all-right, thanks for the tip, i'll experiment with the lighting, ambient levels, and light color till it looks right.
meanwhile, heres a couple of renders showing some of the details.
the whole room is animatable and i do have a flythrough animation set up.
just an anecdote of how bad of modeling i was doing earlier, i made a set of wire shelves that had 21,000 faces, but now i've reduced it to 3,100!update 8:30 10/11/09
i worked long and hard and finally got all the lighting settings right. i saved, and then attempted to make it a bit better by closing the blinds(using a morph), and beveling the edges of the walls a bit, but now the lighting is all skewered, everything became dark.
anyone know why this happened? all of the settings are the same as the first one, only difference is the bevel and morph. unfortunately i noticed it after i had saved the changes i made but before the render came out badupdate 9:45 10/11/09
all is not lost!
i made a new file from a recent autosave, and just transfered the major settings over from the old file, so i have not lost much data, but it would still be nice to know what went wrong.
i backed it up to a thumbdrive as well update 8:30 11/11/09
i rendered a large image with the latest lighting settings.
i know the floor texture is wrong and that the fan is not lit, but i don't know why, the lights are right there.