.com/search?tbm=isch&source=hp&biw=1278&bih=1296&ei=uVnvW9mHBcWMsAHR_4LQDQ&q=bee+wing+movement&oq=bee+wing+move&gs_l=img.3.0.0.1467.7055..8240...7.0..0.152.1534.18j3......2....1..gws-wiz-img.....0..0i8i30.RzCR3fsiobA#imgrc=klxSo2k6dMXcAM:

 3 
 on: Yesterday at 03:49:56 pm 
Started by Nellucnaiv - Last post by Nellucnaiv
Me again! :)
I've found motion blurring in my editor works well but then the whole bee shakes too :)
Is there a way of using motion blur on the wins only in the editor and adding the bee and surroundings afterwards using the alpha channel maybe?
Just a thought.
Really appreciate any help or advice.
Thanks again

 4 
 on: Yesterday at 10:24:27 am 
Started by Nellucnaiv - Last post by Nellucnaiv
A little late but thank you Steve! The billboards have been a great solution.

 5 
 on: Yesterday at 10:19:39 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all,
I am in the process of making an animated bee. Everything is going very well except for the wing beating. In real life they get up to 250 flaps per second. Using one frame up, one frame down it looks like the wings are vibrating in a fixed pattern looking like they're both up and down. I have a nice veined wing pattern and am using diffuse and transparent texture which looks very realistic. Impossible to cram 250 frames into 25 frames per second. I tried doing 800 frames and then speeding it up 8x in my editor but it still doesn't look right.
Does Anim8or have a motion blur setting or does anyone have any advice on how I can go about this?

Thanks in advance!
Ian

 6 
 on: November 12, 2018, 04:20:02 pm 
Started by Steve - Last post by RudySchneider
You may want to consider extending your stay, Steve...

With the GIGANTIC fires in both northern and southern California, the air quality is miserable.  I moved from Boulder Creek (in the Santa Cruz Mountains) to Lincoln (just a bit north and east of Sacramento), and smoke from the Camp fire (over 6700 structures GONE!) made it difficult to even see things a quarter mile away!

 7 
 on: November 12, 2018, 02:43:01 pm 
Started by Steve - Last post by Steve
I better check uur plane tickets to make sure they're for California!

 8 
 on: November 12, 2018, 01:41:04 pm 
Started by Steve - Last post by chuft-captain
I've made a lot of progress. I'm in Italy now but will return to Califonia in a week and should have an update not too long after.
Great to hear Steve. Along with your re-writes, I hope you also found a solution for that frustrum issue we discussed.

CC

PS. Looks like they don't have the letter "r" on Italian keyboads either. (Hope you make it back safely to "Califonia" though!) :LOL:

 9 
 on: November 11, 2018, 09:35:57 am 
Started by ronaldefarmer - Last post by AlecJames
It does.

It looks like the reflection of a room on an alien's phaser gun.

 10 
 on: November 09, 2018, 10:34:42 pm 
Started by ronaldefarmer - Last post by ronaldefarmer
Just playing around with textures and I thought this looked sort of cool.


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