Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Trouble with animating unusually shaped item.  (Read 3989 times)

MangaTigerBoy

  • Newbie
  • *
  • Posts: 9
    • View Profile
    • Blue Fusion Games
Trouble with animating unusually shaped item.
« on: July 02, 2009, 06:23:22 pm »

I am having trouble trying to animate a "Bag" character (respectively named Baggy). Can anyone tell me how I can animate an object like this?
???
(Image redrawn in Paint for clarity's sake)
« Last Edit: July 03, 2009, 02:02:42 am by MangaTigerBoy »
Logged
The 14-year-old programmer strikes again!!!

Join my Game Development forum!
www.bluefusiongames.forumotion.com

kreator

  • Hero Member
  • *****
  • Posts: 1114
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Trouble with animating unusually shaped item.
« Reply #1 on: July 03, 2009, 12:47:25 am »

hmmm... looks like morphing can be used for this....
menu BUILD/Morph targets/New/ Morph1 move Points for bag forward to your second position

menu BUILD/Morph targets/none

menu BUILD/Morph targets/New/ Morph2 move points for bag back to your third postion

menu BUILD/Morph targets/none

Load your bag into scene mode, in timeline at bottom find your Bag (usually eobject) then morph 1 and 2 at  intervals click in the morphs timeline andadd a key 1 for when you want it to move, or a 0 for to remain at position 1

Simples....hope it makes sense



Logged
O

MangaTigerBoy

  • Newbie
  • *
  • Posts: 9
    • View Profile
    • Blue Fusion Games
Re: Trouble with animating unusually shaped item.
« Reply #2 on: July 03, 2009, 07:01:54 pm »

???

I'm pretty new to Anim8or, so I don't quite know where everything is... I'm a bit more accustomed to MilkShape...
(I found a way to keep the 30 day trial running forever, LOL)

Where's the morphs timeline?  :P
Logged
The 14-year-old programmer strikes again!!!

Join my Game Development forum!
www.bluefusiongames.forumotion.com

kreator

  • Hero Member
  • *****
  • Posts: 1114
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Trouble with animating unusually shaped item.
« Reply #3 on: July 03, 2009, 07:46:38 pm »

here see attachment
Logged
O

Ratticis

  • Jr. Member
  • **
  • Posts: 86
  • NOW WITH 90% MORE AWESOME!
    • View Profile
Logged

johnar

  • Sr. Member
  • ****
  • Posts: 814
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Trouble with animating unusually shaped item.
« Reply #5 on: July 05, 2009, 04:33:11 am »

 MTB: How are you going with this?

 If you're still having a bit of trouble, you could email me the .an8 file and i'll see what i can do to help you out.

johnar46@hotmail.com

 Morph targets are magic. They're actually also quite straight forward, once you properly understand the rules. ;)


 
Logged
%

MangaTigerBoy

  • Newbie
  • *
  • Posts: 9
    • View Profile
    • Blue Fusion Games
Re: Trouble with animating unusually shaped item.
« Reply #6 on: July 06, 2009, 09:39:34 pm »

Thanks, I got the morphs working, but I just can't get the "hop" effect I want  :P. It just ends up the same each time, even with different positions for the animation keys. Can anyone help me with this?  :-\
Logged
The 14-year-old programmer strikes again!!!

Join my Game Development forum!
www.bluefusiongames.forumotion.com

RudySchneider

  • Sr. Member
  • ****
  • Posts: 413
  • There are no problems, only opportunities
    • View Profile
Re: Trouble with animating unusually shaped item.
« Reply #7 on: July 06, 2009, 10:49:08 pm »

I looked at your simple model and morph targets.  I also noticed that you tried putting it into figure mode and addiing a bone (which didn't have limits defined, BTW).

By the way, you do know that you don't have to use just zero (0) or one (1) for the morph keys, right?  You can use negative values, and values greater than 1, and you can mixt up the keys to produce some fairly dramatic and rapid changes.

