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Author Topic: Inverse Kinematics  (Read 1216 times)

Tanzim

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Inverse Kinematics
« on: February 07, 2008, 11:55:25 pm »

In the sequence editor theres a button that reads IK, i'm assuming that it reads Inverse Kinematics... so does it work cause for me it's always grayed out?  :( :( :(
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hihosilver

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Re: Inverse Kinematics
« Reply #1 on: February 07, 2008, 11:56:35 pm »

It doesn't work.  Sadly it hasn't been implemented into anim8or yet. :(
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spicy

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Re: Inverse Kinematics
« Reply #2 on: March 11, 2008, 05:29:10 am »

No. Steve (Creator of Anim8or) is apparantly working on it in future Anim8or realeses. It make's stuff alot easier
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