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kreator
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« Reply #45 on: October 13, 2010, 02:19:31 am » |
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Yeah that looks good, for placing images into post use an external url to post the image then use the img bbc code ie [img] http://Your.externallink.com/Image.jpg [/img] then you should have no problem,keep going with the scripts they add to anim8ors functionality and help other not so adept users in contstructing models. Im in the Uk btw so soffits and bargeboards are part and parcel of building construction.
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3Dgeek11
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« Reply #46 on: October 13, 2010, 01:50:01 pm » |
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Freesailor: Is that image you attached using the windows script and the roof script? Nice, if so. Still nice, if not.  I'm going to try those two out soon.. ^^
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freesailor
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« Reply #47 on: October 14, 2010, 09:18:01 pm » |
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3Dgeek11: yup! as i wrote, it took about 20 minutes(but I crashed anim8or twice, shoulda taken less time...lol), and I also have a walls script that i used for the dormer walls.....
After accessing the two scripts, I have decided to rewrite both, with much more comments, and I'll try to make them more understandable(sp? is that a word?) to the layman... the windows script is especially convoluted, a result of limited number of code instructions .
Kreator: i have written new code for soffits, but as i said, I have VERY limited access to buildings with that type of eave treatment.... so far, 3 options for the soffit/barge junction... if you could post pictures of samples, or direct me to a web site that has such samples, I'd appreciate it, as I could include more options now, rather then later...
aloha freesailor
oops! almost forgot... I need textures for building exteriors... willing to buy if I can get a large variety of textures.... does anybody know where i can find these??? tnx...
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« Last Edit: October 14, 2010, 09:39:41 pm by freesailor »
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kreator
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« Reply #48 on: October 15, 2010, 12:46:05 am » |
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try here.... http://www.cgtextures.com/Ill get some drawings together for you..regards UK Buildings etc
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captaindrewi
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« Reply #49 on: October 15, 2010, 05:56:58 am » |
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great work freesailor.wow! script improovements on the way too.....'mazin.
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ANIM8OR...double click!
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freesailor
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« Reply #50 on: October 15, 2010, 03:41:14 pm » |
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Kreator: here are the styles of soffit/barge junctions I have so far... just so ya don't duplicate them...lol option 0 is the only type I have actually built... option 1 was an obvious alternate... and a search on the www resulted with this one as the most used?!? option 2 is a treatment I saw in a movie recently...
aloha freesailor
forgot..again...lol here's an image of rafters on 24" and 16" centers...
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« Last Edit: October 16, 2010, 04:01:31 pm by freesailor »
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kreator
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« Reply #51 on: October 16, 2010, 09:56:08 am » |
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The Option1 may be the way to go here, I am going to have ago at finishing off my local pier (Since it got burn`t down the other week!!) so I had a walk along the seafront today and took some shots of the Seafront buildings which may interest you. I will be posting these to my Animanon site in the media tab http://www.animanon.com/Forum3/index.php?action=refferals;refferedby=1
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freesailor
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« Reply #52 on: November 22, 2010, 11:35:44 pm » |
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soooo.... i decided to use my new trigonometry knowledge to learn how to draw a circle with ASL... didn't take as long as expected, but for some reason my wheels turn to a bunch of ovals when i convert to subdivision...  ... anyway, now that i have circles, i decided i should use them in some script...lol...hmmm...bullnose for stairs sounded good... so here's a bunch of scripts for drawing stairs... 1. stairs.an8: draws three styles of stairs(4 if ya count two types of framing...).. fully adjustable for height and run... complete(sorta) instructions are in the file... 2. landing.an8: figured it would be nice to have the ability to have landings on your staircase, so her's a script to draw them... the landing will replace one step in the stairway... 3. banister1.an8 & banister2.an8: course, stairs need banisters to be safe...lol so here's two styles... they aren't really parametric shapes, cause they aren't adjustable at all... they only fit the default stairway.... aloha freesailor new: after realizing that the second banister was being drawn way out of place, I finally figured out how to move to close to the pointer... so I'm changing the attachment to the new plug-in...sorry for the hassle freesailor
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« Last Edit: December 01, 2010, 03:23:04 pm by freesailor »
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freesailor
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« Reply #53 on: November 22, 2010, 11:57:37 pm » |
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and here's an updated roofs script... it draws gable roofs with or without two styles of soffits... full rafters if ya need'em.. and three options for interior ceilings... i'll have to start another script for hip and dutch gable roofs... aloha freesailor
oops! forgot to comment out: $full = 1; you should do this(comment out:/*$full = 1;*/) and use the attribute to trigger them..
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« Last Edit: November 24, 2010, 01:14:04 am by freesailor »
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freesailor
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« Reply #54 on: November 23, 2010, 12:00:32 am » |
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hmmmm... guess i should send the button images for the stairs too... here they are... many thanks to tyson collins for his plugicon program aloha
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freesailor
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« Reply #55 on: November 24, 2010, 01:09:30 am » |
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couple of images of stairs.... and a cottage in my 3d game... aloha
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Tof
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« Reply #56 on: February 02, 2011, 06:41:14 am » |
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Huhu, my first try on writing a script... 1. csv_export_plugin_0_1_7. Tof 3. http://www.anim8or.com/smf/index.php?action=dlattach;topic=1705.0;attach=95094. Export to OpenBVE .csv object 5. Read me included It works now but there are a few thing I don't understand... Why is the result very bad if I don't first go to Lithunwrap and triangulate my model there? And why was my model inverted? (I have to switch Y and Z vertex coordinate to get something correct) --> Fixed in V0.1.6, the Z-Axis is different in csv (just to invert it!)Why was my texture inverted? (only in Y Axis, I invert it too)  If somebody can take a look and explane 
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« Last Edit: February 13, 2011, 08:07:51 am by Tof »
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Raxx
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« Reply #57 on: February 23, 2011, 08:58:33 pm » |
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Sorry, been a while since I went ASL'ing  I'll update the lists as soon as I get the chance, thanks for posting the scripts here!
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daniel99
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« Reply #58 on: March 26, 2011, 04:24:12 pm » |
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I am very curious is someone could try to create a scrip that allows camera position&animation to be exported and imported. That would be freakin' usefull. At my work I also use AE for compositing, and sometimes would be helpfull to be able to export the camera animation and then import it to Ae.
If someone could do such a script, please let me know. Thanks.
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floyd86
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« Reply #59 on: March 27, 2011, 06:02:55 am » |
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I am very curious is someone could try to create a scrip that allows camera position&animation to be exported and imported. That would be freakin' usefull. At my work I also use AE for compositing, and sometimes would be helpfull to be able to export the camera animation and then import it to Ae.
If someone could do such a script, please let me know. Thanks.
That would be a helpfull tool indeed. You will have to export the anim8or camera to a .fbx camera file. I don't know if thats possible since anim8or doesn't have an fbx exporter...
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