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siragin
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« on: October 26, 2009, 04:15:53 pm » |
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Hello all. I haven't posted anuthing here in awhile so I thought that I would post my progress of a character that I am working on from start to finish. I am trying to model this character with a new techneque that I have never used before. I usually start with a primitive and work from that, but this time I am doing point by point modeling and trying to keep the edge loops in mind. I usually have a problem with the eye lids nose and mouth when I model, but this time I am going to try to model them a little bit more acurate. I also tried rendering this model with Ambient Occluder which I never used before.
The name of this model is The Tornado aka Professor John Tornado. He is going to be a super villian.
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rellik420
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« Reply #1 on: October 26, 2009, 05:23:11 pm » |
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looks good. can u post a wireframe?
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siragin
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« Reply #2 on: October 26, 2009, 08:04:38 pm » |
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Here is the wire frame.
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3D Joe Wiltshire
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« Reply #3 on: October 26, 2009, 08:39:42 pm » |
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Looking good so far, bit of a jutting chin but otherwise great! (typing this on my iPod toch  )
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2D is fine, but if you want that extra plane of realism, you gotta go 3D
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rellik420
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« Reply #4 on: October 26, 2009, 08:55:50 pm » |
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i think you should connect the brow. you shouldnt lose any defenition but when you go to texture it it might be a little easier.
heres what i mean
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siragin
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« Reply #5 on: October 27, 2009, 05:52:13 pm » |
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Here is an update to my character. I connected the brow as rellik420 suggested. I finished his eyes and added his ears, but I am no good at modeling ears right now so this is the best I can do as far as that part. Still trying to us this Ambient Occluder thing.
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rellik420
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« Reply #6 on: October 28, 2009, 01:03:36 am » |
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i looked up what ambient occluder is (i might of seen it on the anim8or forums). but from what i remember ambient occlusion is basicallys using fake lights. i think its primarily for shadows as well. from what i see on your renders is really just messing with the "recieve shadow" not the "cast".
since this is still sort of a beta for anim8or im not sure if ao is actually ready yet, even if it is an attribute or a "trick". so if i were you i wouldnt even worry about ao renders and i would just mainly work on your modelling.
and please post an updated wireframe. it helps people who arent used to human modeling and helps other people who are, help you.
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siragin
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« Reply #7 on: October 28, 2009, 10:59:20 am » |
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Ok then. Well here is a new wire frame, I'll start posting the wire frame with every update.
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siragin
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« Reply #8 on: October 29, 2009, 04:33:48 pm » |
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Update: I added his hair and mask.
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rellik420
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« Reply #9 on: October 31, 2009, 12:27:43 am » |
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it still looks good. i would assume its not supposed to be realistic because of the porpotions. (im really talking about the chin.)
its a good model. Ive always tried to make every face square. no triangles or 5 or more points on a face. but ive realized none of that really matters if it looks good. and your looking good so far.
its hard to see the mask right now but once you tecture it it will completely change it,
just keep at it. the hardest thing to do is actually finish something, so try not to give up.
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matt the brat
Newbie

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« Reply #10 on: November 01, 2009, 12:04:49 am » |
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looking good! i wish i could proportion a human face that well! sorry i cant give any constructive critisism, if you saw my models, you would know what im talking about lol
@ rellik420:
tell me about trying to finish something! i swear i have about 5 new ideas every day! none of which i keep to lol =) sorry for little off topic =(
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siragin
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« Reply #11 on: November 06, 2009, 05:53:34 pm » |
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rellik420 Thanks. I tried to avoid having triangles on this model two. And yea I am still working on the chin. For some reason I can't get it right.
Here is an update. I'm now working on the upper body.
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siragin
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« Reply #12 on: November 09, 2009, 05:23:41 pm » |
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In this update I have added his arms and hands. I also tried to model in his muscles. I really don't like this version so I think I'm going to start over on his chest and just use the sculpt tool in maya to add his muscles after I finish the model.
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Gamemaner1234
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« Reply #13 on: November 09, 2009, 05:33:35 pm » |
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DAAAAAMN!!! Sorry but DAAAAAMN!!! Nice work. I hate doing the upper body, I never get the arms right. Nice job! Keep at it!
If your not going to use that model, can I have it? XD
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siragin
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« Reply #14 on: November 09, 2009, 08:51:18 pm » |
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Lol. Thanks Gamemaner1234. Doing the arms and upper body isn't really hard, it's just I'm now trying to model characters with muscle definition in them. And that's whats making it a pain for me.
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