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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 81 
 on: January 27, 2018, 10:20:04 am 
Started by Steve - Last post by AlecJames
Thanks - I don't have a mouse on the laptop - thought I was missing something :)



 82 
 on: January 27, 2018, 08:07:08 am 
Started by Steve - Last post by Steve
Oops! Sorry about that, chief! (Ctrl, Shift, I knew it was one of those keys :-) )

 83 
 on: January 27, 2018, 06:01:11 am 
Started by Steve - Last post by Gyperboloid
The current development release is v1.01.1318, January 25, 2018: http://www.anim8or.com/download/preview/files/animcl1318.zip


.............

Previous v1.01.xxxx releases:

Major changes for build 1317 dated January 14, 2018:
Fix #101-017: Issues with Groups and Layers.
   Use group's layer instead of each component's layer when displaying or selecting a group.
   Use the group number of the components in a group when creating a group.
   For multiple group numbers, use any one of them.
Fix #101-018: Reading a .an8 file with a script-based parameteric shape in a group crashes.
Fix #101-019: Script controllers for scene morph targets with aren't saved in .an8 file.
IK effector: Change to not move location of effector unless the user have specifically moved it
(i.e. not when it was moved because it couldn't be reached when the whole figure was moved).
Connected Face Extrusion: Expand cases when new faces are kept parallel to original faces.
Inset Tool: Change to inset edges parallel and equal distance to original edges. Previous behavior (that moved edges relative to the length of each individual edge) is available using the Shift key.
Scene Editor: Add menu command Edit->Bones->KeySelectedControllers.
Fix #101-020: Object Editor: Copy/Pasting a Group with a sub Group doesn't work correctly.


............


I don't know how I missed the 1317 release  :o , but that's superb Steve. Can the exact same behavior be implemented for the Bevel tool also ?

 84 
 on: January 27, 2018, 05:27:07 am 
Started by Steve - Last post by Gyperboloid
You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.

He means Shift

 85 
 on: January 27, 2018, 05:15:44 am 
Started by AlecJames - Last post by Gyperboloid
As ENSONIQ5 said : those boxes in menu have no affect on ART, only on Scanline . Try what slex suggested for Scanline .
There are some issues there like for ever. Not only in Scene ( render ) mode. Step by step Steve will fix them all we hope.

 86 
 on: January 27, 2018, 02:15:45 am 
Started by AlecJames - Last post by ENSONIQ5
Unless this has been fixed in a recent update, shadows are always 100% in ART renderer.

 87 
 on: January 27, 2018, 12:24:47 am 
Started by Steve - Last post by Steve
OK one last post in the development branch: build 1318. If it checks out OK  I'll post a new v1.0 update.

The main change is that I added Element Folders which all you to group element in the track window for easier management of large projects. There is a new field in the Element Properties dialogs that let you specify a folder name. All elements with the same folder name [and parent element] are grouped under one expandable tree control in the Track Window.

This changed quite a bit of code, so please try it out and let me know if you find any issues.

 88 
 on: January 27, 2018, 12:08:36 am 
Started by Steve - Last post by Steve
You zoom in with the mouse scroll button. By default it zooms at the mouse pointer but you can make it zoom at the center of the frame by holding the Ctrl key down. Note: you don't need to be in Arc rotate mode to zoom.

 89 
 on: January 27, 2018, 12:04:38 am 
Started by AlecJames - Last post by Steve
This is a complex scene - Anim8or is simply running out of memory. The ray tracer uses less storage and works for this project.

 90 
 on: January 26, 2018, 10:47:21 pm 
Started by AlecJames - Last post by AlecJames
Hi Steve,
Anim8or stops responding in a scanline render in the attached.

OpenGL Vendor:   Intel
OpenGL Renderer: Intel(R) HD Graphics 4600
OpenGL Version:  4.2.0 - Build 10.18.10.3412
OS Version:      Windows 7 Service Pack 1 (6.1) build 7601 (64 bit)

thanks for all your hard work
Alec

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