Anim8or Community
June 19, 2013, 09:57:08 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: The v0.97d Preview is now available!  See the "Anim8or v0.97 Preview" Forum for details.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Rendering Splines.  (Read 2032 times)
commandox20
Newbie
*
Posts: 13


View Profile
« on: January 05, 2009, 08:58:17 pm »

This may seem really really stupid, but is there a way to actually render Splines? Im trying to use them for toon shading on a character i'm building. The alternatives are a nightmare, and just drawing a few splines was really easy.

Is this at all possible? Is there a way to trick anim8or into this? 

EDIT: Excuse me, I am referring to the paths that make up splines. Oops.  Grin
« Last Edit: January 05, 2009, 09:02:24 pm by commandox20 » Logged
Kubajzz
Flying Platypus
Global Moderator
Sr. Member
*****
Posts: 548


Little doggie ate my avatar...


View Profile
« Reply #1 on: January 06, 2009, 01:38:15 am »

There's no way to render paths directly, but you can extrude a polygon along a path to make it visible.

Create a small n-gon, select it and click Build>Extrude. Choose "path" option in the dialog box, click OK and then click on your path. It takes about 2 seconds, I think it's not that much a nightmare Smiley
Logged
commandox20
Newbie
*
Posts: 13


View Profile
« Reply #2 on: January 06, 2009, 02:43:28 am »

Thanks, that does good.

My objective is basically to create animation style 'lines' on the character. The paths do the best job in place of any kind of texturing. (trying to avoid using textures when possible, to keep all the objects as cartoony as possible.)

Thanks again!  Cheesy
Logged
odp04y
Full Member
***
Posts: 102



View Profile
« Reply #3 on: January 06, 2009, 05:40:32 am »

It would be good if we could render spline with different colours as it would enable hair to be done.
Logged
floyd86
Global Moderator
Hero Member
*****
Posts: 1052



View Profile WWW
« Reply #4 on: January 06, 2009, 08:40:49 am »

Thanks, that does good.

My objective is basically to create animation style 'lines' on the character. The paths do the best job in place of any kind of texturing. (trying to avoid using textures when possible, to keep all the objects as cartoony as possible.)

Thanks again!  Cheesy

There is a easier way to give your model a black toon outline.
Copy your model, paste it and scale the copy a bit so that it's will be a bit bigger then the original.
Then use the first attachment material setting for the original model and the second attachment setting for the scaled model.
Logged

commandox20
Newbie
*
Posts: 13


View Profile
« Reply #5 on: January 06, 2009, 10:47:56 am »

Actually im not doing outlines as much as I am doing this:



The facial/body lines, mouth, eyebrows. All that good stuff.

EDIT: Some of you may recongnise the style, it's inspired by Samurai Jack. I've been experimenting with using anim8or as a 2D/3D cartoon editor since 2004. Unorthidox use of the tools, but hey. It does work.

(These are mine, but they are not hosted by me.)
http://www.youtube.com/watch?v=QJSNvEzhEC4 (2004)
http://www.youtube.com/watch?v=elfvGcDrjio (2005)

There's a bit of language there, mind your ears.

But basically yeah, thats the point of using the paths. Trying to augment the style i've been toying with for a few years. Clean it up. Using paths and filling them in, while it does work, as you can see it's not really a science, you can easily create shapes that you dont intend to. Using the paths would ensure the lines dont get thicker/thinner.

Ah well.  Smiley
Logged
VBSmiles
Full Member
***
Posts: 198


View Profile
« Reply #6 on: January 06, 2009, 01:15:12 pm »

A combination of texturing along key polys, and properly built morphs should be more than sufficiant. All the extra poly count is unneccisary.
Logged
xalener
Sr. Member
****
Posts: 257


View Profile
« Reply #7 on: January 06, 2009, 08:22:02 pm »

I did the exact same thing with transparency maps and morphs.
 http://www.youtube.com/watch?v=uU6M2BwfC04&feature=channel_page

You should try it this way.
Logged
commandox20
Newbie
*
Posts: 13


View Profile
« Reply #8 on: January 07, 2009, 08:37:52 am »

Whoa whoa. That's 2D?  Shocked Good job, that's actually tricking my eyes abit.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!