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ENSONIQ5
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« on: December 20, 2007, 06:13:30 am » |
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Ok, I've finished (or at least abandoned) the space movie thing. Here's the YouTube link: http://www.youtube.com/watch?v=ks1jYJBTvpYThe opening sequence of 32 seconds (800 frames) took over three solid weeks to render, fully anti-aliased this time. This was the most fun I have had in ages (I know, I have no life). I am moving away from the whole science fiction thing for a while, and have started building a medieval castle. Hope to post something here soon.
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DoctorStopMo
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Posts: 31
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« Reply #1 on: December 20, 2007, 08:18:16 am » |
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Wow, that was really, really well done! Congrats on a really good job. That's an amazing render time, too. I don't think I could ever just let my comp render that long  .
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Roygee
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Posts: 41
Carpa diem
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« Reply #2 on: December 20, 2007, 06:53:58 pm » |
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Congrats ENSONIO5 - a fine piece of work. Did you actually render 24/7 for 3 weeks - wow!
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Reality is an illusion brought on by an absence of imagination
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ENSONIQ5
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« Reply #3 on: December 21, 2007, 06:42:38 am » |
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Thanks guys. Yeah, it really was three weeks. I got so sick of the sound of my CPU cooling fan... nearly pulled the pin several times. Infact, the first attempt to render failed due to a power outage after a week and a half. AAARRRGGHHH! It would have taken much longer if I hadn't blown $100 on another GB of RAM. At least Anim8or isn't too resource hungry and I could still email and web surf.
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acallaway
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« Reply #4 on: December 21, 2007, 08:15:46 am » |
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Ok, I've finished (or at least abandoned) the space movie thing. Here's the YouTube link: http://www.youtube.com/watch?v=ks1jYJBTvpYThe opening sequence of 32 seconds (800 frames) took over three solid weeks to render, fully anti-aliased this time. This was the most fun I have had in ages (I know, I have no life). I am moving away from the whole science fiction thing for a while, and have started building a medieval castle. Hope to post something here soon. Woa! Dude! That's impressive. Technically accurate, too, with the retros and the re-entry sequence etc. Not sure about the music, however. I think that would be more suited to the medieval castle... ;-) Andy
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Andy - Talking complete rubbish since 1957
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kreator
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« Reply #5 on: December 21, 2007, 08:56:28 am » |
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Thats one of the reasons I dont render with AA...!!!!... I got a machine down now with power Probs...but its nice to see something actually finished for a change!
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O
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flametiger74
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« Reply #6 on: December 22, 2007, 05:42:59 pm » |
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Me I made sure to get like 4 gigs of ram when I bought this computer the only problem is that if I interupt a rendering then anim8or dosn't respond I'm running vista.
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enzo
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« Reply #7 on: January 03, 2008, 06:15:56 am » |
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WOW!! That's all I can say. You had me hooked from start to finish, amazing job!
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Nate_Bro
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« Reply #8 on: January 03, 2008, 06:40:02 pm » |
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What did you do for the smoke and fire?
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My computer specs for Anim8or and other graphics: 1. 3.2 GHz Pent 4 HT 1 MB L2, with ATI 128 MB Vid Card 2. 3.0 GHz Pent D 4 MB L2, with ATI 512 MB Vid Card 3. 1.7 GHz Pent Celeron M, with ATI 64 MB Vid Card
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sciwizeh
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Posts: 22
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« Reply #9 on: January 03, 2008, 08:32:38 pm » |
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that was amazing! i think i now how the reentry flame worked but what about the explosions? and the animated cockpit how did you get the wire globe (for lack of anything else to call it) to spin, and how did you get the roll sensor to act the way it should?
very impressive!
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ENSONIQ5
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« Reply #10 on: January 04, 2008, 04:40:12 am » |
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Nate Bro: I actually think the smoke is a bit poor. It is a bunch of morphing lumpy objects, but I should have made them less regular. The bulk of the flame effect was added frame by frame in Corel Photopaint, post rendering.
Sciwizeh: The re-entry effect used a parabolic cone shape, with a double-sided material: outside transparent, inside orange emissive with a gradient texture applied bottom to top in the emissive field (with a bit of after touching in Corel). The explosions used a combination of modelled flying debris, lights with changing colours, and post-rendering frame-by-frame retouching.
The cockpit instrument panels are open faced boxes with black interiors, and all instrument displays were added later with the exception of the wire globe and roll indicator. These were mesh spheres placed within the dashboard box with their position origins relative to the cockpit (which moved and rolled through the scene), but their orientation origins fixed to the "world". With the camera fixed to the cockpit, the globes appear to roll, while in fact it is the cockpit and camera that are rolling while the globes remain still. The artificial horizon indicator again uses double sided materials, with a transparent outer face. The lower half of the globe is green inner/transparent outer, and the upper half is blue inner/transparent outer. So the face you see is actually the inside of this sphere.
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redrain96
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my arms ar not stinky!
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« Reply #11 on: February 11, 2008, 04:11:37 pm » |
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awesome awesome awesome!!!!!!!!!!
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spicy
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« Reply #12 on: March 14, 2008, 12:50:45 pm » |
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That movie was fantastic!
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