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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 2 [3]
  Subject Started by Replies Views Last post
Anti-Aliased OpenGL Workspace « 1 2 » Steve 19 6532 Last post September 15, 2014, 05:22:48 am
by cooldude234
Wireframe mode hides reference image rellik420 3 2341 Last post August 27, 2014, 05:53:42 pm
by Steve
Mouse Wheel: zooms views, scrolls toolbars « 1 2 » Steve 17 6987 Last post May 30, 2014, 11:38:28 pm
by davdud101
Snap to Grid: Changed to absolute snap by default Steve 1 2191 Last post April 03, 2014, 04:22:38 am
by Raxx
ASL integer bit-wise operators « 1 2 » Steve 15 5724 Last post March 27, 2014, 03:19:29 am
by Steve
ASL Quaternion Functionality Steve 4 2609 Last post March 06, 2014, 09:13:35 pm
by Steve
ASL do/while, for, break, continue statements Steve 2 2265 Last post March 06, 2014, 05:37:27 am
by Steve
ASL layer functions Steve 0 1723 Last post March 05, 2014, 11:04:05 pm
by Steve
ASL $main() function Steve 0 1694 Last post March 05, 2014, 10:30:07 pm
by Steve
ASL Functions Steve 6 3600 Last post February 26, 2014, 04:40:44 pm
by Steve
STL export and import: 3D Printing Steve 3 3202 Last post February 26, 2014, 03:51:34 am
by Raxx
1066 release - Face selection « 1 2 » kreator 15 6061 Last post February 15, 2014, 04:55:24 am
by Raxx
Active Property Dialogs Steve 5 2842 Last post February 13, 2014, 04:42:12 pm
by Raxx
build 1066: auto-loading cube textures thecolclough 5 3211 Last post February 13, 2014, 11:50:07 am
by thecolclough
Seems to work under Windows XP just fine. lppena 0 2138 Last post February 11, 2014, 11:16:46 pm
by lppena
Faster OpenGL Rendering Steve 5 3967 Last post February 10, 2014, 08:26:19 pm
by Steve
Pages: 1 2 [3]

 

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