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Author Topic: dragons  (Read 8718 times)

lizeal93

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Re: dragons
« Reply #15 on: November 24, 2008, 02:23:12 am »

thank youm all for the comments and helpful ideas. here is the red dragon standing in the sand.

if anyone wants a wallpaper sized render i can do.
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

birdofash

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Re: dragons
« Reply #16 on: November 24, 2008, 03:49:43 am »

I notice that there isnt any bone structure in the wings.
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headwax

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Re: dragons
« Reply #17 on: November 24, 2008, 09:39:36 pm »

Nice worl lizeal. Some fog would help break up that horizon line niceley.
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lizeal93

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Re: dragons
« Reply #18 on: November 24, 2008, 10:58:18 pm »

birdoflash: the dragon has bones in the wings. i may add to the hands but right now there arent as the pic shows.

headwax: the fog doesn't seem to work in ART for me
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

headwax

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Re: dragons
« Reply #19 on: November 24, 2008, 11:36:02 pm »

well if that's the case try a transmap on plane will help

see exampls. last txt file is an an8 file, just change the txt to an8

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Destroyer

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Re: dragons
« Reply #20 on: November 25, 2008, 04:23:32 am »

i gotta say lizeal93 with each new picture you post those dragons look better and better. i just have one suggestion, try adding a specular map to the dragons skin that might make it look more realistic and don't just use the original skin teture as a spec map convert it to grey-scale and adjust the brightness/contrast in a image editor like photoshop or GIMP then save it as a new image.
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birdofash

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Re: dragons
« Reply #21 on: November 25, 2008, 09:23:47 pm »

Sorry, I did not mean animation bones. I meant that you cannot see any type of bone structure within the wings. See the attached pictures for examples of what I mean- the first is a drawing of a dragon I found quickly with a search, and the second is that of a bat, a real-world demonstration of how bones are slightly visible when a thin layer of skin is stretched over them.
« Last Edit: November 25, 2008, 09:25:40 pm by birdofash »
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lizeal93

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Re: dragons
« Reply #22 on: November 30, 2008, 02:04:39 am »

i tried to add the "bones" to the wings. first i modeld them and then when rigged they did a wired warp. so i instead tried them as a bump map, which would have worked if i did a UV map with lithunwrapper. suffice to say i didn't get around to it, instead i fixed the texure strtch on the wings.

i posted the originall dragon when i started and the new one with an added spec
texture. also i put the dragon in its roost. i need to add a floor to the grey in the bottom left corner of the dragon roost image.

thanks guys for all the critique, without it i probably woulnd't be motivated to fix many of the isues i nthe model or i might not even had known somthign was wrong. thanks agai nand please keep the comments coming. :)
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there are two things that are contstant. human stupitity and matter.
and i'm not to sure about the second one.
-Albert Einstien

mookiestarhh

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Re: dragons
« Reply #23 on: June 06, 2009, 01:16:45 pm »

I think it looks fantastic! Great work! I think one more thing that could be done, is to make the fire it is breathing bigger, and maybe have flames coming out of the stream of fire, to enhance the light it is making on the red dragons wings
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dwalcott

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Re: dragons
« Reply #24 on: June 07, 2009, 06:06:09 am »

nice work.  I like the final image the best... keep it up!
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