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lppena
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« Reply #60 on: May 24, 2012, 11:39:25 am » |
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This is an updated Raxx X exporter. I modified the script to add a top level frame to the X model so that all model parts are linked under a top level frame. Use this X script if you expereience line errors in your X model. Leroy.
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« Last Edit: May 24, 2012, 01:17:44 pm by lppena »
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lppena
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« Reply #62 on: May 28, 2012, 11:11:52 am » |
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I found another export script and wanted to share it with you all. It appareently outputs a crude form of the IMVU XMF format similar to the existing C format exporter. Hope someone has some use for it. Leroy.
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lppena
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« Reply #63 on: May 28, 2012, 11:28:56 am » |
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Here's 10 Anim8or scripts for RCT3. Don't really know anything about them, but posted them anyways. Leroy. Oops: I guess I forgot to mention that they are for the Sims videogame.
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« Last Edit: June 08, 2012, 06:22:10 pm by lppena »
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lppena
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« Reply #64 on: May 31, 2012, 11:22:02 am » |
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I found this Torque DTS exporter, but it looks like it's a WIP still. Thought I'd post it anyways for those of you who may find it of use or would like to modify the script to improve it.
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lppena
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« Reply #65 on: June 16, 2012, 07:44:21 pm » |
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Here's an X3D/XML version 1 exporter script and a free X3D viewer to rotate your models in 3D space. Download it @ SourceForge PS: I don't see the texture that I put on the model. I tries copying the texture to the same folder but still no luck. Any suggestions on what to try? Thanks, Leroy. PS: I really like the 3D model viewable formats like X3D and VRML. It really seems like an awesome way to see models as aposed to just in the Anim8or workspace. The viewer is also able to open VRML model files as welland seems to work well with the VRML and X3D model exporters that Anim8or supports.
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« Last Edit: June 18, 2012, 10:12:30 am by lppena »
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B_twist
Newbie

Posts: 2
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« Reply #66 on: July 27, 2012, 09:56:19 pm » |
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Raxx, I have started my own extrusion plugin for point meshes. A controll freak like me likes to use the knife and fix meshes prior to extruding them. A preliminary test program and readme file are available at: 1. E_track 2. Brian Heath (B_twist) 3. http://www.seahorsediveclub.com/Club%20Photos/Forms/AllItems.aspx?RootFolder=%2FClub%20Photos%2FAnim8ion OR follow root to 'club photos' then to 'Anim8ion' folder. 4. A script to extruded meshes. See readme file for directions. 5. The files are on a sharepoint website until the admins say otherwise. 6. will add the 30x30 jpg to next post Many debug print statements are still in this 'inwork' code. (slightly user brutal.) I'm looking for peer review and to make how much more programming is desired before final release to the general Anim8or community. Thanks
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lppena
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« Reply #67 on: July 29, 2012, 11:25:49 am » |
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I found this export script for the Trinity format and thought I'd post it for perhaps more information and just in case someone had a a use for it. Leroy.
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lppena
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« Reply #69 on: August 04, 2012, 05:42:51 am » |
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Cool, when you have time upload it to the script data base.
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Thanos
Full Member
  
Posts: 104
Mwahahahaha!
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« Reply #70 on: October 11, 2012, 10:07:03 am » |
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I was looking for the plane plugin, but it's not in the list, could you please add it?
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Thanos
Full Member
  
Posts: 104
Mwahahahaha!
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« Reply #72 on: October 17, 2012, 04:47:01 pm » |
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Oh my blindness, "Advanced Plane" now I see it. Thanks 
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Raxx
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« Reply #73 on: December 18, 2012, 01:12:59 pm » |
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Updated the database a bit, added third party tools as well. If you see that something needs to be in there, let me know.
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