Try experimenting a bit more.
Logged
G

kreator

  • Hero Member
  • *****
  • Posts: 1114
  • Anim8or, Blender, & Carrara. A Great Combination!
    • View Profile
    • Anim8orWorld
Re: Trouble with animating unusually shaped item.
« Reply #8 on: July 06, 2009, 11:29:15 pm »

By the way, you do know that you don't have to use just zero (0) or one (1) for the morph keys, right?  You can use negative values, and values greater than 1, and you can mixt up the keys to produce some fairly dramatic and rapid changes.
Try experimenting a bit more.

.

I too had a look and am returning the file amended a bit, and also an Avi Animation of it.

As Rudy says, you can use other values ( but they certainly create extreme changes and I usually just stick to 0 and 1 values )

You could also make the bag element one piece as one part is an unattached plane.
« Last Edit: July 06, 2009, 11:33:45 pm by kreator »
Logged
O

johnar

  • Sr. Member
  • ****
  • Posts: 814
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Trouble with animating unusually shaped item.
« Reply #9 on: July 07, 2009, 12:34:54 am »

 Have downloaded the an8, but will have to take it home to hav a look.
 Kreator: i downloaded your avi as well, but can't even watch that at this silly internet cafe.
 Concerning morph targets: Use the graph editor with your morphs. This way you can apply just the right amount of strength to your morph target, while you're watching it in real time in front of you.
 By limiting your strengths to only 1 or 0, you're missing out on a lot of poterntial effects. In fact, when it comes to lipsyncing, you need to do exacvtly as RudySchneider has suggested.
"...mix up the keys to produce some fairly dramatic and rapid changes."
 Experiment!!
 The graph editor is PERFECT for applying morphs.
 A Tip: Double-key your final morph key.
  EG: at end of morph movement, if it will be left at that setting for some time, copy that key and paste it into the adjoining frame.
 This will stop any possible 'value slipping', which can 'sometimes' happen.

 Will have a look at baggy 2nite and post again 2moro. :)
 
Logged
%

MangaTigerBoy

  • Newbie
  • *
  • Posts: 9
    • View Profile
    • Blue Fusion Games
Re: Trouble with animating unusually shaped item.
« Reply #10 on: July 07, 2009, 02:43:41 am »

Quote
You could also make the bag element one piece as one part is an unattached plane.
I am not combining these B/C there are some problems with one of the many engines I use for my games that makes it crash when two shapes in a .3ds files have been combined, rather than a single shape being modified :P

Quote
I also noticed that you tried putting it into figure mode and addiing a bone
I put it into figure mode early on (when I was trying to figure everything out myself) and I forgot to remove the bone and object from the figure editor.  ::)

Kreator, is your video corrupt? It won't let me play it...
« Last Edit: July 07, 2009, 04:24:06 pm by MangaTigerBoy »
Logged
The 14-year-old programmer strikes again!!!

Join my Game Development forum!
www.bluefusiongames.forumotion.com

RudySchneider

  • Sr. Member
  • ****
  • Posts: 413
  • There are no problems, only opportunities
    • View Profile
Re: Trouble with animating unusually shaped item.
« Reply #11 on: July 07, 2009, 04:33:33 pm »

The video works fine for me.  You need the DivX codec (free at www.divx.com)
Logged
G

MangaTigerBoy

  • Newbie
  • *
  • Posts: 9
    • View Profile
    • Blue Fusion Games
Re: Trouble with animating unusually shaped item.
« Reply #12 on: July 07, 2009, 09:20:40 pm »

Ok, I got the animation sorted out... It's slow, but I will change the frame rate in my game compiler (Dark GDK).  :)

Just like his 2D animation in the first Baggy game! (Of which I never released)



V    -Video of Baggy's simple animation (Very short)-            ;)
« Last Edit: July 07, 2009, 09:25:35 pm by MangaTigerBoy »
Logged
The 14-year-old programmer strikes again!!!

Join my Game Development forum!
www.bluefusiongames.forumotion.com

johnar

  • Sr. Member
  • ****
  • Posts: 814
  • Make it, Move it--Give it Life
    • View Profile
    • youtube vids
Re: Trouble with animating unusually shaped item.
« Reply #13 on: July 08, 2009, 12:57:11 am »

Cool.
Lotsa help on the forums. ;)

Logged
%