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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 04:11:27 am 
Started by Arik_the_Red - Last post by Arik_the_Red
I know my anim8or activity is quite sporadic, but I've struck into another project... designing a "mesh" for SecondLife... and I am bound to sharing any significant endeavors in anim8or with my dear friends here...

Star Trek Original Series-ish era
Klingon E4 Scout...  work in progress...

 2 
 on: Yesterday at 09:44:25 pm 
Started by Blick Fang - Last post by Blick Fang
I think I made a connection to figure > sequence and scene.  The rig should be pretty much in the position you want to start your animation with.  My model took the position it had as a figure as opposed to a sequence.  I am going to confirm that when I get a chance

 3 
 on: Yesterday at 03:53:49 am 
Started by Blick Fang - Last post by Steve
Sequences apply to bones by name. So you need to give the corresponding bones the same name.

If you are applying a sequence to the same figure in a scene it should just work.

 4 
 on: March 17, 2019, 08:52:52 pm 
Started by Blick Fang - Last post by Raxx
Generally you want all joints that are moving to have a keyframe on the first frame. Try and make sure the first frame in the sequence has each joint keyed. Edit->Keys->Key All Bones is a quick fix.

 5 
 on: March 17, 2019, 05:31:38 pm 
Started by Blick Fang - Last post by Blick Fang
Hi

So I have set up a well boned character (thank you johnar).  I pose him up in the sequence mode.  He starts with his right arm down and his right hand down.  He is moving the wrist bone as if he is strumming a guitar.  Everything looks good in sequence mode.  However, when I create a new scene and add the figure, and then add the sequence, he has arm straight out but his hand is strumming.  His are should be bent like in the first frame of the sequence.  Any ideas?


Thanks

 6 
 on: March 16, 2019, 12:47:30 am 
Started by NickE - Last post by Raxx
Works as expected. Thanks!

 7 
 on: March 15, 2019, 11:21:14 pm 
Started by Steve - Last post by Steve
Unfortunately I haven't been able to find the cause of this yet. I'll give it another look.

 8 
 on: March 15, 2019, 11:06:41 pm 
Started by Steve - Last post by chuft-captain
Steve,

Just wondering if you also had a fix for the frustrum issue ( culling ? ) I raised with you around Sep/Oct just before your Italy trip.

Sorry to harp on about this, but I checked the last DEV build 1348 (December) and it had not been fixed at that point. Let me know if you'd like me to re-send you details if you've forgotten or overlooked this.

Regards
CC

 9 
 on: March 15, 2019, 11:04:49 pm 
Started by Steve - Last post by Steve
Crashes should be fixed in build 1357. Also when you use Arc-Rotate in a stereo view it moves both eyes at the same time

 10 
 on: March 15, 2019, 11:01:01 pm 
Started by NickE - Last post by Steve
Raxx: Check out build 1357 which has new tokens for QUESTION_TOKEN and ATSIGN_TOKEN.

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