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Author Topic: WIP; My First Person  (Read 2121 times)
Modeler_in_the_Myst
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« on: November 18, 2008, 09:25:11 pm »

Man, I feel like a first year apprentice tombstone carver showing off his best work in at a trade  show with Michelangelo.
It is humbling, let's put it that way.

The torso was done with wire modeling, as was the face, which was built around a an extruded path profile, then mirrored and joined. Except for the teeth and eye brows, which are lifted facets. The legs and arms are extruded facets, the hands are box modeling, using the basics from the tutorial on this site. The shoes are a  half dodecahedron primitive, with more wire modeling for the back of the foot, and some lifted faces for the heels. The hair is another dodecahedron primitive, with chunks cut out and some wire modeled 'strands', then whatever you call it when you create another inner surface on a model to add depth.

It's my best work yet, and took me about a day of near constant work.
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lynn22
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« Reply #1 on: November 19, 2008, 02:56:20 am »

Well done ! It's a great, cute character.

As for Michelangelo, I don't recall that David was his first attempt at sculpting Cheesy
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Modeler_in_the_Myst
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« Reply #2 on: November 19, 2008, 03:42:13 am »


Thank you very much for your kind words.
 OMG I just realized I had forgotten to colour in the eyebrows. Well, here is another angle, WITH eye brows.

I have been trying rigging and weight skinning, to no success as of yet. The tutorials and instructions in the manual have availed me none. Can anyone give any tips on that?
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lynn22
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« Reply #3 on: November 19, 2008, 07:08:58 am »

Here are a range of tutorials from rigging to animating. Hope it helps.

I'm looking forward to see your character in motion Smiley
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headwax
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« Reply #4 on: November 19, 2008, 04:23:21 pm »

I am impressed mintm.  It's a good character, just needs a small refinement where the nose meets the face, and the  wrists are a bit crisp where they meet the arms. Maybe the shoe fronts could be a wee bit smaller?

Try this tut. If you do it all conscientiously you will be surprised at your modelling skills!

http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
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Francesco
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« Reply #5 on: November 19, 2008, 08:29:46 pm »

Really a nice character, Modeler, I do agree with Headwax that the shoes could have smaller points, but that could be fine if you want to give it a funny look.

Hey thanks for pointing out that tutorial headwax, just had a look and seems very very good, I needed something like this, I owe you a drink!
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headwax
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« Reply #6 on: November 19, 2008, 09:29:53 pm »

No problem. Smiley

Let's see I'll have a single malt scotch on the rocks with a ..... Smiley

It's a great tut. If you go through it carefully in the end you can model anything.

I've done it several times. The hardest thing is joining the ears to the head. But it's worth persevering.

When joining bits and pieces together, remember the bridge tool. It's very useful.

cheers
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Modeler_in_the_Myst
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« Reply #7 on: November 19, 2008, 10:32:15 pm »

Thank you all. I do use the bridge tool a lot, though I am finding using wire modeling with the fill tool creates a neater result. This tutorial looks daunting as yet, but doable if I keep practicing, so thank you Headwax.
And thanks Lynn22, those anim8or specific tutorials will definitely come in handy asI attempt to animate this figure, which I have made some changes to based on you peoples suggestions.
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onespirit5777
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« Reply #8 on: November 19, 2008, 11:28:10 pm »

You have the makings of something cool - keep it up!
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Modeler_in_the_Myst
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« Reply #9 on: November 20, 2008, 10:57:07 am »

Well, thank your all for your kind support. Thanks to your assistance, I have finally wrapped my head around making skeletons. Though it will be a while before we can see the model above in any kind of animation, I have broken the conseptual barrier, and am starting to understand the tools. Painting weights is proving difficult to master, as expected, but I am confident I will do better with practice. I am working on animating a less ambitious figure, and learn from there. Thanks again, and hope to be more active in this very friendly community.
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Inxth
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« Reply #10 on: November 26, 2008, 01:09:51 am »

Once you're done with the Skeleton, you can move on into creating the scene, adding backgrounds, etc. Still, It looks great!

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3D Joe Wiltshire
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« Reply #11 on: November 26, 2008, 12:14:19 pm »

And now you have the basic shape and rig, you can create just about any humanoid character you want.
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5L1D3R
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« Reply #12 on: November 26, 2008, 12:32:12 pm »

You've definitely gotten farther than I would have. I hate modelling organics. I might model an aircraft carrier down to the last padeye, but I hate dealing with all those subtle curves and proportions...even with cartoon characters.

Only thing that I would change is the shoes. I can't exactly put a finger on it, but they somehow don't fit with the overall look of the rest of the character.  The later version is definitely an improvement over the early "balloon-toe" ...almost looks like a "Saturday Night Fever" version of Ronald McDonald's shoes...
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First one to die looses!
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