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Author Topic: can some1 help me?  (Read 1327 times)
rellik420
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« on: February 16, 2009, 09:12:59 pm »

this isnt going as smoothly as i hoped. i tried to go for edgeloops by memory. not working so well. i dont have to many triangles. but i do have too many. please some1 point me in the right direction.

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rellik420
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« Reply #1 on: February 16, 2009, 09:45:56 pm »

i think i see something wrong. the wrinkles above his nose should go with his forhead right? and not for his cheekbones.
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Dreadkb
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« Reply #2 on: February 16, 2009, 10:23:01 pm »

Great ref site for ya here.

http://www.subdivisionmodeling.com/forums/showthread.php?t=8911
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rellik420
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« Reply #3 on: February 17, 2009, 12:13:26 am »

i have a question about the facial features. do you do that manually? or in some programs are there tools to help do that for you? i know anim8or doesnt have anything like that so you would have 2 do it manually and set ur morphs.
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hihosilver
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« Reply #4 on: February 17, 2009, 01:38:59 am »

Most programs have tools similar to morph targets, some are used slightly differently, whether they be better or worse.  Still, most programs don't have any kind of built-in phonemes.
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rellik420
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« Reply #5 on: February 18, 2009, 01:07:42 am »

from what ive seen on tv and on the internet... (from what i remember) you select vertecise. you flag them and then slide them to make your facial movements based on how u modeled it. IE  make loops for wrinkles on the brow, so when u slide the top of the head forward the wrinkles -><- move together. Im not really sure how that works, only in theory. but if some1 know what im talking about maybe they can elaborate a bit.
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xalener
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« Reply #6 on: February 18, 2009, 04:17:52 pm »

Yeah, you have to wrinkle them yourself in most cases.
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Dreadkb
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« Reply #7 on: February 18, 2009, 06:00:11 pm »

This tut helped me out a lot when I got started in Anim8or. Thanks again Johnar.

http://www.youtube.com/watch?v=_YQw4nJKrRg
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