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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Yesterday at 09:29:35 pm 
Started by lostgame - Last post by lostgame
Without a middle mouse, or middle mouse emulation, how do I scale a UV texture with the UV tool? Thanks in advance!

 2 
 on: Yesterday at 10:28:56 am 
Started by Kreator01 - Last post by kreator
Steve & Raxx: All good now thanks!!

 3 
 on: Yesterday at 02:58:09 am 
Started by Steve - Last post by captaindrewi
I am not seeing the background image in scene mode.1348 1349.
Ah! i see reading 'Dancing shoes' post this issue has been already highlighted.
The usual camera selection has gone from the view menu so i used the wrong camera selection.

 4 
 on: January 20, 2019, 07:23:33 pm 
Started by Steve - Last post by captaindrewi
Phew!.. :)Thanks

 5 
 on: January 20, 2019, 03:47:20 pm 
Started by Steve - Last post by Steve
You can set Anim8or to expand the selection or not with the "Extend Point Edge Face Selection" check box in the File->ConfigureUI dialog.

 6 
 on: January 20, 2019, 03:43:55 pm 
Started by Kreator01 - Last post by Steve
Thank, Raxx!

 7 
 on: January 20, 2019, 12:40:58 am 
Started by Steve - Last post by captaindrewi
@Steve ..Where has the alternating between point, face, edge, expansion of selected area function gone? I really liked that.Hope it's coming back in some form.

 8 
 on: January 19, 2019, 06:42:39 pm 
Started by Kreator01 - Last post by Raxx
The top login bar has been fixed.

 9 
 on: January 19, 2019, 05:53:57 pm 
Started by CrashOveride - Last post by neirao
hi @CrashOveride,
for default .3ds exports only meshs, but you can user Third Tools... :)
in my case im trying uses .md2 / .md5 files, that uses 3d figure animations... i uses:
Ani2Pov for this check it:
http://www.anim8or.com/smf/index.php/topic,3982.msg28998.html#msg28998

http://texel3d.free.fr/projets/ani2pov/

:)

 10 
 on: January 19, 2019, 03:29:06 pm 
Started by Trevor - Last post by Steve
Very nice renders.

With the diffuse constant at 0 you'll only get specular rflections which will be biased towards the camera. You could add a bumpmap or normal map of a noise texture to the wall to spread the light out a bit, or set the diffuse constant to omething > 0. But I don't know if the diffuse constant will help because Anim8or doesn't have path tracing (... yet ...) which is a much more realistic light model.


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