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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 51 
 on: December 23, 2019, 11:14:17 am 
Started by Raxx - Last post by Trevor
Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev

 52 
 on: December 22, 2019, 02:11:32 pm 
Started by Raxx - Last post by davdud101
One thing that would make Anim8or just a touch easier (and maybe wouldn't be too hard to implement?), especially for a person like my who uses it for CAD, could be alternate units and auto-calculate to measurement (can't think of what the feature is called, but where it can used mixed fractions and stuff as opposed to/in addition to decimals)

 53 
 on: December 20, 2019, 07:12:44 pm 
Started by olan - Last post by olan
thank you

 54 
 on: December 20, 2019, 01:48:31 pm 
Started by olan - Last post by ianross
Good work.

 55 
 on: December 19, 2019, 11:31:57 am 
Started by Steve - Last post by Trevor
There are 3 "locations" in an8.
1st is each vertex has a location, which is relative to the mesh location
2nd is mesh location which can but doesn't have to be the center of the mesh. This is relative to world.
3rd is "Pivot" location, which is the Red Green and Blue lines normally at the mesh origin (0,0,0) but doesn't have to be.

the 3rd allows you to rotate a mesh around another location so you are not stuck having to rotate them move the mesh round a joint for example.

Suggestion, Can the pivot point be aloud to snap to grid please. Can it also have a dialogue box for exact placement.

Trev

 56 
 on: December 19, 2019, 03:54:29 am 
Started by Steve - Last post by davdud101
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be ???

 57 
 on: December 19, 2019, 01:29:05 am 
Started by Steve - Last post by Steve
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).

 58 
 on: December 18, 2019, 02:38:01 am 
Started by Steve - Last post by davdud101
Possible bug in 1363 (that I discovered in 1357) - for some reason objects are all showing of having a location of 0,0,0 (as if the origin is offset by the object's actual location)

Check out the file below...

 59 
 on: December 15, 2019, 08:55:52 am 
Started by olan - Last post by olan
:-D :-D thank you steve and i will do that next on video

 60 
 on: December 14, 2019, 09:20:45 pm 
Started by olan - Last post by Steve
Love the expression on his face! Bit I think he'd better give the fish to the gator and RUN!

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