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Author Topic: Boolean operations plugin is here! (new version!)  (Read 6292 times)
Kubajzz
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« on: August 02, 2009, 03:45:36 am »

Ladies and gentlemen, it's here! Grin

I started working on this plugin almost a year ago in cooperation with NickE. It was originally a team project, but it soon died out.

NickE did an awful amount of work and he created a boolean operations script that almost worked, but unfortunately his script was buggy and it couldn't deal with complex shapes. That was last October... About 2 weeks ago I decided to finish this piece.

I spent the last 2 weeks working really hard and here's the result! I wrote this whole script myself, but some parts were inspired by NickE's unfinished plugin. Although he doesn't know, he helped me a lot.

This is definitely the most complex ASL script I've ever written and it's probably the largest ASL project ever... more than 1500 lines of code which is absolutely messy and unreadable Shocked!

Anyway, here it is! This script can deal with any shapes, as long as the shapes are closed and all the faces are flat. Texture coordinates get messed up a bit, I'm still working on it...

The script execution might take a few seconds, see the console window to watch the progress.

Be sure to read the ReadMe file... And have fun!


Edit: re-uploaded the attachment (new version of the script released)
« Last Edit: August 09, 2009, 05:50:33 pm by Kubajzz » Logged
headwax
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« Reply #1 on: August 02, 2009, 04:07:37 am »

Thanks Kubajzz

Still playing whilst I type, but it looks very very handy Smiley
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kreator
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« Reply #2 on: August 02, 2009, 04:38:59 am »

Thanks Kubajzz..... will try this out for my "Rusty" challenge
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Kubajzz
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« Reply #3 on: August 02, 2009, 05:13:30 am »

Wow, I still can't stop playing with this... My favorite combination is the cage plugin + cylinder (cone).

See the image below (it's an animated .gif and it might take a few moments to load all the frames...)
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Indian8or
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« Reply #4 on: August 02, 2009, 05:13:57 am »

Thank you very much Kubazz.

I have tried it and it works.  Its really quick.

Hey anim8ors!! happy punching holes.

Greaaaatt!!! work.
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3Dgeek11
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« Reply #5 on: August 02, 2009, 06:09:11 am »

Thanks SO MUCH!

I haven't tried yet, just came across this thread, but, NickE and Kubajzz, great work!

It'll help me a lot. =]
Thanks, keep up the excellent work,
3Dgeek
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Monex
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« Reply #6 on: August 02, 2009, 07:08:40 am »

Great work  Grin
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Indian8or
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« Reply #7 on: August 02, 2009, 10:58:38 am »

Here is a quick work.  It worked although with some undesirable deformations of the mesh.
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lynn22
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« Reply #8 on: August 02, 2009, 12:02:28 pm »

Kubajzz this is a brilliant script, thank you very much Smiley
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Kubajzz
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« Reply #9 on: August 02, 2009, 02:07:51 pm »

Thank you everybody for the positive feedback Smiley

Nice image Indian8or!

Quote from: Indian8or
...some undesirable deformations of the mesh.

I spent some more time testing the plugin and I found out that it is really not perfect... Just don't expect 100% correct results in every situation...
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Boywonda1
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« Reply #10 on: August 02, 2009, 06:39:40 pm »

fInally what i was hoping for anim8or.Great work.now i don't have to go back and forth between silo and anim8or for boolean stuff....Bravo!!
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3D Joe Wiltshire
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« Reply #11 on: August 02, 2009, 07:02:26 pm »

Woo! Been waiting for someone to figure this out for ages!!

Tunnells through random objects and easy bullet holes here I come!

Cheers Kubajajzazzzjzjzzazaj (did I spell that right?)
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dajean
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« Reply #12 on: August 02, 2009, 08:43:43 pm »

Wow Kuba, it is amazing, you are the man.

I tried it out and works really good, thanks for your hard work.
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neirao
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« Reply #13 on: August 03, 2009, 09:57:08 am »

Thanks so much Kubajzz!!!

 Shocked congratulations!!  Shocked

you are the MASTER OF SCRIPTS!!
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hihosilver
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« Reply #14 on: August 04, 2009, 12:43:15 am »

You sir are my hero!  Thank you so much for this script.  I'm sure it will kill me that booleans aren't clean, so either I'll take forever being OCD and cleaning things up or learn to model without subdivision objects occasionally.
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