Anim8or Community
June 19, 2013, 05:52:37 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The v0.97d Preview is now available!  See the "Anim8or v0.97 Preview" Forum for details.
 
   Home   Help Search Login Register  
Pages: [1] 2
  Print  
Author Topic: 2 interactive models  (Read 4223 times)
rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« on: August 31, 2008, 12:54:23 pm »

what is the best way to have 2 animated models interact with eachother. say you make a fight scene. one guy swings one guy gets hit. is there a way to have 2 figures on the same screen or a ghost of one? please let me know.
Logged

h
xalener
Sr. Member
****
Posts: 257


View Profile
« Reply #1 on: August 31, 2008, 04:35:09 pm »

scene mode.

Just add two figures :/
Logged
rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« Reply #2 on: August 31, 2008, 06:30:05 pm »

i know that. im asking if there is a way to sinc them up b4 scene mode. it would b alot easier to have a visual, rather than just guessing the angles and physics.
Logged

h
xalener
Sr. Member
****
Posts: 257


View Profile
« Reply #3 on: August 31, 2008, 08:26:36 pm »

Yeah, if you add two figures in the scene mode, you CAN see them together.....because they ARE together...
Logged
rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« Reply #4 on: August 31, 2008, 09:43:13 pm »

But dont u have to keep going back and making new sequences. theres no way ull get it perfect your first time. theres an action and reaction between your 2 models. but i think u guys answered my question. and there is no other way than makeing ur sequences seperately then going to scene mode and c if it worked. then going back and do it blindly and hope for the best again.
Logged

h
im not a people person73
Full Member
***
Posts: 149


P.I.E


View Profile WWW
« Reply #5 on: August 31, 2008, 10:28:27 pm »

just make sure the frames align,say,your punch makes contact at frame 25,create another figure with the reacion at frame 25...well,thats all i can think of
Logged

Gween123 is also me (NEWGROUNDS)

mak
Full Member
***
Posts: 156



View Profile
« Reply #6 on: August 31, 2008, 10:38:00 pm »

you can edit in  scene mode. look for the button that looks like a windsheil wiper. you only use sequences for things like walk cycles and such.
Logged

realisim is for reality
rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« Reply #7 on: August 31, 2008, 11:13:11 pm »

yea thats how i was doin it using the frames. but sometimes u move a little to far or not far enough. it just gets a little annoying. it would b nice if u can have an overlap or something that shows u scene mode so u have a better idea on what ur doing. thanks for ur help.
Logged

h
headwax
Sr. Member
****
Posts: 587



View Profile WWW
« Reply #8 on: August 31, 2008, 11:54:37 pm »

place both figures in the same object

rigg them up as you would normally with bones but joing the bones somewhere eg at the wasit.

go to seequence mode and move the bones around

import sequence into scene

don't forget you can use morphs on objeccts that are the base of figures
Logged

hihosilver
Global Moderator
Hero Member
*****
Posts: 1294


View Profile
« Reply #9 on: September 01, 2008, 03:03:37 am »

You don't HAVE to use sequences.  You can animate things in scene mode as well.  Sequences are best used for things that repeat such as a run cycle or walk cycle to make like easier on yourself.  Other than that it's best to just animate in scene mode.
Logged
headwax
Sr. Member
****
Posts: 587



View Profile WWW
« Reply #10 on: September 01, 2008, 03:39:43 am »

Ah yes Hiho Smiley but the beauty of sequences is that you only have one object. It's much easier to see what you are doing.  In scene mode lots of things (ie other objects get in the way).

The other thing is, if they are going to hit each other a lot, it's better to do it with sequences linked up.

my tuppence Smiley
Logged

floyd86
Global Moderator
Hero Member
*****
Posts: 1052



View Profile WWW
« Reply #11 on: September 01, 2008, 10:28:37 am »

Ah yes Hiho Smiley but the beauty of sequences is that you only have one object. It's much easier to see what you are doing.  In scene mode lots of things (ie other objects get in the way).

Thats why god (or steve) invented the hide option, select the objects you want to hide and hit 'h'. Use shift+h to show all the objects again.
Logged

rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« Reply #12 on: September 01, 2008, 04:20:44 pm »

thanks guys. i didnt know you could animate in scene mode using bones. that answers my question right there. thanks again
Logged

h
headwax
Sr. Member
****
Posts: 587



View Profile WWW
« Reply #13 on: September 01, 2008, 09:12:28 pm »

Good point floyd Smiley

Mind you I just checked one of my lip sync boned models. When the time line is opened to its max vertical height I have two screens of bones and one and a half screens of morphs. 

I know what I'd rather see....

It's all personal taste. I guess a lot of people don't use a multitude of morphs. Pity. Wink

At least relik hath learnt something Smiley
Logged

rellik420
Sr. Member
****
Posts: 634


View Profile WWW
« Reply #14 on: September 01, 2008, 10:42:19 pm »

this is a little off topic but speaking of hiding. is there a way to hit edge point ins "point edit" mode? im working on the back of one of my models and it would b alot easier if i could hide the front.
Logged

h
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!