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Front/Back bug? or something
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Topic: Front/Back bug? or something (Read 999 times)
KMLT
Newbie
Posts: 11
Front/Back bug? or something
«
on:
February 13, 2008, 02:41:02 pm »
I got a problem with my swordmodel..
some places it looks like it shifts between front and back faces..
it messes up the colors..
Don't know if it still be this was if i texture it, but anyway..
anyone know what to do?
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hihosilver
Global Moderator
Hero Member
Posts: 1294
Re: Front/Back bug? or something
«
Reply #1 on:
February 13, 2008, 02:57:07 pm »
The blue faces means the
normals
are flipped. This will affect texturing, as the back of the faces don't render the same as the front, unless you set a double sided material. To flip the normals, select all the faces that turn up blue, and go "edit>Flip Normals" or press "shift + n"
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vobla
Jr. Member
Posts: 68
Re: Front/Back bug? or something
«
Reply #2 on:
February 13, 2008, 03:04:24 pm »
..and in my opinion it is not a bug. Sometimes a desicion needs to be made by a human, otherwise you can program till death and not to achieve the goal
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KMLT
Newbie
Posts: 11
Re: Front/Back bug? or something
«
Reply #3 on:
February 13, 2008, 03:10:11 pm »
was a bug for me until i knew how to fix it ;P
thanx for the help hihosilver!
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